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    posted a message on Beaststalker Tavish

    ''Summon Pet'' now cost 2 mana instead of 3 mana. Small buff.

    Posted in: Beaststalker Tavish
  • 2

    posted a message on What are Wild players looking forward to this set?

    NERFS AND BALANCE.

    Posted in: General Discussion
  • 2

    posted a message on Quest warrior is so stupidly OP it's not even funny

    Quest warriors reward should be changed. First turn it summons an extra pirate. The turn thereafter it deals twice 2 damage to 2 random enemies. And the turn after it summons a pirate again. It switches each turn.

    Posted in: General Discussion
  • 0

    posted a message on Suggestions for Improving Mercenaries

    Time for a balance patch.
    Speed is what this gamemode currently is all about. Chance abilitys that either buff or slow ability speed from ''ALL ALLIES'' or ''ALL ENEMIES'' into single target. Slowing or speeding an entire team is just too much vallue and is currently impacting who wins or loses way too much.
    On top of that there's no thinking required if something target's everything. It would be way more interesting if a speed slow would target highest or lowest health ally or enemy for excample. That way you have tot think and play around your abilities rather then just spamming then.

    Posted in: Mercenaries
  • 6

    posted a message on MERCENARY CRAFTING

    Is it only me or is it really stupid  that we can't see the abilities of the mercenaries we still want to craft???
    How can we decide which one  we want if we don't know what they do? PLS fix that flawed game design...

    Posted in: Mercenaries
  • 0

    posted a message on The Pepper Thread - Share your good vibes!

    Played in the past vs a roque that managed to summon prince keleseth three times on turn 2. Every minion in his deck +3/3. I was playing a controll deck. Still managed to win somehow.

    Posted in: General Discussion
  • 0

    posted a message on Again control is dead in Hs

    Got legend with a controlish type of hunter deck that runs a lot of tech minions in wild mode.

    Posted in: General Discussion
  • 0

    posted a message on The Pepper Thread - Share your good vibes!

    Was a few months ago before she got nerfed.

    Posted in: General Discussion
  • 0

    posted a message on Group therapy! Need to blow off steam? Mega salty? Here is the place! V2

    Salt Salt Salt. I need more salt. What just happened burned painfully in my eyes.

    Opponent was playing dk raza priest, He had 2 cards in hand left after I used bran + dirty rat combo. I pulled his combo piece Spawn of shadow as well as reno jackson. Killed both using rush minions. I still had minions left of the board and brought the opponent down to 8 hp.

    - I reno myself the turn before and had after a few pings still like 24 hp left. Opponent no combo pieces left while only having 2 cards in deck.

    - What happened: he drew dragonqueen. Plays it and gets Coldarra drake. Which means he can use his hero power unlimmited ammount of times and just bursted me to death with it.

    Playing your tech cards perfect and then losing in such fasion. Both Dragonqueen as well as raza played the moment drawn; so I couldn't counter those.

    Posted in: General Discussion
  • 0

    posted a message on The Pepper Thread - Share your good vibes!

    Having brann bronzebeard on the field. Play dragonqueen alexstraza. Get 4   0-mana cost dragons. Including another dragonqueen alexstraza. My hand went from almost empty to full with 0 cost dragons. On top of that I got Ysera unleashed. So my deck got also a fourtheen dragon card boost. And the game was won soon after.

    Posted in: General Discussion
  • 0

    posted a message on Why Blizzard can't just admit they screwed up?

    Priestes of fury should have been a legendary. Then it should have be close to being op but not broken. Having a strong card is fine but having too many powerhouses aint good. Making it a legendary means drawing it less quick on curve and only having 1 powerhouse instead of 2. which is reasonable I would say.

    Altrus: not sure never considered it a problem. Might be a matter of the type of deck you play. Strong card and worthy of being a legendary.  4 mana cost seems reasonable considering it to be a legendary while still being a combo card. How strong this card is is most depending on the type of  matchup you play. Can be strong vs certain matchups but it never felt broken.

    Glaivebound adept: not sure what blizzard wanted to achieve with that nerf.

    About you feeling bad about your deck: being not the right deck for current meta. Feels bad but certain decks do not fit during agro meta. Just like some controll decks have no life during combo decks meta. Meta changes and so does the performance of certain decks. Nothing is ethernal pls accept that.

     

    Posted in: Demon Hunter
  • 0

    posted a message on How Many Games to Legend?

    And now it's alive again it seems.

    Posted in: General Discussion
  • 0

    posted a message on How Many Games to Legend?

    Fair point, won't argue. Expected winrate vs reality. The wins may not be equally spread over the course of 100 games. But it's still unlikely to happen. So be happy if your that one player but don't count on that.

    Posted in: General Discussion
  • 0

    posted a message on How Many Games to Legend?

    The moment you get a winstreak: your winrate goes up which means the total ammount of games you need to get to legend goes down. It compensates and then still goes with the rule that you need 14 - 15 more wins then losses.

    The only thing I didn't calculate in is the part where you hit diamond 5- 0 stars and then still have losses. Those losses do not lose stars but do take the winrate down. Beyond that there aint anything wrong with my calculation for so far I know.

    So for short: you're right. Since a negative winrate means you can / will hit 0 stars diamond 5 and then still can have a lose  streak. But at the same time: calculate while considering that you won't hit diamond 5 with 0-stars and then lose again. Then my calculation should be right. Otherwise I can state that any winrate can hit legend simply because of starting with -100 wins and then start Climbing for example.

    Posted in: General Discussion
  • 0

    posted a message on How Many Games to Legend?

    Sounds like some pro advises. Went the same way as you: got very fast to diamond 5. Then got stuck for a little while. Main reason I did not rank fastest way possible: crafted a home made deck; probably somewhere closer to tier 1 then S tier. My only problem was quest mage; so I stopped playing ranked untill the nerfs came in and after that I went from diamond 5, 1 star to legend in about 5 hours of time. Which I consider fairly fast for myself.

    Posted in: General Discussion
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