• 2

    posted a message on Darkbishop Benedictus

    The big difference is that odd mage had plenty of face damage spells. 2 dmg hero power worked well for the archetype. Priest at the moment has mostly control tools and no face damage. Priest needs a lot of support for this archetype to become viable. Maybe in a few expansions, but not yet.

    Posted in: Darkbishop Benedictus
  • 1

    posted a message on New Rogue Card - Whirlkick Master

    Incredibly strong as a finisher for an aggro deck. Just play this around turn 8 and keep cycling until you get a handful of eviscerates and coldbloods for lethal. The combo cards pool isn't that big.

    Posted in: Card Discussion
  • 1

    posted a message on Lets review all those RoTS Priest cards which have been revealed thus far.

    I'd say you're underestimating how easy it is to assemble the two card combos, which are buff minion + activator. The deck has a lot of redundancy, which means it's not reliant on drawing two specific cards, but has multiple working synergies for each of them. For example, Mana Reservoir can activate Arcane Watcher or Faceless Rager. Faceless Rager works on curve with Mana Reservoir, Upgradeable Framebot or Ancient Watcher. Ancient Watcher can be followed by Faceless Rager, Silence or Dalaran Librarian. And so on... If you're on the coin, it's even easier to make a good curve.

    For comparison, old Silence Priest had two "can't attack" minions and two silence cards (four if you count copies). And that was enough to be reliable.

    Oh, and nobody is giving anybody free coins. That minion is supposed to be silenced too.

    Also, mind that Divine Spirit Inner Fire is NOT our primary win condition. The primary win condition is to have a handful of early game fat minions. They're difficult to remove in turns 2-4 due to their health and can punch face fairly well.

    Posted in: Priest
  • 1

    posted a message on Opinion: Winners and Losers of ROS

    Every expansion people cry that Rogue gets unplayable cards and is gonna suck. And every expansion Rogue turns out to be relevant in the meta.

    This time everybody hypes Rogue to dominate. As a Rogue fan, I'm worried about Valeera.

    Posted in: General Discussion
  • 4

    posted a message on Standard meta is soooo boring

    Not this thread again... I've tried wild. Played until high legend. And the experience was more tedious than standard. There are a few interactions so broken (like 4/3 into Voidlord, 0 mana 5/5 or Barnes on 4), nothing can compete with them. Unless you're playing on rank 15, wild meta is less diverse than standard. It's also more stale, as new expansion adds comparatively little to the card pool. In standard however, over a third of the cards rotate, including many of the most powerful ones. To expect "the same archetypes over and over again" is nonsense.

    Posted in: General Discussion
  • 13

    posted a message on Two New Cards - Barista Lynchen & Exotic Mountseller

    They're both NPCs in Dalaran.

    Posted in: News
  • 4

    posted a message on Should I disenchant wild cards?

    As a Standard player for 2 years, I've come to a point where I maintain dust stability. At expansion release I start saving gold for the next one. At rotation I dust one year worth of cards, gradually using up the dust during the year to fill the gaps in collection where needed. It pretty much allows me to craft whatever deck I need (within some sensible constraints, like not crafting legendaries for a tavern brawl).

     

    Keeping Wild would make it much harder to maintain a Standard collection, as I'd be losing a large amount of dust every year, while still needing those Standard legendaries.

     

    The question is: do you want to

    • Play both formats, but without fully experiencing Standard
    • Never touch Wild, but be able to try any Standard deck you want

     

    By the way, these topics always attract Wild players trying to "convert" people, giving a false impression it's a popular format. It's actually got about 1/10 of Standard playerbase.

    Posted in: General Deck Building
  • 1

    posted a message on Weekly Card Design Competition 9.10 - Submission Topic

    Edit: balance changes.

    My goal was to create cards with wildly different usage. Armor Merchant has obvious synergy with armor gain, while Aim at the Weak Spot is a tech card meant to discourage the opponent from stacking tons of armor (the spell's effect works for the remainder of the game), giving Rogue a fighting chance in those matchups.

    Posted in: Fan Creations
  • 7

    posted a message on New Card Revealed - Swampqueen Hagatha

    Dr Boom can't be anything else than a 7 mana 7/7.

    Posted in: News
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