Roping jerkwads who play netdecks plus get lucky on top of it is half the fun of this game. So no, I do not want a game mode that robs me of my potential victims. It's bad enough I can't get to them in solo adventures and Battlegrounds.
- dragonsdemesne
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Member for 8 years, 8 months, and 21 days
Last active Wed, Jun, 14 2023 17:34:46 -
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Live4vrRdieTryn posted a message on New game mode for hearthstonePosted in: General Discussion -
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Pops posted a message on How to stop Netdecking forever. *Share*Posted in: General DiscussionNetdecking, at the core of the concept is cheating, copying, plagiarizing another's work.
Solution:
Stop Netdecking by rewarding creativity and restricting decks to not have the statistically most common card combination of cards from the top 20 decks recorded online in real-time by limiting these decks to not have more than 10 cards in common
This would require a simple stats algorithm and a simple questing rework I could come up with in an afternoon.
Result:
New players would have to enjoy being creative and being rewarded for that instead of being rewarded for plagiarism at the end of every season.
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definitelynotsalty posted a message on Card Nerf - Naga Sea WitchPosted in: Card DiscussionI'm mostly sad that at 8 mana Naga can never be used in anything BUT giant decks.
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Tykaine posted a message on Card Nerf - Naga Sea WitchPosted in: Card DiscussionVery satisfied we won't be seeing these decks anymore. Still think they could have accepted their mistake and reverted the initial change.
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Heeljin posted a message on Turn-4 Call to Arms, turn-5 Mimiron's Head. Easy game?Posted in: PaladinWe go back to Paladin again to cover maybe the last Call to Arms synergy we still haven't explored, Mechs! The idea is pretty simple, turn-4 call into three mechs and try to land the supreme meme Mimiron's Head on turn-5. Once we got Tr-0N on the board ideally we hit him with Blessing of Kings for lethal. The deck is running a small secret package with a single Mysterious Challenger because some of the secrets like Noble Sacrifice & Redemption could help protect the Mimiron's Head turn. Just like the old days we have Dr. Boom because who knows, our opponent might forget the Boom Bots are also mechs! The deck includes Sword of Justice who helps Target Dummy a great deal and is generally very strong right before a Call to Arms. Running out of cards shouldn't be an issue because we have double Divine Favor and double Jeeves.
Heeljin TR-0N Paladin (Wild) - KnC Aggro Paladin Deck by Heeljin - Apr 1, 2018Minion (17) - 1x Dr. Boom
- 1x Loatheb
- 1x Mimiron's Head
- 1x Sunkeeper Tarim
- 1x Mysterious Challenger
- 2x Jeeves
- 2x Target Dummy
- 2x Annoy-o-Tron
- 2x Mechwarper
- 2x Micro Machine
- 2x Shielded Minibot
Ability (10) - 2x Call to Arms
- 1x Competitive Spirit
- 2x Divine Favor
- 1x Redemption
- 1x Avenge
- 2x Blessing of Kings
- 1x Noble Sacrifice
Weapon (3) Loading Collection ►Check out the deck building live on TWITCH! MON-FRI 12pm-5pm est
►New Youtube video goes up MON-FRI 11am est | Subscribe!
►Like the idea? Consider clicking (+) on the deck above! Thanks! :)
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Sorakie posted a message on Group therapy! Need to blow off steam? Mega salty? Here is the place!Posted in: General DiscussionI miss the day you actually play big minions... and not the BROKEN FUCKING ROGUE WEAPON FOR INFINITY VALUE AND BEYOND.
so fucking dumb, EVERY GAME GET DESTROYED BY LARGE GEAR/ITEM SCALING / POWER CREEP / "UPDATES" and so much more but the one important part is the retarded scaling in hearthstone lately since jadenuggets.
Retarded asses like this weapon unable to counter, they added minions to break weapon but I haven't seen anyone yet playing them since new update.
Why are they so fucking shy to make GOOD NEUTRAL TECH CARD VS ALL DECK BUT DOESN'T WIN THE GAME? The best exemple was Big Game Hunter
nah boi better make the tech card over costed in mana/effect to counter few class.
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Baldarich posted a message on The real reason you are seeing the same old decks as before...Posted in: General DiscussionThe community is the real cancer of this game.
WORTHLESS PATHETIC PEOPLE TOO FUCKING DUMB TO TRY SOMETHING OF THEIR OWN.
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Posted in: DoomerangDear mods or whoever is in charge,
Doomerang's card text should read "It deals its damage." The possessive form of the word "it" is spelled "its," no apostrophe.
I just rewatched the livestream, and Blizzard had the grammatically correct card text. This page's image is the one that's incorrect.
Sincerely, that one guy.
Edit: card got updated. Yay.
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WoodDragon posted a message on When you netdeck are YOU truly playing?Posted in: General DiscussionI have been playing Hearthstone since the beta and not once have I ever been compelled to search the web for a "netdeck" to help me cruise through the rankings. The point of a card game is to come up with your own unique combination of cards and play with them, that is how new decks get discovered and how the meta of these types of games improve. When you have the vast majority of players using clones of pro decks, however, you get a stagnant meta as we have now where people only play the "best deck" of that current ladder season. I don't get how these players gain any joy from what is essentially them being a professional players proxy at best, I mean really when you win with a deck some pro came up with, its almost like you aren't playing at all because so much of the game is how you structure your deck. I am sure some players are content playing whatever the pros do, but it just seems like a terrible idea to me. Your idea isn't winning, a pro's idea is winning for you. I hope this wakes up some of the better players here and gets them to try more innovative decks as I routinely do. This will help diversify the meta and give you an actual sense of accomplishment when you win with a deck you actually had to come up with. Crazy concept right ;)
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If it was working as intended before, then the devs never read their own cards :p The BEES are doing the attacking, not the linecracker, so linecracker isn't supposed to grow when the bees suicide into him.
