Blizz having some fun. The token for Crop Rotation is called "Gnome on the Range" and features a zombie Gnome, including red hat. xD
- doodlede
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Member for 6 years and 5 months
Last active Thu, Apr, 18 2024 21:08:45 -
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Balansero1987 posted a message on 27.6.2 Patch Notes - Nerfs to Druid, Yogg-Saron, The Jailer, Tony King of Piracy - BG and Duels Changes Too!Posted in: NewsJailer is so dead now. Free dust.
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Legend_Entomber posted a message on 27.6.2 Patch Notes - Nerfs to Druid, Yogg-Saron, The Jailer, Tony King of Piracy - BG and Duels Changes Too!Posted in: News -
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Nekkro2 posted a message on 27.6.2 Patch Notes - Nerfs to Druid, Yogg-Saron, The Jailer, Tony King of Piracy - BG and Duels Changes Too!Posted in: NewsSweat Heavens, blizzard took the chainsaw for this one.
I'm kinda sad for Yogg. I feel that could say something like (But not less than 5) or something like that. But it's trully a very miserable experience in Wild when your opponent plays a Yogg, and then you Steal that Yogg with your Yogg, and then they steal them back with another Yogg, and all the match revolves around who can play the most amount of Yoggs. Its one of the most energy draining experience I had in the game, and happened to me more than twice. But I guess is fair...2 Random spells is a bit too underwelming in my opinion, but is still a good Titan for its cost.
Tony now is a weaker Neutral Archbishop Benedictus, and Benny itself is pretty bad, so I don't expect Tony is going to be any better most of the time, but has some...Control potential for the decks that want to reach Fatigue. In my opinion Tony was like one of the worst cards ever designed cause it was umplayable unless that was super toxic, and this change at least removes the whole "I win in one turn" aspect of the minion.
But the Jailer is no doubts the absolute loser of the patch, the guy could literally be a 10/10 Immune with no effect and would still be kinda weak, but having to remove your deck to do that is obsene. I would rather they totally redesing the effect to something completle different.
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Tarious posted a message on 27.2 Patch Notes - Huge Battlegrounds Update, Wild Expansion, Twist Launch & More!Posted in: News>Add entire new wild only expansion to shake up wild meta
>Everyone continues to play even shaman, mech paladin, neptulon priest, quest shaman, pirate rogue, kingsbane rogue, quest dh, infinite turn mage, etc cause you didn't nerf any of the problem decks.
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Tarious posted a message on 26.0 Patch Notes - Warlock Cards Unbanned & Changes for New Wild Cards - Duels UpdatesPosted in: NewsWe're nearly 11 months into neptulon being a problem in wild. I don't expect a quick fix if it does break wild.
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Tibainium posted a message on New Warrior Cards Revealed - 3 CardsPosted in: NewsBlizzard please stop... warrior is already dead :(
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MatyL112 posted a message on New Druid Cards Revealed - 2 CardsPosted in: NewsIt can be more with Hedge Maze
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Tarious posted a message on New Warrior Cards Revealed - 2 CardsPosted in: NewsOkay, now this is starting to become a joke.
3 mana draw a single minion hasn't been competitive for years. 3 mana do nothing.
Sword and Board literally rotated last year, and you didn't have to take face damage with it like you will with Verse. Plus everything has premium stats nowadays where most 1 and 2 drops have 3 health. Verse literally does nothing for 2 mana.
Sure, you got this finale crap, but really, are you going to be able to spend all your mana when you really need to? What's the best payoff? Unless there's more of these, the best payoff is 2 mana summoning 7/7 if you spent 6 mana previously. You literally don't want to be using these cheap ones till you can repeat a big one cause the payoff for recasting a cheaper one is not worth it. This archetype will have too many dead cards in hand that you're waiting to get value on and if you decide to use them right away, they suck and waste your turn.
This is literally the epitome of warrior architype design for the last year. Print some random crap that is completely useless outside its bubble (fire spells [lol], Enrage [Too many board clears and damage in modern day hearthstone for this to work], all the random non-sense naga and weapon stuff in voyage) Then when it fails, you can't put it in any deck cause it requires all the piece. This is a lot like skeleton mage. The pieces suck and are useless alone, but at least that archetype was meta for a while.
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TheArcanist236 posted a message on New Warrior Cards Revealed - 2 CardsPosted in: NewsCan they PLEASE stop forcing overly specific packages that will never receive a support card again?
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Imagine if they also made a Quest card for Death Knight too. That would be cool!
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Crafting this golden, day 1. Going in all Highlander decks.
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I'm a Gnome and you've been Gnomed!
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Glad they finally actually nerfed the cards instead of making a meaningless adjustment.
I'm actually excited to put Tony in some of my control decks now.
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Thank you for the feature. Don't know how much Demonseed will see play with the added Fatigue cards from FoL but I think it's gonna be fun.
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Need Kobold Stickyfinger back.
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WOW locking a Death Knight skin behind a huge gold paywall is a new low for this Brawl.
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WAIT oops, my bad I forgot to actually add in Spectral Cutlass
it's now there!
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Mark will have a blast with this one!
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Lt. Eddy will be happy