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    posted a message on Fate splitter bug

    You need to read Fate Splitter. It gives you a copy of the last card the opponent played (which was Infinitize the Maxitude), not the card that killed Fate Splitter.

    On his turn eight he ended his turn with Infinitize the Maxitude, and then attacked into your Fate Splitter on turn nine before playing any other cards.

    Posted in: General Discussion
  • 1

    posted a message on I can't believe how can aggro DH have any wins.
    Quote from Ghostwaker >>
    But playing this straightforward deck that is the same every game for so many games, I almost feel sorry for you. I don't understand how anyone can enjoy that. You must be a masochist lol.

     You are so right. Once I hit my 1000th win, I dropped the deck like a hot potato. It's not really my style, but DH has been miserable lately so I took the opportunity to get my wins and get out.

    Posted in: Standard Format
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    posted a message on I can't believe how can aggro DH have any wins.

    Since I needed about 60 more wins to get to 1000 with DH, I have been playing nothing but Shopper DH this month, and hit legend today with it. 49-20 record, for a 71% winrate.

    While Mags is the best choice (especially when he brings along a twin), both Illidari Inquisitor and Abyssal Bassist are also excellent hits, and there are other ways to get value as well.

    Have I been frozen out by Quartzite Crusher for turn after turn? Yep.

    Have I been outarmored by both Warrriors and Mages? Yep.

    Have I blown out innumerable opponents by killing them on turn 5 or 6? Yep.

    I have a positive winrate vs every major deck, and the Warlock (86%) and Warrior (70%) matchups are especially favorable.

    The deck is busted, as evidenced by a 70% winrate in a field where most decks seem to be targeting it.

    Posted in: Standard Format
  • 4

    posted a message on 28.4 Patch Notes - Mini-Set, Arena & Twist Updates, & More!

    They won't, because Amani Berserker's bonus isn't quite the same as Frenzy. Frenzy is "If this minion survives damage, do X". Amani Berserker's bonus only lasts while he is damaged, healing him back to full health makes the bonus go away, and reinjuring him brings it back. Frenzy is a one shot deal, healing a Frenzy minion and reinjuring it will not trigger the Frenzy again. There was a separate keyword for this, "Enrage", but it was so seldom used they removed it.

    Posted in: News
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    posted a message on 28.4 Patch Notes - Mini-Set, Arena & Twist Updates, & More!

    It is a non-functional change. The game already treats those cards as though the targeted minion has a deathrattle. Baron Rivendare doubles it, play dead triggers it, etc. This change just formalizes it.

    Posted in: News
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    posted a message on [Bug] Battleworn Faceless Copy Titan and can't use abilities

    Not a bug. Since you didn't play Sargeras, there's no portal for his abilities to interact with. Copying Sargeras is useless.

    Posted in: General Discussion
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    posted a message on Reno, lone ranger and portals
    Quote from Dapptastic_ >>

    Sooo, I have seen reno, lone ranger absolutely ruin sargeras, the destroyer.

     

    A. Why does reno have the ability to destroy and prevent portals? (Rhetorical for the try-hards who inevitably will raise the following point)

    Why not? Why does any card do what it does? Because that's how the designers made it.

    B. Why are portals treated like minions?

    They aren't.

    C. This mechanic needs a fix...portals should be portals and classified distinctly from minions.  No other cards can interact with portals using "minion" mechanics but suddenly reno, can?

     Not sure what a "minion mechanic" is (a mechanic on a minion? one that affects minions?) but this statement is confusing. Portals are portals and are classed distinctly from minions. Can you Arcane Bolt a portal? No. Why? Because it targets minions. Can you Life Sentence a portal? No. Why? Because it targets minions. Does Reno's battlecry affect portals? Yes. Why? Because that is the intent of the card, as stated by the designers when it was revealed. The card doesn't say "Make all minions disappear. *Poof!*", the card says "empty the enemy board". It is pretty clearly *not* restricting itself to minions only.