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I haven't tried it yet, but I'm glad it exists, good or bad (no opinion yet here), because SOME people will enjoy it, and it shows that active development is happening, even if I personally think the effort can probably be better spent somewhere else.
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It isn't. It's more aggravating to lose to netdeckers who won because they got downloaded somebody else's deck and got lucky. The best games of hearthstone are the ones where both players made their own decks and play well.
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If something doesn't happen to Resurrect Barnes priest, there will be riots.
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I'm always happy whenever I see my opponent is control warrior. It almost doesn't matter what I'm playing, they're probably going to lose. It just doesn't feel like it's very good right now.
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As someone who started playing Hearthstone in about season 3-4, and who now primarily plays MTGA due to having played Magic back in the 90s, these are the things I'd like to see Hearthstone do
1) Try to make more cards that reward skillful playing. I know this isn't easy to define, but it IS clear to see the opposite, when low skill cards and strategies are rewarded. One obvious way would be to include more ways to interact with the opponent's turn. Secrets are a good example of this. Other classes could also get similar secret-style effects, but for balance and flavour reasons, they would have to be called something else, to prevent cards like Kezan Mystic or Eater of Secrets from being autoincludes. For instance, maybe warrior could have 'battle stances' that were like face-up versions of secrets (and face up would let them cost different amounts, unlike mage/paladin/hunter/rogue secrets, that have to cost the same within a class to keep them hidden).
2) Make Wild packs available in the store for gold. There is literally zero reason for packs to be unavailable when it costs nothing to have one button in the UI per set to click on. This would get more people playing Wild that might have quit otherwise due to the staleness of Standard's limited card pool.
3) Rework arena rewards slightly so that there is less of a spike between 6 wins and 7 wins. I would love to see a more even progression there, rather than 80gold for 6 wins, 150 gold for 7 wins. At every other win number, there is a reasonable progression. I'm not even talking about a buff; I'd gladly see 6 wins get buffed slightly at the cost of 7 wins getting nerfed slightly.
4) Taking action against bots. I'm not actually sure if this is happening or not, so if it is, please ignore me. I've reported accounts for botting before, but I have absolutely no idea if anything was ever done about any of them. I'm sure that if they only get one report on one person, they don't bother, but if they get multiples, they should start looking into it. It also says something about the skill level of the game if an opponent at rank 5 or higher is either 1) a bot capable of getting that rank, or 2) has a deck so simple that it looks like a bot is playing, even if a human is playing it.
5) Alternate heroes. I'm not talking about deathknights (which I don't inherently have a problem with, though I realize many do; several were too strong, but the concept itself is fine) or new hero skins like Khadgar or Morgl (though those are always welcome); I'm talking about a new hero to start the game that actually does something different. There could be, for example, a new mage that has a 3 mana hero power that does 2 damage to any target, but starts with a 20 life maximum instead of 30, or a warrior that starts with 40hp and a hero power that gives a minion a +1 health maximum for 2 mana (I'm not saying these are balanced, only that they illustrate the concept) This would, if balanced correctly, greatly increase deckbuilding options as one builds around the hero power, but wouldn't require adding actual new classes to the game, which, while cool, would require far too much work to be feasible.
And, most importantly...
6) PLAYTEST YOUR CARDS. I don't know what the Blizzard playtest team looks like, but if it can produce cards like Undertaker, Flamewreathed Faceless, Ultimate Infestation, Mysterious Challenger, Patches the Pirate, and have no idea why these cards are overpowered, then their entire playtest team needs to be fired on the spot. If they don't have a playtest team, they need to hire one. I remember one time complaining about Face Hunter on the forums back when Undertaker decks were half the meta, and people on the forums were like, well, if it's so good, why don't you use it to get legend. So, six days later, I got legend with a face hunter variant, and if you built that deck today, you would find that almost half the deck has had to be nerfed over time because of power level. Undertaker, Knife Juggler, Abusive Sergeant, Leper Gnome come immediately to mind; I can't recall the exact deck, but that's a big chunk of it right there.
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I can't speak for anyone else, but when I started Hearthstone in about season 3 or 4, I really got into it primarily because it filled the need for a good multiplayer CCG, and it really didn't have any competition. I started playing it less in the last year or so, but was still playing it quite regularly, doing a few arenas a week and getting to rank 5 for rewards. Now, though, I started playing MTGA on day 1 of open beta and most of my free time goes there now, because as an old school (mid 90s) MTG player, that's really the game I wanted to play online and Hearthstone was simply the closest thing to it. (not counting MTGO because it's expensive as hell, whereas both HS and MTGA are easily doable f2p)
It's kind of like Hearthstone is sandpaper, and 4 years ago that's all I had to wipe my bum with, so I used it, and now I have MTGA. Now, despite that silly analogy, I *do* still play Hearthstone, but now it's a couple arenas a month and get rank 5 the first weekend, then some casuals or screwing around to get my quests done.
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Ayala must have a Psychmelon REALLY far up his own ass to think it doesn't need a nerf...
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The new wave in bot technology: Star Aligner Druid. Brought to you by Juicy Psychmelon. No skill or time to play? No problem! It's really easy to write a script for the deck.
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I'm excited that literally the ONLY rare I don't have two copies of from KFT is Happy Ghoul :) it's like they knew... :)