Roping jerkwads who play netdecks plus get lucky on top of it is half the fun of this game. So no, I do not want a game mode that robs me of my potential victims. It's bad enough I can't get to them in solo adventures and Battlegrounds.
- dragonsdemesne
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Member for 8 years, 8 months, and 19 days
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Live4vrRdieTryn posted a message on New game mode for hearthstonePosted in: General Discussion -
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Pops posted a message on How to stop Netdecking forever. *Share*Posted in: General DiscussionNetdecking, at the core of the concept is cheating, copying, plagiarizing another's work.
Solution:
Stop Netdecking by rewarding creativity and restricting decks to not have the statistically most common card combination of cards from the top 20 decks recorded online in real-time by limiting these decks to not have more than 10 cards in common
This would require a simple stats algorithm and a simple questing rework I could come up with in an afternoon.
Result:
New players would have to enjoy being creative and being rewarded for that instead of being rewarded for plagiarism at the end of every season.
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definitelynotsalty posted a message on Card Nerf - Naga Sea WitchPosted in: Card DiscussionI'm mostly sad that at 8 mana Naga can never be used in anything BUT giant decks.
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Tykaine posted a message on Card Nerf - Naga Sea WitchPosted in: Card DiscussionVery satisfied we won't be seeing these decks anymore. Still think they could have accepted their mistake and reverted the initial change.
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Heeljin posted a message on Turn-4 Call to Arms, turn-5 Mimiron's Head. Easy game?Posted in: PaladinWe go back to Paladin again to cover maybe the last Call to Arms synergy we still haven't explored, Mechs! The idea is pretty simple, turn-4 call into three mechs and try to land the supreme meme Mimiron's Head on turn-5. Once we got Tr-0N on the board ideally we hit him with Blessing of Kings for lethal. The deck is running a small secret package with a single Mysterious Challenger because some of the secrets like Noble Sacrifice & Redemption could help protect the Mimiron's Head turn. Just like the old days we have Dr. Boom because who knows, our opponent might forget the Boom Bots are also mechs! The deck includes Sword of Justice who helps Target Dummy a great deal and is generally very strong right before a Call to Arms. Running out of cards shouldn't be an issue because we have double Divine Favor and double Jeeves.
Heeljin TR-0N Paladin (Wild) - KnC Aggro Paladin Deck by Heeljin - Apr 1, 2018Minion (17) - 1x Dr. Boom
- 1x Loatheb
- 1x Mimiron's Head
- 1x Sunkeeper Tarim
- 1x Mysterious Challenger
- 2x Jeeves
- 2x Target Dummy
- 2x Annoy-o-Tron
- 2x Mechwarper
- 2x Micro Machine
- 2x Shielded Minibot
Ability (10) - 2x Call to Arms
- 1x Competitive Spirit
- 2x Divine Favor
- 1x Redemption
- 1x Avenge
- 2x Blessing of Kings
- 1x Noble Sacrifice
Weapon (3) Loading Collection ►Check out the deck building live on TWITCH! MON-FRI 12pm-5pm est
►New Youtube video goes up MON-FRI 11am est | Subscribe!
►Like the idea? Consider clicking (+) on the deck above! Thanks! :)
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Sorakie posted a message on Group therapy! Need to blow off steam? Mega salty? Here is the place!Posted in: General DiscussionI miss the day you actually play big minions... and not the BROKEN FUCKING ROGUE WEAPON FOR INFINITY VALUE AND BEYOND.
so fucking dumb, EVERY GAME GET DESTROYED BY LARGE GEAR/ITEM SCALING / POWER CREEP / "UPDATES" and so much more but the one important part is the retarded scaling in hearthstone lately since jadenuggets.
Retarded asses like this weapon unable to counter, they added minions to break weapon but I haven't seen anyone yet playing them since new update.
Why are they so fucking shy to make GOOD NEUTRAL TECH CARD VS ALL DECK BUT DOESN'T WIN THE GAME? The best exemple was Big Game Hunter
nah boi better make the tech card over costed in mana/effect to counter few class.
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Baldarich posted a message on The real reason you are seeing the same old decks as before...Posted in: General DiscussionThe community is the real cancer of this game.
WORTHLESS PATHETIC PEOPLE TOO FUCKING DUMB TO TRY SOMETHING OF THEIR OWN.
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Posted in: DoomerangDear mods or whoever is in charge,
Doomerang's card text should read "It deals its damage." The possessive form of the word "it" is spelled "its," no apostrophe.
