A problem with Justicar Trueheart is that you really want to be dropping for Mysterious Challenger on Turn 6 and Murloc Knight and hero power is also a good option to get a board. On Turns 7-8 you are hoping for Boom and Tirion. Not sure JT will fill this deck.
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Sleepy_Bear posted a message on [TGT Top 10 Legend] Mysterious Challlenger Midrange (74% Winrate to Legend)Posted in: [TGT Top 10 Legend] Mysterious Challlenger Midrange (74% Winrate to Legend) -
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Brobeansqt posted a message on [TGT Top 10 Legend] Mysterious Challlenger Midrange (74% Winrate to Legend)Posted in: [TGT Top 10 Legend] Mysterious Challlenger Midrange (74% Winrate to Legend)I just hit legend with youre deck. I tried four different secret pala decks, and none of them came close to this deck. Very consistent, and alot of hidden plays. Thanks man
Edit: I found it very usefull too keep consecration vs pala and hunter matchups. Hardest matchup for me was warrior. Both patron and controll
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Weebins posted a message on [TGT Top 10 Legend] Mysterious Challlenger Midrange (74% Winrate to Legend)Posted in: [TGT Top 10 Legend] Mysterious Challlenger Midrange (74% Winrate to Legend)Increases the likelihood of getting it and more importantly, getting it out on curve. It's such a crushing turn when you're able to play a 6/6 with 5 secrets all in one turn.
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Weebins posted a message on [TGT Top 10 Legend] Mysterious Challlenger Midrange (74% Winrate to Legend)Posted in: [TGT Top 10 Legend] Mysterious Challlenger Midrange (74% Winrate to Legend)Seriously loving this deck. I've gone from rank 10 to rank 5 today in only about 15 games riding some serious win streaks. Not finding hunter to be a bad matchup at all assuming you can get your 2 drops out and hopefully a secret. I was either dropping Noble Sacrifice or Redemption with a Knife Juggler or Shielded Minibot for board presence and it was working pretty well. I've only been flared once, but having a strong Mysterious Challenger turn or getting a Repentence on their Savannah Highmane was really huge.
If I had time to grind it, I see this being a pretty easy legend deck while it's still new. Better do it will you can before it gets figured out!
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Ubiiiiii posted a message on [TGT Top 10 Legend] Mysterious Challlenger Midrange (74% Winrate to Legend)Posted in: [TGT Top 10 Legend] Mysterious Challlenger Midrange (74% Winrate to Legend)You sir are a genius!
The 1x of Shredder / Creeper / Belcher is that curve related? You like Loatheb over the second Belcher as well?
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apoxa posted a message on [TGT Top 10 Legend] Mysterious Challlenger Midrange (74% Winrate to Legend)Posted in: [TGT Top 10 Legend] Mysterious Challlenger Midrange (74% Winrate to Legend)I'm liking this deck just from looking at it! Can't wait to try it. I like the not having two of each secret because I felt that was too inconsistent.
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Evildeathcrab posted a message on [TGT Top 10 Legend] Mysterious Challlenger Midrange (74% Winrate to Legend)Posted in: [TGT Top 10 Legend] Mysterious Challlenger Midrange (74% Winrate to Legend)Because you want to take the secrets out of your deck once you get into the mid to late game ASAP so you stop drawing into them. 1 Challenger you would have the same impact as say putting E.T. in your deck, he would only come up on time in about half your games. 2 Challengers and he's almost always there on turn 6-7.
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Vesi posted a message on [TGT Top 10 Legend] Mysterious Challlenger Midrange (74% Winrate to Legend)Posted in: [TGT Top 10 Legend] Mysterious Challlenger Midrange (74% Winrate to Legend)Why run 2 Mysterious Challengers if only 1 set of secrets? Higher chance of getting one to pop in your hand?
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monkhey posted a message on Priest Control TGT edition - Inspire synergiesPosted in: Priest Control TGT edition - Inspire synergiesI think that only Control Warrior can allow himself to play a control game without any taunt. You have a really nice deck with lots of combos that would work in a world where your opponent does nothing. But honestly, how long will you stay alive with this deck? I also hope that you don't believe that Bolf Ramshield will protect you as the opponent just needs to go face to get rid of him without losing his minions. To me, this card is only used to prevent a burst spell damage in your face. Nothing more. So it's not OP at all as I'd rather put Loatheb for this purpose.
It is also very clear that you don't know where your deck is heading to as you have only one copy of several cards: 1 auchenai, 1 maiden, 1 shadowfiend, 1 fencing coach, 1 SW:P, 1 SW:D, 1 Cabal, 1 Shrink.
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The number of t7-t8 concedes is unreal :)
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That's my thinking exactly. This version to me is far more consistent, which is what I built it for. Maximize the challenger value, minimize the drawing of the secrets.