• 0

    posted a message on Patch 27.4.2 Balance Changes Preview - Tons of Changes across Constructed and BG

    Honestly? I would be happy if they also hit cards that have enabled Shadow Essence to remain an annoyance for much longer than it should have (Eternal ServitudeResurrectIlluminate, Palm Reading). The fact they are also dealing with Scargil, Mechwarper and Auctioneer to me signifies they are trying to reign it in with some cards that allow for unfair mana cheating overall.

    However, acknowledging that it is a problem is a step in the right direction. So I'll take it and not complain.

    Posted in: News
  • 3

    posted a message on Patch 27.4.2 Balance Changes Preview - Tons of Changes across Constructed and BG

    Well it took you fucking long enough to hit Shadow Essence. After you nerfed Big Shaman & Big Rogue into impotence and several years you finally realized nobody likes Big Priest either.

    Posted in: News
  • 4

    posted a message on Blizzard Message to Miracle Druid Enjoyers - Balance Changes Likely Next Week

    I would like to think they realize Druid is defined by ramping and being able to mana cheat in Wild. Ergo they can't do something lazy like just upping Auctioneer's mana to 7 - that the verbiage needs to change.

    Posted in: News
  • 0

    posted a message on Warlock Will Get Nerfed
    Quote from Suikiele >>
    Quote from doingtheobvious >>

    I would wager it either gets upped to 3 mana or stays at 2 and loses a durability. Not likely both, but one of those two. The ability to cycle so efficiently coupled with targeted Discard verbiage kind of run contrary to what should ideally make Discard strong but fair.

    Demon Seed is too niche to really see much success at higher ranks with it's current verbiage.

     I agree, or make the discard from hand random. Also, it's essentially be a "2 mana draw 2" when drawing a card is historically a 2 mana investment. If it drew 1 card instead, that'd be a lot more tolerable. As it stands, there's no reason for it to be all of these things at once:

    • 2 mana location

    • 3 durability

    • Targeted Discard

    • Draw 2 Cards

    Change one or two of those things.

    The part that sticks in my craw the most and that is the culprit is really letting the player choose what they want to discard. That runs completely contrary to the idea of Discard. You are playing with fire. You might pitch something you didn't need, you may get the card you wanted, you may have pitched much-needed damage.

    Team 5 might know that if they knew anything about deck construction in Wild. Or had bothered to do more playtesting than none. Harumph.

    Posted in: Wild Format
  • 0

    posted a message on Warlock Will Get Nerfed

    I would wager it either gets upped to 3 mana or stays at 2 and loses a durability. Not likely both, but one of those two. The ability to cycle so efficiently coupled with targeted Discard verbiage kind of run contrary to what should ideally make Discard strong but fair.

    Demon Seed is too niche to really see much success at higher ranks with it's current verbiage.

    Posted in: Wild Format
  • -1

    posted a message on Caverns of Time - Card Changes & New Cards

    Rather underwhelming for most archetypes. Aggro & Singleton Shadow Priest getting a Filletfighter on steroids, a 7 drop board clear and a tradable Shadow spell is quite substantial, I will admit.

    I appreciate the attempt - I really do. But these changes do not do much to challenge the meta tyrants in Wild.

    e: fix't text

    Posted in: News
  • 0

    posted a message on Wisdom of Norgannon

    It is okay. I will take 'okay with a clear archetypal fit' over 'slot machine Mage' cards any day of the week.

    Posted in: Wisdom of Norgannon
  • 1

    posted a message on Core Set Changes for Paladin - Replacement for Secrets

    Honestly I think Secrets never really fit Paladin class identity. Forcing your opponent to play around things (how the overwhelming majority of secrets work in this game) better fits Mage, Hunter & Rogue class identity better.

    But that's just like, ~my opinion~, man.

    Posted in: News
  • 0

    posted a message on Absorbent Parasite

    This thing would be quite good if it had a Beast or Mech tag. With no tribe tag this doesn't tutor particularly well into either archetype.

    Posted in: Absorbent Parasite
  • 0

    posted a message on Tram Operator

    Opens up some doors for Mech in Wild.

    Posted in: Tram Operator
  • 0

    posted a message on Ancient Totem

    On it's lonesome, not significant. In Wild this is pretty substantial if discovered by any discover mechanic. It adds a 0 drop to the pool that can help progress towards Gigantotem and Thing From Below that cannot be made worse Devolve or Devolving Missiles.

    Posted in: Ancient Totem
  • 3

    posted a message on Hearthstone Balance Changes This Thursday - Nerfs to DKs and Twig of the World Tree

    Good, Twig getting nerfed was long overdue. Really should have happened when Wildheart Guff was printed. More curious about the buffs though, seems to be a fairly large list.

    Posted in: News
  • 5

    posted a message on Cage Head

    It sould read: Deathrattle: Make King Krush weep with envy.

    Posted in: Cage Head
  • 0

    posted a message on Audio Amplifier

    > print Wildheart Guff
    > refuses to learn why being able to break mana cap leads to broken shit

    Logic checks out for Team 5.

    Posted in: Audio Amplifier
  • -2

    posted a message on New Neutral Legendary Card Revealed - Tony King of Piracy

    Well it took you bleeping long enough to print a counterpunch to King Togwaggle.

    Too bad this card sucks as an answer to him.

    Posted in: News
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