Firestone can track it for you. In the Mercenaries Progression tab, the Completed Tasks column displays just that. However, from my experience, it seems that it just remembers whenever you receive or complete a task for this mercenary while the app is running. Before it sees a merc at your campfire or whenever you abandon a task, it will only display question marks for this merc.
It was a replacement for Vanish when that card was sent to the Hall of Fame, so that the Rogue basic set would have the same number of cards as the other classes.
I don't think so, I've had games with <10 HP and unstoppable lethal on the board for my opponent where I conceded and it didn't count. I think it's the number of turns that matter, something like 8 or 10 turns.
It loses 1 durability because you attack and another 1 because its effect triggers, preventing you from losing health from hitting the enemy minion. That's how it's designed to work.
Actually, Druid has been hit really hard by the last round of nerfs, so it's not in that strong of a position anymore. But that's been the problem with the class for quite a long time: extremely OP cards, then annihilation of the deck of the moment through extremely heavy-handed nerfs, rinse, repeat. It doesn't look like Blizzard will break that cycle any time soon...
What's the point in having a Recipe Brawl so late in the expansion? Why on earth couldn't Blizzard have this Brawl come out the week the expansion was released, or the week before? It's not like it has super weird rules that would require lots of development and QA time to make sure everything works...
If you want to win games, I would advise you NOT to do what my first opponent did. The game displayed the following cards from his deck: Pack Tactics, Scavenger's Ingenuity, Revenge of the Wild. After I picked the mystery card, he waited until turn 2 and an unsuccessful Scavenger's Ingenuity to concede. Easiest win of my life :)
I have noticed that some deck-related site achievements (examples: 1, 2) haven't been awarded for quite a long time. Is it a bug or are they abandoned?
4
Somebody had to do it.
0
Firestone can track it for you. In the Mercenaries Progression tab, the Completed Tasks column displays just that. However, from my experience, it seems that it just remembers whenever you receive or complete a task for this mercenary while the app is running. Before it sees a merc at your campfire or whenever you abandon a task, it will only display question marks for this merc.
0
And the patch is live in EU.
5
Yup, EU server went full potato again.
7
It was a replacement for Vanish when that card was sent to the Hall of Fame, so that the Rogue basic set would have the same number of cards as the other classes.
0
I don't think so, I've had games with <10 HP and unstoppable lethal on the board for my opponent where I conceded and it didn't count. I think it's the number of turns that matter, something like 8 or 10 turns.
4
It loses 1 durability because you attack and another 1 because its effect triggers, preventing you from losing health from hitting the enemy minion. That's how it's designed to work.
2
Actually, Druid has been hit really hard by the last round of nerfs, so it's not in that strong of a position anymore. But that's been the problem with the class for quite a long time: extremely OP cards, then annihilation of the deck of the moment through extremely heavy-handed nerfs, rinse, repeat. It doesn't look like Blizzard will break that cycle any time soon...
5
You're streaming Hearthstone on the twitch.tv...
3
That ain't playing. Mana for nothing and your spells for free.
1
En Taro Adun! since 1998.
5
What's the point in having a Recipe Brawl so late in the expansion? Why on earth couldn't Blizzard have this Brawl come out the week the expansion was released, or the week before? It's not like it has super weird rules that would require lots of development and QA time to make sure everything works...
3
If you want to win games, I would advise you NOT to do what my first opponent did. The game displayed the following cards from his deck: Pack Tactics, Scavenger's Ingenuity, Revenge of the Wild. After I picked the mystery card, he waited until turn 2 and an unsuccessful Scavenger's Ingenuity to concede. Easiest win of my life :)
0
I have noticed that some deck-related site achievements (examples: 1, 2) haven't been awarded for quite a long time. Is it a bug or are they abandoned?
1
This game plan was more consistent the first time this brawl came up, since Tree of Life was the only 9 mana spell in the game. Sadly, now there are Libram of Hope, Mass Resurrection, Plague of Death, Zerek's Cloning Gallery and The Boomship as well, so #1 only has a 16.7% probability to work.