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    posted a message on Dean Ayala Asks: What Would Get You Back Into Hearthstone?

    When you announced RR you let us fill information about what team  we like. And then on launch you gave us free loa. Why it wasn't the 1 we wanted and filled that in? I got akali and I haven't put her into deck since release. But since I don't want to get her again it is better to keep it than disenchant. Then you nerfed several cards. Nerf to wild growth and nourish was too big. Yet you didn't nerfed few cards. Sap is too cheap. Vanish need rework. Shadow visions might discover copy of a card instead of spell. Since losing to turn 4 1/4 to 20/20 is stupid. Give us more deck building cards like espionage for more classes. I would like to see some nerfs targeting agro decks. Im fine if I lose to a board state that I have a way to deal with as a class but I didn't draw/ not in deck. I'm not fine with opponent killing me just because early lead. Like when you finnaly destroy his board. And he topdecks leeroy kill command lava burst fireball. And please Nerf explosive runes and counterspell

    Posted in: News
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    posted a message on Hemet any good?

    thief rogue with espionage and cuttlass im using him for better mirror matches

    Posted in: Card Discussion
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    posted a message on Does Animal Companion need nerf?

    5/2 rush?

    Posted in: General Discussion
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    posted a message on Weekly Card Design Competition 9.01 - Submission Topic

    this card was haunting me for months. a balance of this card has 2 aspects first everyone should have this card at their disposal. second, the keyword overpower is also a requirement for this card. You have to spend your turn playing this card. and  it should transform into stats it gained meaning silencing it will not kill it

    Posted in: Fan Creations
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    posted a message on The worst way to nerf hunter?!?

    biggest problem with spellstone is that base is 5 mana 6/6 they should turn it into 5 mana 3/3 if you control a secret summon another 3/3 so if he has a secret at turn 5 he gets 12/12 if he doesnt he get 9/9

    Posted in: Hunter
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    posted a message on MY VISION FOR HEARTHSTONE

    they could use tavern brawls to test nerfs

    Posted in: General Discussion
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    posted a message on Gift Exchange - Tavern Brawl #185
    Quote from Xynot >>

    This brawl is a great example of how they can make a highroll style RNG brawl still be strategic instead of a clown fiesta.

     Don't give us random decks give us mechanic and let us build decks

    Posted in: Tavern Brawl
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    posted a message on The worst way to nerf hunter?!?

    freezing trap :  when your hero is attacked return it to your opponent hand it cost 2 more.

    misdirection: when your hero is attacked by enemy that enemy will instead attack another target,prioritizing enemy minions>hunters minions>enemy hero.

    bear trap: summons 4/4 misha with taunt

    huffer has rush instead of charge . and animal companion can summon companion of your choice or you can pick 1 that you dont summon.

    steamwheedle sniper effect is now battlecry for rest of the game. (hero power can target minions) or reprint

    northrend beastmaster epic battlecry: craft  a perfect zombeast 10 mana you can stitch minions until the result costs 10 mana. snowflipper penguin is banned.

     voley 6 mana: deal 3 dmg to all enemy minions.

    3 mana 3/4: your spells have echo.

    rapid fire 2 mana epic: your spells have spell dmg +1 and cost 1 less but not less than 1 this turn only.

     

     

     

     

    Posted in: Hunter
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    posted a message on Death Knight Ranking (Personal opinion, feedback appreciated)

    for really long time i was thinking about some tech card could help you dump your hand in 1 turn. some effect that lets you controlly discard cards and you will benefit from it in some way. like bigger taunt. this could alsaw be a good tech for thief rogue since sometimes you get card that you cant/ dont want to play. i play thief rogou with few pirates to buff spectral cuttlass and i dont want to play other weapons to replace it. i run azalina as tech for that case but that is only 1 card. im writing bcs i saw the talk about hagatha adding too much value and it would be nice to have some sort of tech for this.

    Posted in: Card Discussion
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    posted a message on The December 2018 Nerfs Discussion Thread

    I have guaranteed copy of shudderwock in my wild deck. I dont run saronite since boomsday

    Posted in: General Discussion
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    posted a message on Nerfs - The dust refund policy must be changed as it's not fair anymore

    i would like to see rogue play same style as Gonk, the Raptor druid problem is the fact that you spent 5+ mana on taunt and rogue just play sap Name or Vanish to remove and then go face. these 2 cards are most annoying to lose to.

    i think they should redisign these 2 cards + conceal.something like this:

    sap : 3 mana, make an enemy minion dormant for 2 turns. your weapon loses 1 durability

    conceal : 1 mana, echo  give a minion stealth for 1 turn it cant attack heroes after

    vanish : 2 mana give your hero stealth for 1 turn.

    new cards ideas:

    bribe : 7 mana take control of an enemy minion, give copy of this to your opponent

    4 mana 4/5 : whenever your hero attacks a minion it also damages adjacent ones.

    9 mana legendary: 5/7 when you  attack and overkill a minion give your weapon attack equal to overkill amount.

    smoke bomb: 3 mana give all minions 50 % chance to attack wrong character including friendly minions excluding your heroes.shuffle this into your deck.

    5 mana crimson vial: rostore both heroes to full health, fully repair both weapons.

    8 mana 4/5 neutral legendary: ignis, the furnace master: battlecry: equip  copy of your opponent weapon with all enchants and full durability.

     

     

     

     

    Posted in: General Discussion
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    posted a message on The Meme deck only - THREAD

    Im playing wild keleseth espionage rogue with cuttlass. I love the deck bcs of the simplex facto that you see a lot of Carda you dont put in decks. 

    Another deck is my shudderwock who builds a giant wall that is hard to get through. I play undetheka in that deck along with sergeant sally and valanar.

    Valanyr pally. + cloning minions was only deck i used saronite chain gang and km really sad they did not kept that side  of the card. I regret not having asmore since she can  draw valanyr. Spiritsinger umbra +rush cards are alsaw in there.

     

    Posted in: General Deck Building
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    posted a message on Card Nerf - Wild Growth

    They should have increased power level by adding card draw or  changing it to gain a mana crystal. This is big punishment for cases  where you topdeck it in late game

    Posted in: Card Discussion
  • -4

    posted a message on Upcoming Hearthstone Balance Changes - Wild Growth, Nourish, Level Up!, Saronite Chain Gang, Leeching Poison

    Kingsbane: my weapon of choice is spectrall cuttlass since boomsday problem with kB rogue is SAP and vanish. KB is no problém if you can play your game while enemy can just vanish your board and go face.

    WG: im fine if they increase the cost and add some other effect. For instance draw a card or gaining mana crystal instead emty mana crystal.

    Nourish :  6 mana restore 5 health. Choose one remaing the same. Instead nerf branching paths attack option.

    Adapt mechanic should be  more defense focused addding options of rush lifesteal removing deathrattle,  +3 attack and windfury.

    Level up might  be changed to 4 mana since its for even pally it is very likely buff to 2 or 3 dudes.

    Saronite has not done anything to my wild shudderwock shaman. Im not running it since i dont want  many 4 drops in my deck. I have just omega defender,twilight drake, and prince valanar, for cloning im running doppelgangster + echoing ooze.saronite should summon exact copy of saronite chain gang. This way you get 2/3 taunt when you play shudderwock but  when you play saronite you get exact copy.

     

     

    Posted in: News
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    posted a message on Why Rumble Run is a major failure in comparison to other PvE content

    this reminds me of wow. they gave us something that we do in around 2 days and then we have no reason to bother with it. they should give some rewards to this and other mods otherwise they spending resources for mod that no1 plays

    Posted in: General Discussion
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