Can people make up their minds? First they complain non-stop about aggro then they beg for murlocs to become viable?
They already have so many murloc cards out there with so-so synergy and it would take very little work to make them viable. They're basically the pirate tribe except a little better: an existing tribe with a few synergy cards but little to no meta viability. Murloc would certainly increase the number of aggro decks out there, but it would also make shaman relevant again, which is something I definitely believe needs to happen again. Shaman class is literally dead in the water right now.
Start with beefing up Murlocs to become a meta-viable tribe? So many murlocs already and they're only a few cards away from not only making murlocs viable, but making shamans kick ass again. Two birds with one stone.
Grommash Hellscream and for me, it's not even close. Grommash is used in more decks than Malygos is used in all other decks combined. For a 9-drop, you can put in far better cards than Malygos; in most warrior decks, Grommash is almost mandatory.
What do you think is the worse way to die in this game?
Right now I am a fan of drawing you to death
I couldn't agree more.
The games that really frustrate me the most are those rare mill games where they get that perfect start and there's very little you can do. You're never prepared to face a mill deck (unless you're playing serious aggro) and it feels very helpless to play one that's on a roll.
@Elcubano24 Perhaps deal 1 damage to the enemy Hero, and leave the +1 Attack as it is?
@kkbubble Yu-Gi-Oh was my chosen card game in my younger days, I have never played MTG. :P
I think that could work. Honestly, just the +1 attack might be good as is. If you look at other hero powers, 2 mana to give a creature +1 attack for that turn sounds pretty balanced to me. I think a dual power with one being the +1 attack for a minion-- all for 2 mana-- might be a bit overpowered, but I could go either way on that.
I like the idea! Worgen is a race and not a class, but I still like the concept! I'm most interested with what people think about the hero power in particular. It's intriguing, but I wonder if it's a little overpowered?
Really great idea for a deck! I particularly like the Hobgoblin combination, especially since I've been looking for a way to make Hobgoblin more sticky (since he ALWAYS gets removed 1-2 turns after playing him...)
0
They already have so many murloc cards out there with so-so synergy and it would take very little work to make them viable. They're basically the pirate tribe except a little better: an existing tribe with a few synergy cards but little to no meta viability. Murloc would certainly increase the number of aggro decks out there, but it would also make shaman relevant again, which is something I definitely believe needs to happen again. Shaman class is literally dead in the water right now.
0
Start with beefing up Murlocs to become a meta-viable tribe? So many murlocs already and they're only a few cards away from not only making murlocs viable, but making shamans kick ass again. Two birds with one stone.
0
Grommash Hellscream and for me, it's not even close. Grommash is used in more decks than Malygos is used in all other decks combined. For a 9-drop, you can put in far better cards than Malygos; in most warrior decks, Grommash is almost mandatory.
1
http://www.hearthpwn.com/decks/247608-s14-top-100-legend-majordomo-grinder-mage
SirFunchalot may have something to say about that.
0
I couldn't agree more.
The games that really frustrate me the most are those rare mill games where they get that perfect start and there's very little you can do. You're never prepared to face a mill deck (unless you're playing serious aggro) and it feels very helpless to play one that's on a roll.
0
I think that could work. Honestly, just the +1 attack might be good as is. If you look at other hero powers, 2 mana to give a creature +1 attack for that turn sounds pretty balanced to me. I think a dual power with one being the +1 attack for a minion-- all for 2 mana-- might be a bit overpowered, but I could go either way on that.
0
I like the idea! Worgen is a race and not a class, but I still like the concept! I'm most interested with what people think about the hero power in particular. It's intriguing, but I wonder if it's a little overpowered?
0
Really great idea for a deck! I particularly like the Hobgoblin combination, especially since I've been looking for a way to make Hobgoblin more sticky (since he ALWAYS gets removed 1-2 turns after playing him...)