Hi! Great deck, just a question: how would the deck survive the rotation of Tunnel Trogg and Totem Golem without waiting for the next adventure cards to be revealed a.k.a. what changes can you suggest for those cards?
Great deck by the way: had a couple of unexpected victories with it. I just made the following changes:
-1 Quick Shot, +1 Unleash the Hounds: i don't have the card; Unleash the Hounds is 1 mana more expensive but could proc Kill Command if needed, as well as dealing with small Totems or ganging up against a minion.
-1 King's Elekk, +1 Bloodmage Thalnos: I don't have the card; besides, with 6 damage spells, I believe more spell damage is helpful, not to mention the card draw, which is the main reason why Elekk is there in the first place.
-1 Call of the Wild, +1 Arcane Giant: i don't have this card wither, but with 14 spells, the probability of it becoming a 9 mana drop is rather high (so it fills the mana slot Call of the Wild offers and with the possibility of further cost reduction).
-5
I just wanted to say, this is a nice deck: so far 4-0 against quest hunter, quest priest and a couple of noobs. I made the following changes:
I'll gather some dust in the coming days and see if I can craft the cards I lack.
2
The vomit looks good! Just a question: how would you adjust the deck if you wanted to make it full Demonlock without Reno Jackson?
2
Looks like a great deck! Too bad I am missing 9 cards (5000 dust) and League of Explorers. Will def. try it if I get some of the Gadgetzan cards
2
Hi! Great deck, just a question: how would the deck survive the rotation of Tunnel Trogg and Totem Golem without waiting for the next adventure cards to be revealed a.k.a. what changes can you suggest for those cards?
2
Great deck by the way: had a couple of unexpected victories with it. I just made the following changes: