I'm a F2P player and I'd like to know if I should start saving gold for Un'goro or carry on opening packs. The only cards I lack from gadgetzan are Patches and Aya and I have almost completed my standard collection. What's your opinion ?
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Mar 5, 2017Posted in: General DiscussionStart saving immediately. If you play enough, it's possible to hit around 3k gold by the time the expansion is released.
Feb 19, 2017Posted in: Standard Format
My guess is highlander decks will all but completely disappear because there will be better stronger options for control minded players. If Kazakus pops back into the meta, it's most likely to happen with the release of the third expansion this year when the card pool is largest.
My recommendation is if you enjoy highlander decks, wild is by far your best option. I played almost exclusively Reno Mage in Wild this month, and it's IMHO far more flexible and fun than it's standard counterpart.
Feb 19, 2017Posted in: Standard Format
For the time being, I think it would be best if no cards be rotated back into standard. Admittedly, I have been on the fence and even been on your side of the argument (Reno until I realized how much more fun highlander decks are in wild). Believe me as someone that loves Loetheb, he would be a neutral auto include card and that is the type of card Blizzard does not seem to want to bring back. My bet is blizzard is not done rotating cards out of the classic set.
Feb 14, 2017dieseledge posted a message on Small-Time Buccaneer & Spirit Claws Are Being Nerfed, Ranked Changes IncomingPosted in: News
Rank floors are awesome as a player that only hits rank 5 in Standard and Wild, I can play classes that don't necessarily top the meta and grind my golden portraits. I have Druid (275ish), Hunter (275), Priest (400) and Rogue (100... <.<) to go.
Feb 11, 2017dieseledge posted a message on When will people realize that there'll always be something to bitch about?Posted in: General DiscussionI'm not debating whether one deck is more skillful than the other. It's a question of experience with a deck and it's weaknesses/downsides. Scout is a relatively new player. I actually made one of the few positive posts in Scout's thread when he hit rank 5 legend with aggro shaman. My point, which you actually made for me, is there is not enough information to fairly judge his opponent.Okey fair enough.I was mostly replying in regards to the comment where you stated 'He should have "skilled"' as it seemed like it was you flaming him but... yes, if your point was that its not enough information to be had to make an informed decision or statement. Yes, I do full-heartedly agree with you.I was just being a little comedic, poking fun, but I can see how it would easily come off as hostile to anyone else.
Feb 11, 2017dieseledge posted a message on When will people realize that there'll always be something to bitch about?Posted in: General DiscussionHave you ever played Renolock or any Reno deck for that matter? It's entirely possible he just had a bad hand. He mulliganed his initial starting hand and was tapping for any possible answer. Oh that's right. He should have "skilled" into acidic ooze and shadowbolt. How can you possibly know the player made a mistake if you didn't know what cards were in his hand?A lot of people complain that "You are dead on turn 4" and yah'... if you intentionally make yourself take an additional 6 damage you can be dead at that point - not by turn 4 but it can be turn 4 and you can longer to turn it around.But those situations are a) rare, b) followed up by a good aggressive hand versus a bad starting hand of the defender and c) we remember those bad times more than we remember the other games before that may have been hairy but was never the less still won because you had the right cards.So... from top to bottom:1. This is a lazy excuse to call one deck more skillful than another. They play out differently and function vastly differently. The only matchup that is based a majority on skill is mirror matchups since deck building, consistency and choice of cards matter more in those circumstances than top decks which is the primary 'skill' in ALL other matchups. It is a cardgame after all, one of the selling points is in-built RNG.2. If you are up against an aggressive deck, to know 'when' to tap and when to 'not' tap is a huge deal for the renolock player including the notion of redundancy. The idea that you need to include more cards to fulfill similar roles since you play Reno Jackson and can't run as an example 2 copies of Mistress of Mixtures means you have to take this into account when building the deck in the first place as well. This is a problem Highlander-decks will have to continue to face for as long as they exist and yes, that means you'll have on average more 'bad hands' than other decks.3. I would love to see the rest of the games that this player played so we could see how many good hands, average hands, bad hands, what cards were included in their deck etc.This is a single sample game and its only purpose is to destinguish that tapping equals to you taking lethal damage very soon after. It is not an honest representation if it was right or wrong to do so but without additional information... it is only a sample game to showcase that yes you can kill yourself when tapping and not dealing with the board. That's the full extent of it.I am not saying this is good or bad, I personally think this is for the most part good but I do agree that the pirate package is too damn common to put into decks. But I don't think its bad that there's decks that can punish a decktype that is frankly exceedingly greedy. The notion of having a deck completely of '1-of's in any other cardgame is insane. The difference here may be that a playset is 2 cards and 1 card respectively for commons-to-epics and then 1 for legendaries. Its still a reduction of roughly 50% in regards to what the game allows you to put into your deck for redundancy.So... all in all, kinda' what's supposed to happen since it just makes logical sense if you kill yourself by tapping.I'm not debating whether one deck is more skillful than the other. It's a question of experience with a deck and it's weaknesses/downsides. Scout is a relatively new player. I actually made one of the few positive posts in Scout's thread when he hit rank 5 legend with aggro shaman. My point, which you actually made for me, is there is not enough information to fairly judge his opponent.
