Honestly? I would be happy if they also hit cards that have enabled Shadow Essence to remain an annoyance for much longer than it should have (Eternal Servitude, Resurrect, Illuminate,Palm Reading). The fact they are also dealing with Scargil, Mechwarper and Auctioneer to me signifies they are trying to reign it in with some cards that allow for unfair mana cheating overall.
However, acknowledging that it is a problem is a step in the right direction. So I'll take it and not complain.
Well it took you fucking long enough to hit Shadow Essence. After you nerfed Big Shaman & Big Rogue into impotence and several years you finally realized nobody likes Big Priest either.
I would like to think they realize Druid is defined by ramping and being able to mana cheat in Wild. Ergo they can't do something lazy like just upping Auctioneer's mana to 7 - that the verbiage needs to change.
I would wager it either gets upped to 3 mana or stays at 2 and loses a durability. Not likely both, but one of those two. The ability to cycle so efficiently coupled with targeted Discard verbiage kind of run contrary to what should ideally make Discard strong but fair.
Demon Seed is too niche to really see much success at higher ranks with it's current verbiage.
I agree, or make the discard from hand random. Also, it's essentially be a "2 mana draw 2" when drawing a card is historically a 2 mana investment. If it drew 1 card instead, that'd be a lot more tolerable. As it stands, there's no reason for it to be all of these things at once:
• 2 mana location
• 3 durability
• Targeted Discard
• Draw 2 Cards
Change one or two of those things.
The part that sticks in my craw the most and that is the culprit is really letting the player choose what they want to discard. That runs completely contrary to the idea of Discard. You are playing with fire. You might pitch something you didn't need, you may get the card you wanted, you may have pitched much-needed damage.
Team 5 might know that if they knew anything about deck construction in Wild. Or had bothered to do more playtesting than none. Harumph.
I would wager it either gets upped to 3 mana or stays at 2 and loses a durability. Not likely both, but one of those two. The ability to cycle so efficiently coupled with targeted Discard verbiage kind of run contrary to what should ideally make Discard strong but fair.
Demon Seed is too niche to really see much success at higher ranks with it's current verbiage.
Rather underwhelming for most archetypes. Aggro & Singleton Shadow Priest getting a Filletfighter on steroids, a 7 drop board clear and a tradable Shadow spell is quite substantial, I will admit.
I appreciate the attempt - I really do. But these changes do not do much to challenge the meta tyrants in Wild.
Honestly I think Secrets never really fit Paladin class identity. Forcing your opponent to play around things (how the overwhelming majority of secrets work in this game) better fits Mage, Hunter & Rogue class identity better.
On it's lonesome, not significant. In Wild this is pretty substantial if discovered by any discover mechanic. It adds a 0 drop to the pool that can help progress towards Gigantotem and Thing From Below that cannot be made worse Devolve or Devolving Missiles.
Good, Twig getting nerfed was long overdue. Really should have happened when Wildheart Guff was printed. More curious about the buffs though, seems to be a fairly large list.
0
Honestly? I would be happy if they also hit cards that have enabled Shadow Essence to remain an annoyance for much longer than it should have (Eternal Servitude, Resurrect, Illuminate, Palm Reading). The fact they are also dealing with Scargil, Mechwarper and Auctioneer to me signifies they are trying to reign it in with some cards that allow for unfair mana cheating overall.
However, acknowledging that it is a problem is a step in the right direction. So I'll take it and not complain.
3
Well it took you fucking long enough to hit Shadow Essence. After you nerfed Big Shaman & Big Rogue into impotence and several years you finally realized nobody likes Big Priest either.
4
I would like to think they realize Druid is defined by ramping and being able to mana cheat in Wild. Ergo they can't do something lazy like just upping Auctioneer's mana to 7 - that the verbiage needs to change.
0
The part that sticks in my craw the most and that is the culprit is really letting the player choose what they want to discard. That runs completely contrary to the idea of Discard. You are playing with fire. You might pitch something you didn't need, you may get the card you wanted, you may have pitched much-needed damage.
Team 5 might know that if they knew anything about deck construction in Wild. Or had bothered to do more playtesting than none. Harumph.
0
I would wager it either gets upped to 3 mana or stays at 2 and loses a durability. Not likely both, but one of those two. The ability to cycle so efficiently coupled with targeted Discard verbiage kind of run contrary to what should ideally make Discard strong but fair.
Demon Seed is too niche to really see much success at higher ranks with it's current verbiage.
-1
Rather underwhelming for most archetypes. Aggro & Singleton Shadow Priest getting a Filletfighter on steroids, a 7 drop board clear and a tradable Shadow spell is quite substantial, I will admit.
I appreciate the attempt - I really do. But these changes do not do much to challenge the meta tyrants in Wild.
e: fix't text
0
It is okay. I will take 'okay with a clear archetypal fit' over 'slot machine Mage' cards any day of the week.
1
Honestly I think Secrets never really fit Paladin class identity. Forcing your opponent to play around things (how the overwhelming majority of secrets work in this game) better fits Mage, Hunter & Rogue class identity better.
But that's just like, ~my opinion~, man.
0
This thing would be quite good if it had a Beast or Mech tag. With no tribe tag this doesn't tutor particularly well into either archetype.
0
Opens up some doors for Mech in Wild.
0
On it's lonesome, not significant. In Wild this is pretty substantial if discovered by any discover mechanic. It adds a 0 drop to the pool that can help progress towards Gigantotem and Thing From Below that cannot be made worse Devolve or Devolving Missiles.
3
Good, Twig getting nerfed was long overdue. Really should have happened when Wildheart Guff was printed. More curious about the buffs though, seems to be a fairly large list.
5
It sould read: Deathrattle: Make King Krush weep with envy.
0
> print Wildheart Guff
> refuses to learn why being able to break mana cap leads to broken shit
Logic checks out for Team 5.
-2
Well it took you bleeping long enough to print a counterpunch to King Togwaggle.
Too bad this card sucks as an answer to him.