Standard decks include 7-cost cards for very specific reasons: they very strongly affect the state of the game when played. The nerfed Giggling will be competing with theses, and it fails big time.
Giggling won't see play.
If it's still an auto include 2x in any deck I'll craft a Cho.
Excellent link to the other 7 drops.
Giggling is not even in the same ball park at 7..
Interesting to see there is only 2 other Rare & neutral 7 drops in the game.
Just played a guy who had absolutely no intention of damaging me, just f*cking clears the board over and over and then with the huge armor upgrades, unwinnable.
Stacking spell damage on mage can be a fun deck (not a good ladder deck but when you can land a few 10* damage fireballs and 14* damage Pyroblasts, it's always a bit of fun :)
Same with Priest you can do some big health upgrades and HP swaps, can also throw in Marin the Fox to make it more interesting. (Topsy Turvy will kill the chest instantly)
Again, you will lose a lot but when you win it's fun! :)
I was in the same place as you a couple of months back and I decided to buy the 2 promotional offers. One was $8 and gave 10 packs and a legendary. (I got Van Cleef from this deal, plus I also got 2 legendaries in the 10 packs).
I also bought the recent offer with 10 packs and a free legendary dragon. I got Ysera in this deal.
I then went through my whole collection and dusted heaps of cards, I was able to Craft Keleseth, Baku and Lich King. Which have really improved my available deck types. Baku especially has given access to much more powerful decks.
It's also fun to do all the solo adventures if you are bored. But lets be honest this game is not a full time game you can play non stop. You still need a main game (I play Dota 2 for this).
That weapon is grossly overpowered, although the quest would be fairly hard to complete, Even if you filled your board with big taunts to defend her, the innocent child could easily be killed off by pretty much any class with a spell.
You lose 5 health and replace it with armor, so it basically costs you nothing. However, you then have the opportunity to heal up that 5 HP through lifesteal or heals. So it's a better card in that regard. Unless you are Hunter you would like the Mole cos its a beast.
I am one of those people who likes to experiment with decks, or I will look at 'pro decks' and try and create something close with my limited collection.
My question is, how many games do you guys generally play with a new deck before you decide whether its ok or if you need to change something.
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Excellent link to the other 7 drops.
Giggling is not even in the same ball park at 7..
Interesting to see there is only 2 other Rare & neutral 7 drops in the game.
Ravenholdt Assassin
Volcanosaur
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Fatigue warrior, joke of a deck.
Just played a guy who had absolutely no intention of damaging me, just f*cking clears the board over and over and then with the huge armor upgrades, unwinnable.
BROKEN!
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Good point, could find itself useful in Thrall decks.
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I don't feel we will be seeing much of this card anymore.
All very well to increase the cost. But they should have made the middle card have a larger body, perhaps 4/3.
Or keep the same cost and made the 2 spawns have a 'Random' upgrade from a list of 3 possible abilities (Divine Shield, Lifesteal, Poisonous)
Yes the card was overpowered and used far too often, But I think they have gone too far.
1
My opinion,
Ironbark Protector for the same Taunt & 8/8 body without the Deathknight Card draw.
Or Sleepy Dragon for more Dragon & Recruit synergy.
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I would be interested to know the stats, across ALL games. As to the win rate of 1st vs 2nd.
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Stacking spell damage on mage can be a fun deck (not a good ladder deck but when you can land a few 10* damage fireballs and 14* damage Pyroblasts, it's always a bit of fun :)
Same with Priest you can do some big health upgrades and HP swaps, can also throw in Marin the Fox to make it more interesting. (Topsy Turvy will kill the chest instantly)
Again, you will lose a lot but when you win it's fun! :)
0
I was in the same place as you a couple of months back and I decided to buy the 2 promotional offers. One was $8 and gave 10 packs and a legendary. (I got Van Cleef from this deal, plus I also got 2 legendaries in the 10 packs).
I also bought the recent offer with 10 packs and a free legendary dragon. I got Ysera in this deal.
I then went through my whole collection and dusted heaps of cards, I was able to Craft Keleseth, Baku and Lich King. Which have really improved my available deck types. Baku especially has given access to much more powerful decks.
It's also fun to do all the solo adventures if you are bored. But lets be honest this game is not a full time game you can play non stop. You still need a main game (I play Dota 2 for this).
0
That weapon is grossly overpowered, although the quest would be fairly hard to complete, Even if you filled your board with big taunts to defend her, the innocent child could easily be killed off by pretty much any class with a spell.
0
I also had a warlock use this card with Nethersoul Buster, Worked well...
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You lose 5 health and replace it with armor, so it basically costs you nothing. However, you then have the opportunity to heal up that 5 HP through lifesteal or heals. So it's a better card in that regard. Unless you are Hunter you would like the Mole cos its a beast.
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Mechathun is fuckign annoying i've lost 3 games today to a druid who just wastes every card he has as quickly as possibly it's annoying and broken!!!!
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A question about Prince, if you gain another copy of the card doe that kill his battlecry?
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This is exactly what I was thinking! :)
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Hi Guys,.
Just a general question regarding deck building.
I am one of those people who likes to experiment with decks, or I will look at 'pro decks' and try and create something close with my limited collection.
My question is, how many games do you guys generally play with a new deck before you decide whether its ok or if you need to change something.
Thanks :)