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    posted a message on Nefarian Rises! - A Coop Tavern Brawl

    How's this idea: Make this THE idea for Tavern Brawl. Not Nefarian specifically, but coop.

    Blizzard can put thought into designing new bosses (PLEASE, Blizzard, put thought into design), and we'll have new TBs other than "Build a deck out of X copies of A". They can still try to take our money with their occasional Brawliseums and stuff, but no more of the weekly random deck/solved within 3 hours crap.

    Most of the complaints here are about people who don't know how to play these coop brawls. That would continue to suck at first, but I think if these were an almost-weekly thing, folks would get better at them before long.

    Posted in: News
  • 2

    posted a message on Nefarian Rises! - A Coop Tavern Brawl

    I'm staying up with a friend. If we can friend each other (does winning with a friend still get you credit?) we can probably win. Nefarian is tough, but the trick to these is to save your burst cards while healing enough to survive, which is SO much easier to do when you're communicating.

    Posted in: News
  • 4

    posted a message on Nefarian Rises! - A Coop Tavern Brawl

    I love these Brawls. They're different, a legitimate challenge, and working with somebody online is a fantastic counterpoint to the usual toxic crap that permeates too much of online gaming.

    But it'd be nice to have a way to communicate. Like maybe swap the emotes to be flavors of "Need healing", "be conservative", etc.... It'd make the coop more robust, and let's face it, these are really the emotes at this point:

    Emotionless hello
    Emotionless GG
    F*** you, noob

    F*** you, noob

    F*** you, noob

    F*** you, noob

    Posted in: News
  • 1

    posted a message on What your opinion on the Dalaran Heist?

    I'm not a fan. The normal runs were fun for a bit, but don't pose a challenge and having lots of ways to go infinite gets boring pretty quickly. The Heroic runs...I mean, I know the fanboys gonna jump all over me here, but they're just not fair, and now we're supposed to do this 45 times? Like, I challenge anybody who says it's fun and beatable to stream 10 consecutive runs with a winning record. And I've played Zayle once, and am done.

    To be clear: I'm not saying folks shouldn't enjoy any of this (also, if you're struggling on normal, that's cool, and keep at it, or don't, if you're unhappy). I just don't get it, and don't have fun when the "challenge" is "hit reset until you have a good deck". I seriously wonder whether Blizzard playtests some of these things *cough* Zuramat *cough*. And I wonder whether designers who cared could come up with something with a better balance of knowledge/exp v. win %. Blizzard has kind of committed to the First Church of RNJeebuz, and I'm okay with that (getting hit in the face by 35/36 of Madder Bomber's dynamite due to what I can only assume was a bug was...infuriating at the time, but hilarious in retrospect). But making bosses literally unbeatable if you didn't know they were coming and what they would draw, games in advance, seriously seems like lazy game design.

    Posted in: General Discussion
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