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    posted a message on The current meta decks are really frustrating to play against.

        I usually play hearthstone for 1month or a little bit more when ever an expansion comes out, then the meta gets stale and I wait for the next expansion. This time, not even a week, the ladder is filled with cubelocks and aggro decks.

        Im not even talking about high legend, I started r25 since I haven't played last season, and I'm constantly facing full lists of the best meta decks. People are whining about the Shudderwock when it gets crushed by cubelock and doesn't even do well against aggro. Every deck I try and build either auto loses to cubelock, which is 40% of my matchup, or auto loses to aggro, which is another 40%. And even with a aggro deck, I still lose to cubelock when they don't draw bad. I've played for quit a long time so I have a pretty big collection of cards, but some of my friends, who are new players, don't. They don't even get to learn and  enjoy the game for a bit when they just get absolutely destroyed by these over powered decks, without any counter play. 

        I really like hearthstone as a game, and I think its definetly still one of the best card games due to the community and the quality. But the content  update for this game is already slow, and the updates doesn't even change things much. The expansion bring tons off new ways to play the game, but it just gets overshadowed by the old meta decks, sometimes even giving them more power without changing the way the deck plays. The whole situation is really frustrating, and I hope they will fix it. I don't even care about control metas or aggro metas. As long as there isn't a deck that just dominates every other deck, there should be room for fun and innovation. 

        For now I will probably just stop playing and watch if the top players can figure out decks that actually beats warlock without auto losing to every aggro deck, or maybe blizzard would make some changes? Otherwise I'm gonna have to wait until the next expansion, or maybe next year when the cards rotate out to have fun again.

           FeelsBadMan 

    Posted in: General Discussion
  • 0

    posted a message on Even shaman isn't even

    Waiting for them to nerf shudderwock to 10 mana and only those who play even shaman would know it's actually a buff. All the other combo pieces are even cost too, a shame it costs 9 mana rn.

    Posted in: Shaman
  • 2

    posted a message on How in the world do you beat HighLander Priest?

    Pray that they draw badly. It's basically a dice roll because they have every tool to do every thing but everything is a single copy. Yea it's pretty dumb but people thinked Jade druid are dumb ( including me ) because it is way too consistent. I don't think there is a way to beat a well drawn priest with current decks tho.

    Posted in: Standard Format
  • 1

    posted a message on DK Gul'dan Demon Deck

    It's really fun to run both, but DK and jaraxus kind of cancel each other out, they pretty much have a different play style, and you don't really want one to replace another. Jaraxus generate 6/6 and the weapon provides massive damage. Your health go to 15 which makes you extremely vulnerable to burst. So most of the time you would run a deck that can control the board and pretty much go even in value with others, than Jaraxus to out value people and kill them in a couple turns.

    DK on the other hand is much more defensive, the Battlecry is super strong, but often you just play it for the hero power, it's the best hero power in Fatigue battle.

    So if u go jaraxus into DK, the problem is your health total makes you vulnerable to burst, but if u go DK into jaraxus, u might as well don't play the DK. 

    But changing your hero is super fun though🤔

    Posted in: Warlock
  • 3

    posted a message on Craft Bloodmage Thanos Or Velen?

    Velen is definitely better in that particular deck, but thalnos is a better card overall.

    Posted in: General Discussion
  • 4

    posted a message on New Hunter Card Revealed: Abominable Bowman

    Does it work with the zombeasts though

    Posted in: News
  • 0

    posted a message on New Hunter Card Revealed: Bearshark

    Wutface

    Posted in: News
  • 0

    posted a message on The quest for the Exodia Quest Mage fix

    Just play the secret eater dude and ur golden. I played the deck alot, most of the games I win because iceblock not because the other combo pieces. Sure they can create infinite damge, but who needs infinite damage when warriors dont armor up anymore. U were playing paladin in the picture, another easy way to beat any mage with iceblock is put them at one + eye for an eye. Exodia mage is not nearly as strong as hemet tempo mage or freeze mage. Try the decks urself and u will see why.

    Posted in: Card Discussion
  • 0

    posted a message on How is Un'goro going for you atm?

    New decks are really fun, but I only face pirate warriors and quest rogues. Literally only face these two decks. Really depressing. Im at rank 15 BTW.

    Posted in: General Discussion
  • 0

    posted a message on New Paladin Legendary - Sunkeeper Tarim

    It's like malganis buffing danksteeds I love it.

    Also a way to deal with giant Jade boards.

    It's like a board clear if u have enough dudes to trade in.

    Posted in: Card Discussion
  • 1

    posted a message on Who here has not played a Pirate Warrior EVER?

    I mean u should atleast try a few runs to see how the deck plays. I try every kind of decks just to improve my deck building skill and plays. Playing it also helps u understand how to counter the deck.

    Posted in: General Discussion
  • 0

    posted a message on Just thought of a interesting way for anti-curvestone.
    Quote from Cccactus >>

    The only way to counter "Curvestone" is with better situational cards. There's so few instances where the best play is a 3-drop instead of a 5-drop on turn 5 (for example.) Mind Control Tech is the only card like that I can think of.

     The idea here is a little bit different. Maybe the title is misleading (sorry i'm not a native speaker).  The anti-curve I'm talking about is a playstyle to reward you to not play on curve, instead of countering people who play on curve. 
    Posted in: Fan Creations
  • 0

    posted a message on Just thought of a interesting way for anti-curvestone.
    Quote from AbusingKel >>

    Something like this would be a great addition to the game. Unspent mana could never be cumulative, but a one turn carry over would be good. Minions and/or spells that allowed you to use unspent mana from the previous turn would be good, too. The UI should be able to handle it in a way similar to overload, so I'd say the interface already exists. 

     I actually think they don't have to make it visible for us. Since this is already a playstyle to plan for multiple future turns, players should be able to remember how many mana crystals they have spared. Its like playing anyfin where you have to remember the murlocs you've played :D
    Posted in: Fan Creations
  • 0

    posted a message on Just thought of a interesting way for anti-curvestone.
    Quote from Livienna1683 >>

    Thought I'd share this here... (LINK)

    It's a post I made (on a different thread on hearthpwn) that makes use of unspent mana. Balance needs mega work, but yeah, thought I'd give it a try (and it seems relevant to this topic!!)

     

    edit: ahh, just scroll down to my post with the Accumulate keyword ;)

     Nice design there :)))
    It is a different way to approach the anti-curve style of play, really interesting indeed.
    Posted in: Fan Creations
  • 0

    posted a message on Just thought of a interesting way for anti-curvestone.
    Quote from Belzzzz >>

    My idea to fight against curvestone was a split effect depending on your total of Mana Crystals at the start of your turn. It could be a keyword with the easy wording "(-5): Do X; (+5): DO Y"

    For instance "if you have less than 5 mana crystals, do something incredible against aggro; if you have more, get insane value for control match-ups"

    @OP: I like the idea. but it's a bit awkward to reward players from not taking in to account efficient mana plays.

     You have an interesting idea as well.
    But about the "rewarding" part I think it should be rewarding if you choose to maybe not use your hero power when you have spared mana, or wait a few turns to play your 5 drop instead of playing it on 5. It might lead to strategic plays where you can plan for maybe 3 or 5 turns later to do a insane play while trying to survive against the opponent. This also seems to meet Ben Brodes saying of designing a simple card that can be used in a complicated and inspiring way.
    Posted in: Fan Creations
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