• 3

    posted a message on Beaststalker Tavish

    ''Summon Pet'' now cost 2 mana instead of 3 mana. Small buff.

    Posted in: Beaststalker Tavish
  • 2

    posted a message on What are Wild players looking forward to this set?

    NERFS AND BALANCE.

    Posted in: General Discussion
  • 2

    posted a message on Quest warrior is so stupidly OP it's not even funny

    Quest warriors reward should be changed. First turn it summons an extra pirate. The turn thereafter it deals twice 2 damage to 2 random enemies. And the turn after it summons a pirate again. It switches each turn.

    Posted in: General Discussion
  • 6

    posted a message on MERCENARY CRAFTING

    Is it only me or is it really stupid  that we can't see the abilities of the mercenaries we still want to craft???
    How can we decide which one  we want if we don't know what they do? PLS fix that flawed game design...

    Posted in: Mercenaries
  • 2

    posted a message on Open the way Gate is now too powerful and heres why

    As a wild player I can't agree more. A lot of curvestone options within the deck. On top of that some op cards like mana cyclone which easily generates + 3 random spells. Then you have flamewaker which easily deals over +10 damage on the turn it has been played. On top of that the deck has great 2 drops which all have the full 2/3 stat line; which is the max for a 2 mana minion. Combine that with the fact that those minions have more then decent / strong effect and you will realise that things are unbalanced. Combine that with a broken quest reward and gg.

    On top of that mage has so much card draw.... I first of all don't get why the mage class is a class based around card draw??? And even more weird is the fact that the card draw provided isn't even well balanced. In the past drawing a card is like 1.5 mana worth. Today you can draw 3 cards for 2 or 2 cards for 2 mana or have a draw + a 2/3 minion body. The balance is totaly gone which really irritates me to be honest.

    So shortly summarised: broken quest reward with op cards that combine too good. Failing balancing team from Blizzard once again.

    Posted in: General Discussion
  • 1

    posted a message on Demon Hunter - Hearthstone’s 10th Class!

    A lot of cards are already in neeed of nerfs. Just look at the power balance:
    - Priestes of fury: a better Ragnarose the firelord with the upside it's not a legendary and has split damage. Ragnarose got banned to wild mode.
    - Mana burn plays around any board clear or cripples an opponent by having no early game due to no mana. Simply an insane controll tool with no counterplay.
    - Skull of Guldan: what to say it will either be drawn at the outside of your hand later on or you will play a cheap deck where it guranteed to get to the outside of your hand after playing all cheaper cards before. Then you have a 9 mana discount and 3 card drawn for 5 mana. Highly unreasonable and too strong for face decks.
    -  Battle fiend: 2-2 base stats for a 1 mana minion is already strong.  Add the fact it can be buffed every turn and it will be insane. It's like mana worm which got nerfed.
    -  Immolation aura: wtf volacnic potion but then better since it goes twice with 1 damage and 1 mana cheaper… HOW???
    - Consume magic. Silence is already a strong effect. Ironbarkle owl got nerfed to a 3 mana minion because everyone used it for it silence. Now they create a 1 mana silence which can have a bonus while at the outside of ones hand which is card draw.... For real.

    So in short demon hunter has a basis set of cards which are highly overpowered which do fit in multiple type of decks. Either now or in the future. Having a class so unbalanced on it's release... how sad.

    Not to mention how will a 1 hero power interact with baku and Greyman can't be anything to be happy about in wild I suppose.

    Posted in: Guides
  • 6

    posted a message on Priestess of Fury

    Ragnarose the Firelord but then better. Cost 1 mana less with an equal effect but then more well spread. Raganrose was at least a Legendary minion. This one isn't??? How is that possible? Deserves a nerf before it is even released….

    Posted in: Priestess of Fury
  • 3

    posted a message on Incanter's Flow

    I'ts gonne be a card that will be commonly played in every mage deck. So common sounds reasonable Iwould say?

    Posted in: Incanter's Flow
  • 2

    posted a message on Evocation

    Yeey, kael'thas + this card + cheap spell + randomly created pyro blast for free.

    Posted in: Evocation
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