Ok so one day I as playing with my Elem(ental m)age against a Quest Priest, down to no cards in hand and two cards in deck. He was down to 5 mana and couldn't heal because he was also running out of cards, I had killed his two Priest of the Feast and he had used Shadowform.
My turn starts, I draw and play Water Elemental and I ping his face down to 4 health.
His turn: Mind Control to my Water Elemental, ping and attack my face (I don't remember which other minions he had) down to ~8 health.
My turn: I draw (my last card) and play Blazecaller to his face. Game.
This deck looks sincerely fantastic: I cannot count how many times I've lost against a variation of the deck. It is decks like this that make me ponder if I really should craft Shield Slam and Brawl. Will try it with 8 substitutions and see if I like it enough to spend my Dust on this.
So, after testing this card, it runs smoothly together with Living Roots: turn 2-4 an extra 2 mana boost on top of Wild Growth is a great leap forward for decks such as C'Thun Druid. Definitely not meta defining but rather playable at best.
I am asking about the future of reno-like decks after the rotation: do you guys forecast a demise of such decks? I would like to craft Kazakus, Inkmaster Solia and Krul the Unshackled and try the respective versions of 1-of-each-card decks, but as of now I am not sure if my Dust will go to waste.
I expect Blizzard to have foreseen this when they developed MSoG and thus, that there is an ace under their sleeve (maybe the 1-of-each-card mechanic is further developed on the next adventure), but this issue is unclear to me.
The jade decks are hard to judge because they depend on RNG more than other architectures; moreover, such decks are currently Tier 3, with the only Tier 2 deck being the Shaman one (who has at least 1 deck on Tiers 1-4, due to its heavy early game).
To be honest, I run Naturalize and the 1 mana cost makes up partly for the heavy card draw burden; however, I've won more games than lost when I get to play Naturalize.
What about Rogue? You can Shadowstep this card twice at least for 15 damage total (and 9 mana), which would buff Edwin VanCleef at least to 14/14 (given one has a Coin as well).
Hi! Great deck, just a question: how would the deck survive the rotation of Tunnel Trogg and Totem Golem without waiting for the next adventure cards to be revealed a.k.a. what changes can you suggest for those cards?
1
Ok so one day I as playing with my Elem(ental m)age against a Quest Priest, down to no cards in hand and two cards in deck. He was down to 5 mana and couldn't heal because he was also running out of cards, I had killed his two Priest of the Feast and he had used Shadowform.
My turn starts, I draw and play Water Elemental and I ping his face down to 4 health.
His turn: Mind Control to my Water Elemental, ping and attack my face (I don't remember which other minions he had) down to ~8 health.
My turn: I draw (my last card) and play Blazecaller to his face. Game.
1
My best pack so far (and I think ever). Too bad Pally's quest is terrible, but at least that's a free leg right there.
-5
I just wanted to say, this is a nice deck: so far 4-0 against quest hunter, quest priest and a couple of noobs. I made the following changes:
I'll gather some dust in the coming days and see if I can craft the cards I lack.
0
This deck looks sincerely fantastic: I cannot count how many times I've lost against a variation of the deck. It is decks like this that make me ponder if I really should craft Shield Slam and Brawl. Will try it with 8 substitutions and see if I like it enough to spend my Dust on this.
0
Nice deck! I run a similar version and it is fun to say the least. I have a couple of questions:
Cheers!
0
So, after testing this card, it runs smoothly together with Living Roots: turn 2-4 an extra 2 mana boost on top of Wild Growth is a great leap forward for decks such as C'Thun Druid. Definitely not meta defining but rather playable at best.
0
Hi,
I am asking about the future of reno-like decks after the rotation: do you guys forecast a demise of such decks? I would like to craft Kazakus, Inkmaster Solia and Krul the Unshackled and try the respective versions of 1-of-each-card decks, but as of now I am not sure if my Dust will go to waste.
I expect Blizzard to have foreseen this when they developed MSoG and thus, that there is an ace under their sleeve (maybe the 1-of-each-card mechanic is further developed on the next adventure), but this issue is unclear to me.
Cheers!
2
The vomit looks good! Just a question: how would you adjust the deck if you wanted to make it full Demonlock without Reno Jackson?
0
Nice!
0
The jade decks are hard to judge because they depend on RNG more than other architectures; moreover, such decks are currently Tier 3, with the only Tier 2 deck being the Shaman one (who has at least 1 deck on Tiers 1-4, due to its heavy early game).
Source: http://hearthstone.metabomb.net/game-guides/hearthstone-deck-tier-list-gz-01-02-2017
0
To be honest, I run Naturalize and the 1 mana cost makes up partly for the heavy card draw burden; however, I've won more games than lost when I get to play Naturalize.
2
Looks like a great deck! Too bad I am missing 9 cards (5000 dust) and League of Explorers. Will def. try it if I get some of the Gadgetzan cards
0
What about Rogue? You can Shadowstep this card twice at least for 15 damage total (and 9 mana), which would buff Edwin VanCleef at least to 14/14 (given one has a Coin as well).
2
Hi! Great deck, just a question: how would the deck survive the rotation of Tunnel Trogg and Totem Golem without waiting for the next adventure cards to be revealed a.k.a. what changes can you suggest for those cards?
0
Nice deck! Just a quick question: how will the deck survive the rotation of Quick Shot? Deadly Shot? Multi-Shot? Hunter's Mark? Cheers!