Whizbang
1 card...18 decks that contain legendaries...can't beat that.
(Baku)
- elporsche1990
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Member for 7 years, 3 months, and 13 days
Last active Fri, Nov, 2 2018 15:51:10 -
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Da_Weed_420 posted a message on which Legendary to have?Posted in: Card Discussion -
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ContaVelha02 posted a message on Weekly Card Design Competition 8.08 - Submission TopicPosted in: Fan Creations -
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zaakknight posted a message on Weekly Card Design Competition 8.08 - Submission TopicPosted in: Fan Creations -
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Echo_ posted a message on Ooh! Shinies! Creating Shiny New Upgrades In This Week's Card Design CompetitionPosted in: NewsAnyone know if it's okay to post cards here? Thanks in advance.
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thedaywedied posted a message on I hate agro decks. Fight me...Posted in: General Discussionaggro*
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Sonar21882 posted a message on What decks will you play on release?Posted in: General DiscussionMech paladin, mech warrior, big hand/giant mage (with the legendary spell, mountain giant..), face hunter with the new legendary, odd quest priest, otk druid with malygos, flibbidonous floop and the 7 mana 4/4, otk shaman with eureka and malygos, and probably many more
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robloxgod69 posted a message on Dr. Boom, Mad GeniusPosted in: Dr. Boom, Mad Geniusthat is true i guess its a weird interaction we shall see do
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robloxgod69 posted a message on Dr. Boom, Mad GeniusPosted in: Dr. Boom, Mad Geniusi think it will b/c guild recruiter works with baranabus
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Tomerick88 posted a message on TIMESTREAM TRACKING (Year Creation Competition #1) - Phase I [Submission Topic]Posted in: Fan Creations"It has been said that something as small as the flutter of a butterfly's wing can ultimately cause a typhoon halfway around the world" - Chaos Theory
Introduction
The Year of the Butterfly includes three expansions tied together by the sentiments of this quote. I am yet to decide the order that they will appear but they will explore concepts of fate, changing environments and, of course, cute animals.
Hemet's Petting Zoo
Hemet the legendary hunter has fallen on hard times and has, therefore, decided to cash in on his prized beast collection by opening a petting zoo.
As a special event for the opening ceremony our heroes have been invited to bring their own pets along to join the fun.
Each hero will be bringing their beloved legendary pet to the zoo to meet the other critters. Their pets serve as powerful mascots that are willing to risk their lives to protect their owners.
This expansion will introduce the keyword Pet
which imbues the Pet cards with an inherent Bolf Ramshield effect which acts as them protecting their master. I am mindful that Bolf is considered quite weak due to being able to be killed by going face. For this reason the Pets will have their own additional powerful effects to compensate for this weakness. The two I have chosen to showcase demonstrate how this effect can be played with to ensure staying power also.
Whilst both the showcase cards I have chosen are Pets this will by no means be a one note expansion. The petting zoo will have much more to offer as its opening ceremony approaches.
Canis, Lightlicker
Uther's faithful pooch takes to the front lines with the Silver Hand and even acts as a medic to return its fallen comrades to your hand.
I have purposely costed it as 4 so it will not work for Odd Paladin. It will also have excellent synergy with Tactical Retreat that appears later in the year.
Al'ar
Another powerful phoenix joins the mage's ranks. This card would fit excellently in an elemental deck and playing it would activate its own Deathrattle if it gets killed in your opponent's following turn or your own. If you are able to continue to play elementals each turn Al'ar will be able to continually negate one instance of damage a turn which neatly symbolises the phoenix rising from the ashes to protect its master once more.
Fractured Time
There is a land, once barren, where a lush, green forest grows and, from the forest, strange figures emerge.
Some claim to be fallen heroes, inexplicably, returned from the grave.
Others, dressed in unusual garb, wield technology that would bewilder even the finest gnomish tinker.
It would appear that someone or something is disturbing time's natural order.
This expansion introduces the keyword Fate
These serve as delayed effects which I have determined make them slightly less valuable than cards that produce an immediate effect meaning cards can be costed and statted more kindly. It also adds a new layer of strategy as you attempt to juggle he later effects and position the board in the correct way for that turn.
There would be changes to the UI to incorporate this mechanic. A small circular bubble will appear in the top right of the game which you can hold to view the upcoming fates.
Veteran Tracker
A neat card that demonstrates the Fate keyword and shows that it is capable of producing a more complex effect than something like Corrupt which is mechanically similar. It will immediately grant +1/+1 to a minion and, if it's a Beast, the Fate counter will start and a copy of the Beast will be added to your hand 2 turns later.
Tactical Retreat
This card will shuffle Silver Hand Recruits that you control as well as any in your hand into your deck.
I have chosen this card to demonstrate the synergy that crosses over between the expansions of the Year of the Butterfly.
I foresee it working quite well as a card draw on its own as sometimes the Silver Hand Recruits may not be as useful on the board. You also have cards like Drygulch Jailor and Canis, Lightlicker that can get them into your hand.
To top it off you have Prince Liam that could make great use of any Recruits in your deck and turn them into Legendaries.
The Great Sundering
Azeroth is a land forged by the elements and, for a time, a balance was seemingly struck, but there are those that would change that.
There are those that would shape this land to their own ends and when they are done its face will change forever.
For some time I have been toying with the idea of persistent effects. A game that I've enjoyed for many years is Pokémon and the introduction of Weather really changed the meta there.
Here I have chosen Terrain which will be seen on cards that change the environment.
When a Terrain is set its effect will continue at the end of every turn until you or your opponent play another Terrain card that changes it.
Stronghold
Every class will receive a common 1 cost Terrain spell with minor effects that synergise with their play style.
This one works well for Taunt Warrior or any kind of defensive archetype.
Eruption
There will be some cards that change the Terrain as a byproduct of what they do. Here the Shaman causes an eruption of lava that continues to damage at the end of the turn as all the minions will be standing on scorched earth.
Hall of fame
Counterspell
I am conscious that Terrain could potentially create a serious advantage if not handled well. I can't have the Mage counterspelling the answer to their Terrain.
Doomsayer
This one appears in a disproportionate amount of decks and is too powerful with Freeze .
Divine Favour
A lot of people have already mentioned the reasons behind this one and the need to have a more versatile card draw for Paladin.
Epilogue
Thanks for spending the time to read through the Year of the Butterfly. I am aware that a successful expansion requires more than just a keyword to be viable so I will be coming up with more ideas for each one should I progress.
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Pumpkin03 posted a message on TIMESTREAM TRACKING (Year Creation Competition #1) - Phase I [Submission Topic]Posted in: Fan CreationsName explanation:
The three expantions will be based on the Terrain World, the Hell and the Heaven. The Sphinx is, in fact, a religious monument made of stone, which directly bounds with the new Keyword: Petrify. Further more, all the first expansion will be based on rock, stone and gravel, so I think the Sphinx was the better choice, enjoy!
New Keyword
Here are some examples card:
WARRIOR WILL GAIN 3 NEW SECRETS
Yes, it's correct, Warrior will gain three new 5-mana secrets. The 2 following are just examples
VERSATILE LEGENDARIES FOR EACH CLASS
I really don't wanna push too much any archetype, so I prefer giving versatile cards to every class. Perseus is just an idea, nothing official. Instead I will probably keep Kael'Thas Sunstrider
FINALLY, THE HALL OF FAME
The following cards will be moved to Hall of Fame at the beginning of the Year of the Sphinx
1) Cold Blood : This card has been used in every Rogue decks since the Beta patch, it needs to go. Plus it's 1 mana deal 4 damage, deja vù? Power Overwhelming and Ice Lance were moved to HoF for the same reason. Swashbulgar will replace it because it's the 1 drop rogue needs and I think that Rogues should have at least one Burgle card in the Classic set.
2) Doomsayer : Yes, Doomsayer. I litterally love this card but it's an auto include in every control deck. But its replacement should fill his hole very well: Dirty Rat will be moved to Classic set. It could be useful against both aggro and combo decks if used with wisdom.
3) Mana Wyrm : Another mage card moved to HoF, this tiny dragon has been the nightmare for players for too long. It has been also the best one drop since the starting of the Year of the Mammoth (Hello Tunnel Trogg , hello Alleycat , hello N'Zoth's First Mate into Patches the Pirate on turn 1!!), so it needs to go. Arcane Artificer is actually the best replacement now that Ice Block has been moved to HoF, because Mages need control tools to deal with aggro
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It's a nice stream
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Hmmmmmm: I just opened a Malygos and I enjoy playing Quest Druid, but I always felt it had a weak win condition. Should I craft Ixlid and try it? Im missing Harrison and the second Faceless but they are replaceable and could brick. Ill sleep over it.
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Good nerf; I guess that Control Warlock will have to find another anti-aggro tool instead of cheating out a 'Lord in turn 6
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From what I understand, tournament organizers will send out invitations; I suspect that the mode itself will be free but to participate you may need an invite, which could come with a price tag.
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I would like to play this deck but it looks like it is only for plebs only because it is too cheap. Call me when you make a deck worthy of my time, at least worth 25k dust (ofc sarcasm lol, 16k is super expensive)
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Looks like you dropped your salt here bro, let me pick it up for you *picks up salt*
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and he is 5-1 lol
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Swidz is going 5-1 using a Togwaggle Druid and a Fatigue Warrior wtf meme decks ftw
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I mean it is not that bad tho, it is a healthier meta than in other times. The positive tjing about WW is that Baku and Genn will only get better over time when more cards come to the game, and they will be in Standard for another 23 months so WW will hold its value over time. Decks are also fairly cheap compared to other times so that's positive too.
I agree that Blizzard might not be having the best times revenue wise: that's why (I assume) they had to offer 20 extra packs for the WW pre-sale and the 30 packs for 30 bucks (both things were unprecedented). I guess Blizzard is suffering from players abandoning HS for other CCGs due to other CCGs offering more freebies to stay competitive: Shadowverse, for example, gives you 90 free packs at the start, 20+ arena tickets and around 120 gold daily on average, the packs contain 8 cards and they state exactly the probability of getting each rarity (something Blizzard hasn't done, I assume because they vary those probabilities all the time to compensate for the freebies they give, whenever they do). Shadowverse's catch is that decks cost more dust and legendaries are not limited to 1-of but you can carry up to 3 copies (at double the dust price compared to HS).
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I think that you raise some valuable points and I'm glad that you are actively debating the state of Hearthstone and comparing it to other CCG's.
Here are my two cents:
Kthxbye