If you just play a simple Murloc Tidehunter, it buffs +3/+3. It's already great value. It's too greedy to try to fill your board with murlocs to buff +8/+8 to the remaining murlocs in your hand (maybe 1 or 2 after filling the board). Think of Imprisoned Scrap Imp: it used to buff +2/+2 and had to be nerfed.
- drakkarus059
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BlueStripe posted a message on New Warlock Epic Card Revealed - Chum BucketPosted in: News -
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user-100292337 posted a message on New Neutral Legendary Card Revealed - Ini StormcoilPosted in: News*Mech.
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WhatDoesThisDo posted a message on New Paladin Epic Card Revealed - The Garden's GracePosted in: NewsSo this basically means that after using the first copy of this card, the second one will be 0 mana.
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RickyJavicky posted a message on [Legend] Enhancement Shaman (video Guide)Posted in: [Legend] Enhancement Shaman (video Guide)I made a patchwork version of this deck (am F2P) and it's still amazing
Subbed out:
- 2x Sludge Slurper
- 2x Diligent Notetaker
- 1x Torrent
- 1x Cumulo-Maximus
- 1x Doomhammer (don't judge me, I'm dust-poor)
Subbed in:
- 1x Earth Shock
- 2x Unbound Elemental
- 2x Hex (finding this great against libram Paladin)
- 1x Hagatha's Scheme
- 1x Tidal Wave (this saved me a couple of times already!)
What do you guys think?
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Suskis posted a message on Faire Minded - What Do You Want From The Darkmoon Faire?Posted in: NewsDarkmoon Faire cards were present in World of Warcraft and collecting all of them was someting people enjoyed (I had the trinket for my Druid at the time). So I expect a collecting mechanism to give you something special.
Example: hold all Darkmoon Faire cards of one deck, from Ace to 8, to obtain a special card. -
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stutt3rfly posted a message on Heroic Brawliseum is This Week's Tavern BrawlPosted in: NewsNo free ticket?seriously why gamble 1000 gold or £10 for some standard games where you will face the same old decks as in the ladder...waste of time and money!!!
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edalyas posted a message on New DH/Hunter Epic Card Revealed - Trueaim CrescentPosted in: NewsI like how Blizzard is trying to show that retarded facehunter should run King Krush from now on. At least on the video.
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Klipce posted a message on Custom Class Competition #6: Phase One, DiscussionPosted in: Fan CreationsOk so I figured that making something new would be more fun so here goes : THE PRIMALIST.
Tokens :
Like with Shaman's Hero Power, you can only have one of each and it's choosen at random which one you get. This Hero Power embodies the class' core mechanics : swarming the board and tribal synergies.
Cards :
Tokens :
I went a bit all over the place with keywords... I think Rush and Windfury will be the main ones to appear regularly because they bring a lot of board advantage. I didn't really give the class direct tribe synergy but don't worry I have a keyword planned for that. Lead the Packs' wording is a bit clunky, I might change that. I'm kinda worried about Omnicrab and Safe Heaven but I tried my best to balance them. What do you think ? Are some of these cards too complicated ? Should there be more direct tribal synergies ?
Btw, Journey to Un'Goro is absent from the list of expansions and the all-class cycles associated.
REVIEWS :
@whatTheHeck
I like your Hero Power's concept but not it's execution. Using a keyword almost always feels clunky and the fact that it's limited to the very next turn makes is rigid. Also, once you're at 10 Mana it becomes useless... You should consider this : 2 Mana "Add a Coin to your hand". Bascically the same thing but more flexible and with potential synergy.
Strong Box Guard and Luxury Golem seem fine and I like the theme of hiring big guys. Hire the Brutes is a problem no matter how you slice it. It's applicable to a wide range of expensive minions that should stay expensive (Malygos and Alexstrasza for instance) and it gives agressive decks lightning speed tempo so I would recommand to scrap it. Destroy the Competition is good but I worry that activating it's bonus effect might require more luck than skill. Grim Extorsionist and Leeching Banker seem unfun to play against because they require your opponent to deal with them before they run away with the game so maybe make them target minions instead.
@McF4rtson
Great Hero Power but I don't really get why you addedthe refresh part. It seems unecessary as the HP would be perfectly balanced without it. Also, I think that a refreshing HP would be more successful at 1 Mana (with proper balance of course).
Your cards are simple, to the point and balanced which I quite like. Sakura Shower and Transformation Jutsu might need little tweaks to there numbers and I could see Bamf! cost 2. My main problem is flavor. While your cards have good flavor, you seem to be going in a pretty control direction which isn't really what I picture when I think "Ninja". Where's the quick, agile and deadly ? It feels more like a Monk. Idk, maybe you need to introduce more "fast" cards or change the flavor of the class a bit.
@Screwjank
I think your Hero Power should specify that the Target Dummy has Taunt.
Upgrade is ok at 7 and could even cost 6 in my opinion because Blessed Champion was never played and fusing it with Divine Spirit doesn't make it that much better. Unless you have strong (and cheap) synergy with it, you're fine. Cobalt Defender should give your other Mechs +2 Health for clarity. Maybe make it a battlecry effect so you can easily compare it with other Tribe specific Health buffs like Coldlight Seer. As it stands, it's a bit weak. Poultry Automaton is fine as long as you keep it in mind when balancing other cards. Since your class has a lot of buffs and Mech synergy, you might want to turn it down a bit to leave room for powerful cards that don't become broken as soon as you point them at that thing. I would either remove the keyword or the tribe tag.
I would love to see the rest of your cards to better evaluate the balance of these ones.
@ravennos
Good HP, solid choice. And I see you make it synergize pretty well with your cards !
So obviously Chi shouldn't be included in your basic set. Still, it's an interesting keyword and it plays into the bouncing effects. Spinning Cran Kick seems interesting but you would need cheaper ways to give Attack to your Hero to really make it shine.
@GuruGamma
Your theme is quite similar to Screwjank's, might want to be careful with that.
I must say I don't like Hero Power that add a card to your hand. Not only is it quite vague because the player has to remember the options, it also mean the HP essentialy costs 3 Mana. That being said, your Gizmos seem balanced (Improvised Mount could use one more stat) and provide interesting synergies (hand size, Mechs, cheap spells, Armor and buff).
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Bicepsor posted a message on Blizzcon 2020 Canceled - Online Event Early Next YearPosted in: NewsActivision "Blizzard" : Okay team, what do we have for Blizzcon 2020?
"Team" : We need more time to work on Overwatch mobile, World of Warcraft Vanilla Vanilla and new paid expansions for Hearthstone which we are going to introduce as Paystone.
"World event" : Everything is canceled!
Activision "Blizzard" : HELL YEAH ... We mean, what a bad luck, we are really sorry. -
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Synthetikmisery posted a message on Blizzcon 2020 Canceled - Online Event Early Next YearPosted in: NewsYou all have phones, don't you!!
The prophecy has been fulfilled!! - To post a comment, please login or register a new account.
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nothing, i want it to have no cards
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ok
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this deck is trash
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should be early to mid july when we see it
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what class is it for? also what does the deathrattle give you? how does the deathrattle work?
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" who needs taunt, when you've got power like me"
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not to sure on its exact stats, also please correct me if i am wrong on the text!
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why is it not red?