• 1

    posted a message on They killed bees/Linecracker interaction?

    If it was working as intended before, then the devs never read their own cards :p  The BEES are doing the attacking, not the linecracker, so linecracker isn't supposed to grow when the bees suicide into him.

    Posted in: General Discussion
  • 1

    posted a message on Battleground becomes boring on first day !

    I haven't tried it yet, but I'm glad it exists, good or bad (no opinion yet here), because SOME people will enjoy it, and it shows that active development is happening, even if I personally think the effort can probably be better spent somewhere else.

    Posted in: Battlegrounds
  • 1

    posted a message on Why is it more tilting to lose to a non-meta deck?

    It isn't.  It's more aggravating to lose to netdeckers who won because they got downloaded somebody else's deck and got lucky.  The best games of hearthstone are the ones where both players made their own decks and play well.

    Posted in: General Discussion
  • 1

    posted a message on Your nerf predictions??

    If something doesn't happen to Resurrect Barnes priest, there will be riots.

    Posted in: General Discussion
  • 1

    posted a message on Control warrior not doing anything at rank 5

    I'm always happy whenever I see my opponent is control warrior.  It almost doesn't matter what I'm playing, they're probably going to lose.  It just doesn't feel like it's very good right now.

    Posted in: General Discussion
  • 4

    posted a message on Dean Ayala Asks: What Would Get You Back Into Hearthstone?

    As someone who started playing Hearthstone in about season 3-4, and who now primarily plays MTGA due to having played Magic back in the 90s, these are the things I'd like to see Hearthstone do

    1) Try to make more cards that reward skillful playing.  I know this isn't easy to define, but it IS clear to see the opposite, when low skill cards and strategies are rewarded.  One obvious way would be to include more ways to interact with the opponent's turn.  Secrets are a good example of this.  Other classes could also get similar secret-style effects, but for balance and flavour reasons, they would have to be called something else, to prevent cards like Kezan Mystic or Eater of Secrets from being autoincludes.  For instance, maybe warrior could have 'battle stances' that were like face-up versions of secrets (and face up would let them cost different amounts, unlike mage/paladin/hunter/rogue secrets, that have to cost the same within a class to keep them hidden).

    2) Make Wild packs available in the store for gold.  There is literally zero reason for packs to be unavailable when it costs nothing to have one button in the UI per set to click on.  This would get more people playing Wild that might have quit otherwise due to the staleness of Standard's limited card pool.

    3) Rework arena rewards slightly so that there is less of a spike between 6 wins and 7 wins.  I would love to see a more even progression there, rather than 80gold for 6 wins, 150 gold for 7 wins.  At every other win number, there is a reasonable progression.  I'm not even talking about a buff; I'd gladly see 6 wins get buffed slightly at the cost of 7 wins getting nerfed slightly.

    4) Taking action against bots.  I'm not actually sure if this is happening or not, so if it is, please ignore me.  I've reported accounts for botting before, but I have absolutely no idea if anything was ever done about any of them.  I'm sure that if they only get one report on one person, they don't bother, but if they get multiples, they should start looking into it.  It also says something about the skill level of the game if an opponent at rank 5 or higher is either 1) a bot capable of getting that rank, or 2) has a deck so simple that it looks like a bot is playing, even if a human is playing it.

    5) Alternate heroes.  I'm not talking about deathknights (which I don't inherently have a problem with, though I realize many do; several were too strong, but the concept itself is fine) or new hero skins like Khadgar or Morgl (though those are always welcome); I'm talking about a new hero to start the game that actually does something different.  There could be, for example, a new mage that has a 3 mana hero power that does 2 damage to any target, but starts with a 20 life maximum instead of 30, or a warrior that starts with 40hp and a hero power that gives a minion a +1 health maximum for 2 mana  (I'm not saying these are balanced, only that they illustrate the concept)  This would, if balanced correctly, greatly increase deckbuilding options as one builds around the hero power, but wouldn't require adding actual new classes to the game, which, while cool, would require far too much work to be feasible.

    And, most importantly...

    6) PLAYTEST YOUR CARDS.  I don't know what the Blizzard playtest team looks like, but if it can produce cards like Undertaker, Flamewreathed Faceless, Ultimate Infestation, Mysterious Challenger, Patches the Pirate, and have no idea why these cards are overpowered, then their entire playtest team needs to be fired on the spot.  If they don't have a playtest team, they need to hire one.  I remember one time complaining about Face Hunter on the forums back when Undertaker decks were half the meta, and people on the forums were like, well, if it's so good, why don't you use it to get legend.  So, six days later, I got legend with a face hunter variant, and if you built that deck today, you would find that almost half the deck has had to be nerfed over time because of power level.  Undertaker, Knife Juggler, Abusive Sergeant, Leper Gnome come immediately to mind; I can't recall the exact deck, but that's a big chunk of it right there.

     

    Posted in: News
  • 3

    posted a message on HS is losing it's players big time

    I can't speak for anyone else, but when I started Hearthstone in about season 3 or 4, I really got into it primarily because it filled the need for a good multiplayer CCG, and it really didn't have any competition.  I started playing it less in the last year or so, but was still playing it quite regularly, doing a few arenas a week and getting to rank 5 for rewards.  Now, though, I started playing MTGA on day 1 of open beta and most of my free time goes there now, because as an old school (mid 90s) MTG player, that's really the game I wanted to play online and Hearthstone was simply the closest thing to it.  (not counting MTGO because it's expensive as hell, whereas both HS and MTGA are easily doable f2p)

    It's kind of like Hearthstone is sandpaper, and 4 years ago that's all I had to wipe my bum with, so I used it, and now I have MTGA.  Now, despite that silly analogy, I *do* still play Hearthstone, but now it's a couple arenas a month and get rank 5 the first weekend, then some casuals or screwing around to get my quests done.

    Posted in: General Discussion
  • 4

    posted a message on IGN’s interview with Dean Ayala - No Nerfs Required.

    Ayala must have a Psychmelon REALLY far up his own ass to think it doesn't need a nerf...

    Posted in: General Discussion
  • 3

    posted a message on Group therapy! Need to blow off steam? Mega salty? Here is the place! V2

    The new wave in bot technology: Star Aligner Druid.  Brought to you by Juicy Psychmelon. No skill or time to play?  No problem!  It's really easy to write a script for the deck.

    Posted in: General Discussion
  • -1

    posted a message on Days of the Frozen Throne Starts Next Week - September 19
    Quote from Robdawg >>

    Am I the only one who just got excited?

     I'm excited that literally the ONLY rare I don't have two copies of from KFT is Happy Ghoul :)  it's like they knew... :)

    Posted in: News
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