Feb 11, 2017dieseledge posted a message on When will people realize that there'll always be something to bitch about?Posted in: General Discussion
Well, tapping to play Mountain Giant or a fat drake definitely isn't the right way to deal with aggro, but sadly this game basically lacks something effective enough to prevent early face damage burst.
Say in Elder Scrolls you can make some face deck capable of doing 30 damage in the first 5 turns too, but this will give your opponent 5 extra cards, some of that can be played instantly on your turn, including hard removals/taunts/heals, which could potentially result in you suddenly having no board/cards for the final burst next turn and no means to regain the tempo.Sometimes it's just not in the cards when you get lethaled in 4 turns. He was likely dead the next turn anyway. As someone that plays a ton of Reno Mage, I have beaten my share of aggro shaman and pirate warriors. I know how to deal with them effectively.
Feb 11, 2017Posted in: General Discussion
I just played a game where I got a 4 turn kill against a warlock. Now, aggro haters will probably have some snide comment about that, but if you look at the game: https://hsreplay.net/replay/nCq5FHbEdQSBV2jdBofbCJ
It becomes clear the reason why the 4 turn kill happened is because the warlock decided to be greedy and tap 2 times to play his mountain giant on turn 4, which is a HORRIBLE strategy against aggro. Can't complain about that kind of thing when it's the result of your own misplay.
Of course making stupid greedy plays against aggro is going to backfire on you
Pretty much all of my turn 4/5 kills are partially helped out by a warlock killing himself for me.Have you ever played Renolock or any Reno deck for that matter? It's entirely possible he just had a bad hand. He mulliganed his initial starting hand and was tapping for any possible answer. Oh that's right. He should have "skilled" into acidic ooze and shadowbolt. How can you possibly know the player made a mistake if you didn't know what cards were in his hand?
Feb 10, 2017Posted in: Wild Format
Meh. I still won't play Wild. I don't care about easier. I want a challenge.Like standard, that depends heavily on the deck, you're playing. Plus, you run into weird decks more often in wild. The meta will probably get shaken up after the balance changes.Once I hit legend, I have played both wild and standard to keep the game fresh, hiting rank 3-5 in both the past 4 months. Plus, it helps with my progress on golden portraits :p. I am 22 wins away from golden Jaina.
Feb 10, 2017Posted in: Wild Format
I thought it'd be tough since I don't have any wild cards, but there's so many pirate warriors which are a super easy matchup for aggro shaman (I'm playing standard aggro shaman with 2 crackles instead of azure drakes). And having 8 burn spells is a little ridiculous too. I've actually gunned people down from 20 HP with damage from hand on like turn 8, which isn't really possible in standard.
Dr boom is a nonfactor since games rarely last long enough for that to become relevant. Even other OP things like sludge belcher are rarely a factor since my opponent is within burn range in by turn 5 in many games. (and the extra crackles make taunts less meaningful)Pretty sure I ran into you the other day on my Reno Mage. Wild can be weird. One day it's nothing but aggro then flips on a dime and everything is greedy Reno/n'zoth decks. My time on ladder can be random and more limited which would explain the wide variance.
Feb 5, 2017dieseledge posted a message on Why hate on aggro shaman when you can use it to get easy day 4 legend?Posted in: General Discussion
I won't hate on you. Quite the achievement actually. I have hit legend with midrange shaman back when it actually had tough match ups. Rip yogg, worgen otk, and midrange hunter. Fact remains it was the best deck, and I used it. I won't play shaman because I'm a bit burned out on the class. Learning and trying to get good at Standard Miracle Rogue and Wild Reno Mage.
Grats on rank 5 legend.
Jan 30, 2017dieseledge posted a message on My approach to the possible nerf to the classic set: Limiting Classic and Basic Cards in Standard DecksPosted in: Standard Format
One big problem. How do you address new players and players with smaller collections?
Jan 10, 2017Posted in: General Discussion
Look at a clasic pirate warrior decklist and tell me what cards will be rotated.Yeah,1 or 3.If reno will be rotated without any pirate warrior card being nerfed the meta will become very aggressive.Please try to say to me that pirate decks will die after rotation.Please try to do thatWell there's always the hope those nerfs and classic rotations, brode was talking about, do target key parts of aggro warrior. Frothing berserker for example.
Jan 9, 2017Posted in: General Discussion
I think the cards that are most likely to be rotated out are cards with no real feasible way to nerf them without changing them into a completely different card. The cards that can be adjusted will be nerfed.
Dec 21, 2016Posted in: Card Discussion
From what I have seen, many Reno mage lists do not include Solia. I think it's an opportunity cost and playstyle issue. Does she fit what the player is trying to do? if she is included, what card do you cut to fit her into the deck?
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