My vote goes to Skulking Geist. It's probably the worst designed card in history of HS. Introduced as a knee-jerk fix to Jade Druid, and ended up being "if you're playing against deck X, win the game" nonsense.
Can we talk about this art. Wtf is this pose. Where is her waist?
Yeah. I don't understand the image.
No waist... and her legs?
She's 'down on one knee' (for want of a better way to describe it). Her left leg is easy to follow just to the right of the bag, while her right leg is lined up so we can only see the part below the knee. You might find it easier to visualise if you compare it to the art for Aranasi Broodmother, whose pose is fairly similar.
This pose is always a bit tricky to draw clearly, especially with the cartoon-ish style already messing with proportions.
Okay, the proportions are cartoonish, I can accept that. But her waist isn't only cartoonishly small, it's aligned with her left leg, while being roughly the same size. Which means she'd have her entire torso weigth situated on left leg, with right leg sticking out.
As a Standard player for 2 years, I've come to a point where I maintain dust stability. At expansion release I start saving gold for the next one. At rotation I dust one year worth of cards, gradually using up the dust during the year to fill the gaps in collection where needed. It pretty much allows me to craft whatever deck I need (within some sensible constraints, like not crafting legendaries for a tavern brawl).
Keeping Wild would make it much harder to maintain a Standard collection, as I'd be losing a large amount of dust every year, while still needing those Standard legendaries.
The question is: do you want to
Play both formats, but without fully experiencing Standard
Never touch Wild, but be able to try any Standard deck you want
By the way, these topics always attract Wild players trying to "convert" people, giving a false impression it's a popular format. It's actually got about 1/10 of Standard playerbase.
My goal was to create cards with wildly different usage.
Armor Merchant
has obvious synergy with armor gain, while
Aim at the Weak Spot
is a tech card meant to discourage the opponent from stacking tons of armor (the spell's effect works for the remainder of the game), giving Rogue a fighting chance in those matchups.
I love this flavor-wise! I'm a fan of Lost in the Jungle + Vinecleaver's flavor texts, and I totally believe George and Carl deserve recognition for their brave exploits in Un'Goro! :D
Welcome bundle, one preorder (Boomsday - worst value ever for a HS preorder), monthly HSReplay subscription. That amounts to less than 100$. Shit gets complicated if you count lan tournaments.
13
They're both NPCs in Dalaran.
0
My vote goes to Skulking Geist. It's probably the worst designed card in history of HS. Introduced as a knee-jerk fix to Jade Druid, and ended up being "if you're playing against deck X, win the game" nonsense.
0
Okay, the proportions are cartoonish, I can accept that. But her waist isn't only cartoonishly small, it's aligned with her left leg, while being roughly the same size. Which means she'd have her entire torso weigth situated on left leg, with right leg sticking out.
2
0
Battletag: dogmeat#22859Region: EUTrade only: yes, you go first0
Battletag: dogmeat#22859
Region: EU
Trade Only?: Yes. You go first
4
As a Standard player for 2 years, I've come to a point where I maintain dust stability. At expansion release I start saving gold for the next one. At rotation I dust one year worth of cards, gradually using up the dust during the year to fill the gaps in collection where needed. It pretty much allows me to craft whatever deck I need (within some sensible constraints, like not crafting legendaries for a tavern brawl).
Keeping Wild would make it much harder to maintain a Standard collection, as I'd be losing a large amount of dust every year, while still needing those Standard legendaries.
The question is: do you want to
By the way, these topics always attract Wild players trying to "convert" people, giving a false impression it's a popular format. It's actually got about 1/10 of Standard playerbase.
1
Edit: balance changes.
My goal was to create cards with wildly different usage. Armor Merchant has obvious synergy with armor gain, while Aim at the Weak Spot is a tech card meant to discourage the opponent from stacking tons of armor (the spell's effect works for the remainder of the game), giving Rogue a fighting chance in those matchups.
0
Battletag: dogmeat#22859Region: EUTrade Only?: Yes, you go first0
Are we allowed to modify our entries? (I want to change names of the tokens, no changes to the mechanics)
0
I love this flavor-wise! I'm a fan of Lost in the Jungle + Vinecleaver's flavor texts, and I totally believe George and Carl deserve recognition for their brave exploits in Un'Goro! :D
5
Edit: changing the name.
0
Battletag: dogmeat#22859
Region: EU
Trade: Yes you go first
3
Rank 25 -> Top 100 with Even Shaman
First time playing wild
0
Welcome bundle, one preorder (Boomsday - worst value ever for a HS preorder), monthly HSReplay subscription. That amounts to less than 100$. Shit gets complicated if you count lan tournaments.