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    posted a message on Going Legend With Rogue

    efficient use of blade flurry should actually give you lethal the turn after you clear the board, but i'm not that experienced in rogue, just so you know.

    Posted in: Rogue
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    posted a message on I need some deck advice!

    @nabla1 i was also thinking of that, but the presence of aggro in the meta never ends  and i generally prefer to put a body on the board in the early turns rather than trying to stop the opponent with spells. plus, it's flexibility is often beyond 1 attack/health believe it or not, and i feel even if it's control deck, a deck must have around 4-5 or even 6 early game minions to handle the early aggression, or at least i need 4-5.

    Posted in: Druid
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    posted a message on I need some deck advice!

    alright, so i'm done with the next 10 games and there's one word to speak: awesome! Thanks @ManChild9 for your suggestions! i lost the first 2 games but now on an 8 WINSTREAK this deck destroys anything on low ranks. It could even deal with a board with 4 molten giants and an alextrazsa- a fatigue/echo mage- and is really so much fun to play! thanks again mister for the brilliant suggestions i'm more than grateful :) Man, 8 win streak feels nice. but sadly it is certain that i'll face stronger opponents in higher ranks which may cause revisions but until then thanks and bye!

    Posted in: Druid
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    posted a message on I need some deck advice!

    @ManChild9 thanks man! i'll now try it out and post my results here after another 10 games i guess

    Posted in: Druid
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    posted a message on I need some deck advice!

    @sessihers yeah i got plenty of them. Concerning this deck i don't have the following legendaries, but could maybe craft one:

    Cenarius

    Senior El Fuego

    Alex

    Other than those, i kinda have all this deck might need, i think.

    Posted in: Druid
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    posted a message on I need some deck advice!

    @ManChild9 thanks for reasonable suggestions! it all makes sense but i gotta ask: wouldn't it suffer from lack of card draw as we're cutting half of the decks draw? tbh i wasn't fond of nourish with it's tempo loss but i'll surely give this version a try! Oh, also the only reason i put explosive sheep is aggro and so i'm concerned it'll be vulnerable to early-aggro... please share more thoughts :)

    Posted in: Druid
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    posted a message on I need some deck advice!

    So guys, i'm pretty new to druid and like the control style, which is why i don't run any combo in the deck. Had a 50% win rate on ladder in 10 games (i know, i know, not enough data, sorry) it was supposed to be late game oriented with all of those fatties, but something seems wrong but i can't figure out what, so i'm seeking you guys help! All suggestions are welcomed!

    The Ancients V2
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    Posted in: Druid
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    posted a message on Ysera

    Ysera and Cairne were the top notch cards just back 3-4 months ago. Ysera, especially, is not a "fun" card that you want it to be a little faster to play. When the meta slows down, if it ever does, Ysera will guaranteed win you so many games just buy herself.

    Posted in: Card Discussion
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    posted a message on Which Rare?

    Far Sight is the easy pick here 

    Posted in: Shaman
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    posted a message on Which Rare?

    I'd absolutely go for Feral Spirit. As a nearly only Shaman player, i can say having two Feral Spirit's is better than 2 Lightning Storm's in this meta. Feral Spirit is never situational so you nearly never hesitate to play it, especially against aggro, but you'll often find yourself considering if the Lightning Storm gives you enough value to cast.

    Posted in: Shaman
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    posted a message on I just did lethal damage to a warlock on turn 5 and only played 5 cards. Guess those 5 cards.

    1.Clockwork Gnome

    2.Mechwarper

    3.Tinkertown Technician

    4(5?).Savage Roar

    5(4?).Piloted Shredder?

     

    Posted in: Druid
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    posted a message on Shade vs. MCT

    finally an interesting forum thread! i don't play as druid that much but i also agree MCT is the better pick. You'll be trading your shade to something like an undertaker or mad scientist in 8/10 match ups anyway. MCT does the same and has an opportunity to steal... so, you got my point.

    Posted in: Druid
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    posted a message on Define" cancer" play

    not when you can't draw it, and see that's the issue, zoo lock or huger have a much better chance starting off with a good hand than a control player because it doesn't matter that much if you draw an undertaker or not, you'll only be sad if you don't see any 1 or 2 drops in your starting hand. On the other hand, control player has way worse mulligans because the cards in our decks are more fucking expensive

    Posted in: General Deck Building
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    posted a message on Define" cancer" play

    dude, i share the hate towards aggro with deep respect, but don't you think it's a bit weird when you say you can't beat aggro with anti-aggro? when there are enough tools to beat them even for a control shaman player like me, whose deck is anti-control, you should have no problem beating aggro with anti-aggro, and if you have, then sorry but your deck is no good, or at least not anti-aggro enough

    Posted in: General Deck Building
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    posted a message on Define" cancer" play

    To all of the retarded sh*theads who think cancer zoo and hunter and mechmage just "counters" the deck we are playing and we are all newbies: You should be able to get to legendary with one of the control decks easily i think? Playing zoo requires exactly ZERO skill. This is so closed to debate. ZERO. period. You guys just think that you're good at this game while driving your opponent who's actually good in the game crazy while earning nothing but a stupid rank which you won't be able to develop after rank 5. Playing cancer doesn't cut you a path on the ladder. It means you're not skilled enough to play anything else; and be sure that nearly everything else except zoo requires skill because it forces to player to develop strategies. Which is why control match-ups rely far less on mulligan- hero-power passing the turn until 4-5 anyway- which is the main idea of hearthstone imo. That's why those decks are cancers and nearly everyone hates them

    Posted in: General Deck Building
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