I just rewatched the livestream, and Blizzard had the grammatically correct card text. This page's image is the one that's incorrect.
Sincerely, that one guy.
Edit: card got updated. Yay.
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WoodDragon posted a message on When you netdeck are YOU truly playing?Posted in: General DiscussionI have been playing Hearthstone since the beta and not once have I ever been compelled to search the web for a "netdeck" to help me cruise through the rankings. The point of a card game is to come up with your own unique combination of cards and play with them, that is how new decks get discovered and how the meta of these types of games improve. When you have the vast majority of players using clones of pro decks, however, you get a stagnant meta as we have now where people only play the "best deck" of that current ladder season. I don't get how these players gain any joy from what is essentially them being a professional players proxy at best, I mean really when you win with a deck some pro came up with, its almost like you aren't playing at all because so much of the game is how you structure your deck. I am sure some players are content playing whatever the pros do, but it just seems like a terrible idea to me. Your idea isn't winning, a pro's idea is winning for you. I hope this wakes up some of the better players here and gets them to try more innovative decks as I routinely do. This will help diversify the meta and give you an actual sense of accomplishment when you win with a deck you actually had to come up with. Crazy concept right ;)
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It's because it's a deck that's just plain seen too often on the ladder, and it's extremely easy to play, very forgiving of mistakes, and very linear.
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I did the first one completely different.
1) Play Taldaram on Dinomancer.
2) Play Kidnapper on your own 3/3 dinomancer
3) Play soulfire on any giant or the greaser, discarding the dinomancer kidnapper put into your hand.
4) Send loot hoarder into abomination, draw silence.
5) Send infinite charging dinomancers into everything except the enemy houndmaster, then silence your dinomancer before making the last trade. Mirror ends with two houndmaster shaws.
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I did the first one completely different.
1) Play Taldaram on Dinomancer.
2) Play Kidnapper on your own 3/3 dinomancer
3) Play soulfire on any giant or the greaser, discarding the dinomancer kidnapper put into your hand.
4) Send loot hoarder into abomination, draw silence.
5) Send infinite dinomancers into everything except the enemy houndmaster, then silence your dinomancer before making the last trade. Mirror ends with two houndmaster shaws.
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Well, as someone who's played a lot of renolock, I don't think this is a particularly strong version. It's got a lot of weaker cards and is missing cards I'd consider core to the build, like void lord or nzoth. Some of the demons don't really work well with the deathknight, like the imp gang boss and 1/1s. Barnes is one I like using in renolock; sometimes it just hits a vanilla 1/1, but occasionally it hits sylvanas or dreadlord or something sick, plus any 1/1 demon will work with the deathknight (or deathrattle if you add nzoth). It does look REALLY fun, though.
" I have a feeling that something is missing but I can't remember what. "
Kazakus :p
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As a brawl or special event, sure, but for game balance, it can't happen. Not that Blizzard cares about balance... but, you know... they kinda have to pretend :p
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I've been legend 3 or 4 times, and yes, rank 5 players are just as good as legend ones 99% of the time, just with less play. Most legend players aren't very good. There's one guy in my friends list who's almost always rank 1 legend within the first few days of the month, but I've watched him play, and he's no better than anybody else, he just seems to do nothing but play Hearthstone, lol.
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Strictly based on artwork:
Luna's Pocket Galaxy, ***Astralmancer***, Reckless Experimenter, Crazed Chemist, The Storm Bringer (with that name, it should've been a sword, though...), Omega Agent (especially astralmancer; she's hot :p)
I'd also like any commonly drafted arena cards, cards that generate other cards, especially academic espionage, any commonly used ladder cards, and the Dr Boom deathknight.
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If you dust every single card you ever get and keep nothing, a pack averages 100 dust. That seems ridiculously high, but I did the math based on average appearance rates for rare/epic/legendary and it works out. However, if you have, say, all the commons and rares in a set, most of your packs will be 40 to 55 dust. (the 1 rare 4 common pack and the 2 rare 3 common pack).
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Depends what I open, but I'll be crafting the deathknight Dr Boom if I don't get it, so probably some sort of control/mech warrior, even if it sucks. Mech Paladin looks like it might be viable, and I might give that a try too. They're also my non-golden hero classes I have the most wins with, so I have that motivation as well. I'm also looking forward to adding Academic Espionage to my reno burgle rogue.
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This would feel incredibly OP in any other expansion. However, this time around, there's like 7 druid cards that blow this out of the water.