In this deck, nourish is used more for ramp then card draw; however, its flexible and that's what matters. I personally only run one (ramp if i get it early and card draw if drawn late).
Cool vid... but brother your positioning could use some work! Always try to set up your small minions toward the middle or atleast on the far right. Imp gang boss ALWAYS on the left. And for the love of god, against mage, never choose Young Dragonhawk. Especially when you have the option of soulfire!
I think Innervate should be: Refill 3 mana crystals.
Youre kidding right?
First of all, druids tend to have very little to no early game (hence why Zoo, or other flood decks kick the crap out of it),
second they have NO top tier removal afforded to them.
Finally, The only thing that says Druid is Druid... is the ability to cheat the mana curve somewhat.
As a side note, If you played druid for any extended period of time, you would realize Innervate tends to become a dead card in hand if not used in the mid game or god forbid its drawn too late. It is very situational and literally all druid has to stabilize in the mid game against other midrange and aggro decks
duno if you commenting on mine, but I bought the 50 then had a ton of gold and the free 13 ... so a bit of a mix for me. Though I do remember pulling 2 legendaries in the 10 freebies (win 9 games in standard)
Frustrated by zoo in general, all the synergy afforded by Forbidden Ritual is pretty overbearing situationally, makes board clears that much more invaluable.
Forbidden + councilman = GG.
Yep... I had a pally who couldnt get on board and finally wiped councilman and other with eq + con ... I proceeded to throw out another councilman + Forbidden ... he roped then conceded. Other than against patron, Zoo is in a great spot right now
this so much... If you're a winner, then one game doesnt matter. Ie - a win is a win move on to the next
BMers lose so often they just try to make others miserable .... Once you realize this you actually feel sorry for them (or laugh at the patheticness)... just squelch and move on
TgT sucked and LoE was meh.... nothing has shaken up what people play this much since GvG, and i for one welcome it. Really excited for this year.
But ya know... you could always quit and no one would care... so you got that going for ya
"TGT sucked and LoE was meh..."
LoE was actually the best expansion by far (before now anyway, but that still remains to be seen), and GvG had a terrible effect on the game. LoE introduced lots of fun new mechanics and entirely new archetypes. GvG just threw in a bunch of cards that powercreep'd the game for a long time. TGT tried so hard and got so far, but in the end it didn't really matter.
Honestly, I say good riddance to GvG and Naxx. I do agree that this expansion is great though!
Hey Im with ya on saying Good Riddance to GVG and Naxx! lol I am just saying that those 2 expacs made some of the strongest most broken archetypes and really shook Hearthstone in ways that made the designers go "maybe we shouldnt do that again"... ya know?
As for LoE... Im not saying it was a bad expansion...
1. I just enjoyed the Adventures of Naxx and Brm more (story wise i guess)
2. Ive only used 2 (maybe 3) cards from it, so it didnt really affect my decks much
So to me itll always be Naxx> BRM (i love dragons) > LoE
Edit: ok I lied ... I went back and looked Ive used 10 as of now, but only 5 prior to WotOG
Greetings! Friends, I stopped "tryharding" the ladder many seasons ago, but in the past 2 days alone I have BREEZED my way to Rank 5 using this deck right here, a hybrid between lots of Choose One mechanics and Beast synergies.
If you've ever wondered if Fandrel Staghelm is worth it, I HIGHLY encourage any Druid enthusiasts to give this deck a try. Play it as a Tempo/Pressure deck, make sensible trades, and enjoy the fact that The Black Knight is now a viable card again :)
I plan to discuss this deck in detail on this week's podcast episode, check it out if you dig the new Druid!
My god are you right...
Im running my own version of a staghelm beast druid with a lower curve, and if they cant remove him immediately...
may god have mercy on their souls
Its funny... some people were saying he not well stat'd or that Druid wont get enough value out of him.
Tempo Mage with Cabalist's Tome is surprisingly consistent. The tome is the new esportal lmao.
Whoever thought Flamewreathed Faceless was an ok card to print is out of their goddamn mind.
I'm not quite sure if The Black Knight is back yet. Sylvanas is though and that makes me want to run silence rather than TBK more.
Meta hasn't slowed down. Freaking aggro shaman.
I actually miss Boom.
Seriously? People will bitch about anything I guess...
Got combo nerfed and still QQ'ing
its only the first week
I'm not bitching? Learn what personal opinion is. I tried assembling such a deck MYSELF hoping it'd feel refreshing. But innervate taunt + build your C'thun combo behind it is boring IMO.
You honestly havent played it enough then
For some reason, most people here think making a Cthun Deck = 10 Cthun buffs behind a taunt -> throw down a 20/20 c'thun
If you think that, then your not playing it to its full advantage, and thats fine I'll take a free win... but in reality I only win about 20% of my games on the back of Cthun (and even then usually a 12/12 a most). I usually win before I even draw him though with smart board control, appropriate removal, and some gimmicky fun with Fandral Staghelm + Raven Idol or Druid of the Claw
Was combo getting boring pre-nerf? Yea Ill give you that...
but now that different archetypes are popping up, Its feelgoodman to be able to MAKE a win condition out of your hand. Not just drop 2 cards
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In this deck, nourish is used more for ramp then card draw; however, its flexible and that's what matters. I personally only run one (ramp if i get it early and card draw if drawn late).
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Love this deck... except I think it only needs one Mortal Coil
so I -1 Mortal Coil and +1 Defender of Argus
my win rate is 65% over 20 games (rank 15-9)
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Cool vid... but brother your positioning could use some work! Always try to set up your small minions toward the middle or atleast on the far right. Imp gang boss ALWAYS on the left. And for the love of god, against mage, never choose Young Dragonhawk. Especially when you have the option of soulfire!
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If you only play warrior and will only play warrior -> Grom
If you like to play other classes equally -> Rag
Rule of thumb is to usually craft NON-CLASS legendaries first because of the flexibility to use it more often (more bang for buck)
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duno if you commenting on mine, but I bought the 50 then had a ton of gold and the free 13 ... so a bit of a mix for me. Though I do remember pulling 2 legendaries in the 10 freebies (win 9 games in standard)
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Sylvanas Windrunner all day, every day
She took control of my heart
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Been playing since Naxx/GVG
I have:
All Tier: S, 1, and 2 legendaries
about half of tier 3 & 4
about 3/5ths have been pulled from packs while 2/5ths have been crafted
All Naxx, BRM, and LoE as well of course
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this so much... If you're a winner, then one game doesnt matter. Ie - a win is a win move on to the next
BMers lose so often they just try to make others miserable .... Once you realize this you actually feel sorry for them (or laugh at the patheticness)... just squelch and move on
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