This is a huge nerf to the whole discover mechanic! The reason they are included in constructed is because of the class bonus to get specific cards (e.g., why Stonehill Defender used to be run in Paladins). The biggest loser right now is warrior as Assembly, Flunky, Dr. Boom, or even Elysiana gets waaay worse. I just crafted Dr. Boom back yesterday because warrior still seems strong. Feels bad man
- eckler
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Member for 8 years, 11 months, and 15 days
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DittoLander posted a message on Hearthstone Update - Tombs of Terror - September 10thPosted in: News -
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Banelocky posted a message on Hearthstone Update - Tombs of Terror - September 10thPosted in: NewsThe discover change is huge. Most discover cards were played because you could discover powerful class specific stuff. In the current meta this change will change Control Warrior a lot. Frightened Flunky not being able to consistently discover itself / Armagedillo / Tomb Warden . Also Omega Assembly discovering way less Omega Devastators / Tomb Wardens / Dyn-o-matics...
I wonder if the discover mech hero power from Dr. Boom, Mad Genius is also affected? The article says ,,cards that discover,, but it would be weird for both Omega Assembly and the hero power to say ,,Discover a mech,, but do different things. It's probably an oversight in the article, but even without that this will probably nerf Control Warrior more than the 9 mana Boom change haha.
Which makes me think...is it fair that Blizz isn't giving refunds for discover cards now? I mean the change is a significant nerf for pretty much all of them. I know that would be way too much free dust for everyone but they did kinda ruin the cards.
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Gooaa posted a message on Time of SoU ReleasePosted in: General Discussion20:00 at Moscow, so it should be 18:00 CET
Edit, add:
Release Times
We know the exact release times! It seems that they’re once again aiming at the simultaneous worldwide release. If we won’t get any delays, every server should get the expansion at the same time!
- NA: August 6th, 10AM PDT
- EU: August 6th, 7PM CEST / August 6th, 6PM BST
- Asia: August 7th, 2AM KST / August 7th, 1AM CST
- CN: August 7th, 1AM CST
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CaptainKaulu posted a message on Wait until the patch?Posted in: The ArenaHurry and start another one before the exp drops! ;-)
... at least I think that's how it works.
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Fluffy_Deathwing posted a message on Wait until the patch?Posted in: The ArenaOh dude I forgot but your thread reminded me. You can start a run and when the new set drops, they stop your run, you get your reward and a free ticket. So it's good to not finish your run. At least that's how I think it worked.
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Slain posted a message on Wait until the patch?Posted in: The ArenaI could be wrong but wasnt it so that old arenaruns still give old reward even after patch?!
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HunkyPupser posted a message on New expansion feels great!Posted in: General DiscussionI hate card design like Togwaggle's scheme. Such cards have a great potential for ruining meta like it was with Jade idol, Deathstalker Rexxar.
As a control player i just hate cards which win against non-agressive decks by itself.
Before that card is revealed I had a honest positive attitude, but not anymore. I hoped they wouldn't print broken cards like that.
I'm with you buddy. They always make it so difficult for control. Crazy busted OTKs is one thing, fair enough, combo beats control, I'm totally okay with that. But aggro always has a bunch of super strong decks. Like if you manage to stop them killing you by turn 5 and clear their board, they reload, you reclear, they reload. As if it's not bad enough that aggro is still coming after turn 20 and 4 board clears, then they get to switch gameplan and 'Hey, I suppose I'll just go infinite'. I really, truly do hope that they come to see how killing one of the 3 main archetypes shuts out soooo many players.
But anyways, salty rant over. I'm actually suuuuuper looking forward to this expansion. Soooooo many defining cards leaving standard, it's gonna feel so fresh for a while, and they're way better at speeding in the nerfs these days too, and multiple nerfs per expansion. I honestly think the game's future is looking kinda bright :-)
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Ginsu posted a message on Fr0zen's Top 10 Legend Control WarriorPosted in: Fr0zen's Top 10 Legend Control Warrior4300 games recorded over the past 30 days say two things:
1) Not everyone is equally lucky
2) You're petty, dude. -
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Ginsu posted a message on Fr0zen's Top 10 Legend Control WarriorPosted in: Fr0zen's Top 10 Legend Control WarriorMy bad. Negative winrates are AWESOME!
Everyone should play your deck. No questions asked. Ignore the meta completely. -
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Ginsu posted a message on Fr0zen's Top 10 Legend Control WarriorPosted in: Fr0zen's Top 10 Legend Control WarriorIs this a joke? This deck doesn't work for shit.
https://hsreplay.net/decks/GcYKgajLJFMhwi8wqZhTKg/#tab=overviewOverall winrate 41.73% vs. Druid ▲51.32% vs. Hunter ▲44.32% vs. Mage ▲43.11% vs. Paladin ▲54.57% vs. Priest ▼28.52% vs. Rogue ▲47.25% vs. Shaman ▲59.32% vs. Warlock ▼31.35% vs. Warrior ▲44.73% - To post a comment, please login or register a new account.
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Hey Blizzard!
What about a dust refund for every single discover card we have? This is a huge nerf!
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I still have the old brawl. EU :(
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Very weak imho. Could be 2-3 at least
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Very strong minion
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There's is a tech for control warrior Mana Reservoir or Spellzerker. You can use your warpath for 6 damage with either of them.
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I hate card design like Togwaggle's scheme. Such cards have a great potential for ruining meta like it was with Jade idol, Deathstalker Rexxar.
As a control player i just hate cards which win against non-agressive decks by itself.
Before that card is revealed I had a honest positive attitude, but not anymore. I hoped they wouldn't print broken cards like that.
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Don't need to nerf Tarim. Just make Stonehill defender to discover only neutral cards.
I'm freaking tired of losing to cubelocks against Rin when they don't even run this card.
Same with odd paladins with double Tarim/Tirion.
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Leaving the sinking ship
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Whats the point of arfus? LUL
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Trolden incoming:
Priest steals this from a shaman deck, plays radiant elemental and upgrades his whole board into 10 mana cost minions PogChamp