A backup plan for Murloc decks, which allows you to go midrange once your hand has been emptied.
6
A backup plan for Murloc decks, which allows you to go midrange once your hand has been emptied.
8
He is clearly here to support Pogo-Hopper . I believe this card will be interesting with the new Togwaggle's Scheme and pirate synergy we got in Rastakhan.
[Edit: Forgot to add the tribe, now fixed. Edit2: Added dot (.), capitalized some words]
10
4
"It''s not a crime if I am stealing from the dead!
I wanted that goblet, so I killed him, that makes me a murderer, not a thief."
20
warlock card enable Mountain Giant turn 3, makes Lord Jaraxxus more powerful and off course yu can enchance bad mulligan.
hunter on first glance is worse than Kill Command , but note the power with Baku the Mooneater + Clockwork Automaton .
51
Star-crossed lovers from different houses (Rogue and Priest) - what happens if you reunite them?
16
Ping's flavor text: Back off!
Pong's flavor text: Back off!
109
Due to the announcement of the new expansion, I decided to make 2 cards based on Rise of Shadows, one for the good guys and one for the bad ones! For Dalaran defenders' faction I made an elemental for mages created to protect the candles of the magic city from the pesky Kobolds, while for the league of evil I made a warlock ethereal who follows Rafaam, but wants to steal something less shiny than a relic...
"Well, it seems Togwaggle wants more candle... Then he'll have to EARN it!"
"I like your soul... I think I'll take it!"
8
Here's my entry:
In the lore - well, if you click on the following wowpedia link , you will see that Lilki already exists as a character in the WoW lore. She's a powerful and wise shaman, that could potentially lead the White Shark tribe some day. But since we don't have any additional information for her, I wanted to continue her story. Following the hearthstone fantasy I decided to raise her position in the murloc society and make her a royal. And the more followers she has (i.e. the more murlocs we play), the higher she climbs in the hierarchy.
In the game - obvious support for Quest Shaman. If you play Lilki w/o having any murlocs on the board, her versions looks like this:
1v. 6 mana summon a
Frostwolf Grunt
;
2v. 6 mana summon 2
Ironfur Grizzlies
;
3v. 6 mana summon 3
Adapt
ed
Grizzlies
.
Just like with most spellstones the non-upgraded version is weaker than a basic card, while the last one is OP. Since the legendary enhances quest shaman by a great amount, I wanted to make Lilki fairer and I increased the number of required murlocs to 4. I want to underline the fact, that you have to play the murlocs from your hand and not just summon them. Also, if you top-deck Lilki in the late-game, you will need some time and resources to make her powerful. So she's not an insta-win like DK Gul'dan, Jaina or Rexxar.
5
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2
The big difference is that odd mage had plenty of face damage spells. 2 dmg hero power worked well for the archetype. Priest at the moment has mostly control tools and no face damage. Priest needs a lot of support for this archetype to become viable. Maybe in a few expansions, but not yet.
1
Incredibly strong as a finisher for an aggro deck. Just play this around turn 8 and keep cycling until you get a handful of eviscerates and coldbloods for lethal. The combo cards pool isn't that big.
1
I'd say you're underestimating how easy it is to assemble the two card combos, which are buff minion + activator. The deck has a lot of redundancy, which means it's not reliant on drawing two specific cards, but has multiple working synergies for each of them. For example, Mana Reservoir can activate Arcane Watcher or Faceless Rager. Faceless Rager works on curve with Mana Reservoir, Upgradeable Framebot or Ancient Watcher. Ancient Watcher can be followed by Faceless Rager, Silence or Dalaran Librarian. And so on... If you're on the coin, it's even easier to make a good curve.
For comparison, old Silence Priest had two "can't attack" minions and two silence cards (four if you count copies). And that was enough to be reliable.
Oh, and nobody is giving anybody free coins. That minion is supposed to be silenced too.
Also, mind that Divine Spirit Inner Fire is NOT our primary win condition. The primary win condition is to have a handful of early game fat minions. They're difficult to remove in turns 2-4 due to their health and can punch face fairly well.
1
Every expansion people cry that Rogue gets unplayable cards and is gonna suck. And every expansion Rogue turns out to be relevant in the meta.
This time everybody hypes Rogue to dominate. As a Rogue fan, I'm worried about Valeera.
4
Not this thread again... I've tried wild. Played until high legend. And the experience was more tedious than standard. There are a few interactions so broken (like 4/3 into Voidlord, 0 mana 5/5 or Barnes on 4), nothing can compete with them. Unless you're playing on rank 15, wild meta is less diverse than standard. It's also more stale, as new expansion adds comparatively little to the card pool. In standard however, over a third of the cards rotate, including many of the most powerful ones. To expect "the same archetypes over and over again" is nonsense.
13
They're both NPCs in Dalaran.
2
4
As a Standard player for 2 years, I've come to a point where I maintain dust stability. At expansion release I start saving gold for the next one. At rotation I dust one year worth of cards, gradually using up the dust during the year to fill the gaps in collection where needed. It pretty much allows me to craft whatever deck I need (within some sensible constraints, like not crafting legendaries for a tavern brawl).
Keeping Wild would make it much harder to maintain a Standard collection, as I'd be losing a large amount of dust every year, while still needing those Standard legendaries.
The question is: do you want to
By the way, these topics always attract Wild players trying to "convert" people, giving a false impression it's a popular format. It's actually got about 1/10 of Standard playerbase.
1
Edit: balance changes.
My goal was to create cards with wildly different usage. Armor Merchant has obvious synergy with armor gain, while Aim at the Weak Spot is a tech card meant to discourage the opponent from stacking tons of armor (the spell's effect works for the remainder of the game), giving Rogue a fighting chance in those matchups.
7
Dr Boom can't be anything else than a 7 mana 7/7.