    Azerite gets a quick fix but not this broken mechanic?

     Now comes the potentially valid part of your argument, whether or not the card is too powerful. That's open to discussion, I think the better question would revolve around what meta the card would or wouldn't be too powerful in, and which of those are the preferable play experience. In an strong aggro or combo heavy meta, this card is probably not too powerful, as the native inconsistency of highlander decks probably makes it too difficult for Reno decks to get to eight mana alive. And combo decks probably ignore this card. A meta where midrange decks are strongest? Reno probably looks pretty OP there. And in a control heavy meta, Reno may be one of the prime determinants of who wins in control on control matchups.

    The other question could be, why print such a clearly powerful (possibly OP) card which ruins some of the previously powerful strategies? I think there we can look to the desire of Blizzard to create must-have cards to encourage more spending on the game.

    TLDR: Reno's current effect is not in any way misrepresented by the card text, but it is strong. possibly too strong, and it wouldn't surprise me to see a nerf in its future.

    Posted in: General Discussion
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    posted a message on Amazing Pack Opening

    61 Badlands packs, 6 legendaries (1 golden).

    41 Standard packs, 2 legendaries (Reno!)

    Above average.

    Posted in: General Discussion
  • 1

    posted a message on Control priest is garbage, LOL....

    I don't know, I went 16-10 with Control Priest over the past few days. Opponents and record are in the attachment. Of note, my build is not what would be considered optimized, and was grinding the Cho'Gall achievement, so he is in the deck as well (which I am sure is not an overall improvement). Also, the deck is definitely better going second. If you aren't able to win any games with the deck I would suggest modifying your build, as the deck's performance can vary significantly based on how you build it. Also, keep practicing with the deck, like many decks the more you play, the better you will get at playing it and understanding the route to victory in each matchup. Just look at the current losses as experience to build on.

    Posted in: Standard Format
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    posted a message on New Death Knight Cards Revealed - 3 Cards
    Quote from Tarious >>

    Northern Navigation is thrive in shadows for 1 less and an extra effect. Will see play.

     

     Pretty sure Thrive in Shadows' cost of 2 and Northern Navigation's cost of 2 are identical. Unless one is a very small value of 2 and the other a very large value of 2?

    Posted in: News
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    posted a message on Here's a bug I hadn't seen - can't play more than 6 minions!

    Since the last patch there are several cards that produce minions on board which are causing this-essentially they are creating an invisible minion. The game knows it's there, but you can't interact with it. Emergency Maneuvers is an example of this, when it triggers it creates an invisible, unclickable copy of the minion that died. The good thing (?) is that global effects still impact the invisible minion, so it can be removed by something like Twisting Nether for example.

    Posted in: General Discussion
  • 0

    posted a message on Twist - What a shame ...

    Nope, this first season lasts for all of June and July. The in game countdown is in error. Check out the original announcement.

    Posted in: Twist Format
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    posted a message on BG is riddled with bugs

    The eight minions on screen bug isn’t that unusual now, I’ve had it happen a couple of times myself and I rarely play BG. One of Trolden’s more recent videos had a whole section showing it happen to various streamers. 

    Posted in: Battlegrounds
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    posted a message on Heroic Brawliseum is This Week's Tavern Brawl

    They added an *extra* quest to get the skin. If you don't want it, or don't have the nerve to try to earn it, just get rid of the quest, no harm, no foul. I was talking about the quest they gave us to get the Forever Stamp of Hearthstone packs for the measly cost of playing one game in any mode. A quest that doesn't require you to do anything related to the Heroic brawl, but still rewards you with a pack. Nothing but upside that I see here.

    Posted in: News
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    posted a message on Heroic Brawliseum is This Week's Tavern Brawl

    It's actually been 1000 gold every time, you can still find some of the old Reddit threads about previous brawls and people reference the 1000 gold entry.

    Posted in: News
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