I haven't read the whole thread, so I'm not sure if this has been proposed. I think the best workaround for the Warlock questline reward, would be to have the damage still be done to yourself and the opponent. This would prevent the fatigue damage shenanigans in wild with cataclysm and hand of guldan. As well as allow other midrange decks to still be in the game. I think control will still be a dead playstyle, which I feel is what the Hearthstone team wanted.
0
Battletag: Drizzt#1672Region: NATrade Only?: Yes, you go first!Done, thanks Pedrini
0
Battletag: Drizzt#1672Region: NATrade Only?: Yes, you go first!Thanks Matwan
0
Thanks Hermit
0
Battletag: Drizzt#1672Region: NATrade only? : Yes, you go firstDone
Thanks Guiva
0
Battletag: Drizzt#1672Region: NATrade Only? Yes, you go firstDone
Thank you twming
0
Battletag: Drizzt#1672Region: NATrade only? : yes, please go firstThanks No1Bro
0
Battletag: Drizzt#1672Region: NATrade Only?: Yes, you go first.0
BattleTag: Drizzt#1672
Region: NA
Trade only?: yes, you go first
0
I haven't read the whole thread, so I'm not sure if this has been proposed. I think the best workaround for the Warlock questline reward, would be to have the damage still be done to yourself and the opponent. This would prevent the fatigue damage shenanigans in wild with cataclysm and hand of guldan. As well as allow other midrange decks to still be in the game. I think control will still be a dead playstyle, which I feel is what the Hearthstone team wanted.
0
Battletag: Drizzt#1672
Region: NA
Trade Only?: yes, you go first