Looks interesting. You should add in the Snowfury Giant if you're trying to do the wild overload idea. Once more target for Spellstone. It's also fun to add in a Ancestral Spirit for whatever you end up using the Spellstone on (copies the deathrattle). If you're going to have fun with it, might as well try for the nuts.
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Apr 8, 2019dhibbing posted a message on PSA: Free Arena Ticket - leave an unfinished run before RoS launchesPosted in: The Arena
Realistically, these days they're all pretty close. Play the class you're best at. I'm a fan of Warlock personally, because the hero power is so good. Just take the best cards out of the first 5 or so options and then decide if you're going aggro or control style. It's not foolproof, but usually nets me 5ish wins.
Feb 13, 2019dhibbing posted a message on Brawl of Champions Round One Is This Week's Tavern BrawlPosted in: News
Man I was just able to go 3-0 winning with Rogue vs. Hunter, Paladin vs. Mage, and Shaman vs. Priest. I think they're all fairly balanced, but definitely a fun brawl. I'll take 2 packs and will likely be back later this week for some more fun.
Jul 25, 2018Posted in: News
The teasers that have been released have specifically mentioned that the "science" the priest class is involved in is cloning, while druids are biology. Not really a complaint, just wanted to point out the inconsistency.
Mar 30, 2018Posted in: General Discussion
You never know which cards will define the meta with the next expansion. I can see not going all in on an expansion you feel is weak, but skipping it entirely will likely result in holes in your collection (especially for the first expansion of a new year). Remember these cards will be in standard longer than any other set outside of the evergreen classic/basic cards.
Aug 1, 2017dhibbing posted a message on Hearthstone Wild Packs Have Returned & Card Pack Changes Live!Posted in: News
Likely just has to do with a change on the server side. The game just pings the servers for what cards were in each pack, so there was no patch needed.
Apr 13, 2016Posted in: Priest
I've been using a lot of net-decks to play and I wanted to start crafting my own before Standard happens. I've recently gone ahead and purchased a lot of card packs (40x for TGT, WOG, and Classic). I've been trying to up my collection to be able to play a little more and I have all of the adventures. Please let me know what your thoughts are on this deck:
Minion (20) Ability (10) Loading Collection
Thanks and I look forward to contributing more to these forums.
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Feb 6, 2019Leicaboss907 posted a message on 'Servant of Yogg-Saron' Tryouts - Tavern Brawl #191Posted in: Tavern Brawl
I personally like the random style brawls,you just don't know what's gonna happen. If you want predictable play constructed, random is a nice change of pace every once in a while.
Oct 10, 2018Posted in: General Discussion
Ever had a mage with a mana wyrm and two other minions that dropped a secret you knew was counterspell, but you didn't have a coin or other cheap spell to stop it?
Ok. Now imagine a minion focused class like paladin or warlock with boards full of 1/1s or 2 mountain giants with that same secret.
That's sort of what happened with Loatheb. He wasn't used that often to, say, stop mage burning you. Instead, it was used in tempo decks. If you have minions that stuck, you stop Loatheb, your opponent can't do anything since you have the board and spells are HOW we counter losing the board, then they follow up and just win.
He was made to counter miracle Rogue. In the end, it was used by miracle rogue far more often than against it.
Generally you make counters as a defensive tool against offensive or setup tactics. You play a Deathwing, you counter it with Hex. You play a Twig for a combo setup, you play Ooze. You setup for a Shudderwock combo, you counter with Dirty Rat (rip Rat).
Spells, for the most part, are defensive tools, even after taking account things like burn mage. Thus any anti-magic tool with the intention of stopping offensive spells ends up being a tool that counters ..well.. counters like brawl. Highly competitive versions push the game into an aggro/tempo based meta.
Blizzard then tried to find alternative ways of countering offensive spells without killing defensive spells or turning them into aggro tools. All have failed. Eventually they realized, I think, that the counter to offensive burn strategies is armor and health along with making sure no one has an easy 30 damage spell combo. Thus why classes either have high armor/healing (paladin/priest/warrior/druid/ext.) or are fast enough to pressure kill a burner (rogue, mostly). It counters burn strategies while not affecting defensive spell strategies.
Again, picture Odd Rogue, or Even Warlock, or Paladin anything. Now give them a way to set up a board then stop any spells from showing up.
Now tell me this is a world you want to live in.
Aug 4, 2018Fluxflashor posted a message on Our Hearthstone Arena Highlights for The Boomsday Project ft. HearthPwn Arena ModsPosted in: News
Why do you feel the need to make comments like this?
Jul 25, 2018Posted in: News
Not necessarily inconsistency, but I see where you're coming from. Since the theme of Druid is not only biology and tree ants, but also gloop, and since this "gloop" can turn into anything, it's less like cloning and more like copying shape (same thing but different blah blah) point being the gloop can be considered like cloning, but in the HS lore it'll be written as something that'll mimic shape precisely.
Jul 9, 2018NastyNate1909 posted a message on I started playing Hearthstone 10 weeks ago, and here's what it's like to be new...Posted in: General Discussion
What some people miss when they are talking about Arena in a thread about new players is that they are new players. They dont have good game play knowledge yet. They tend to get eaten alive in the Arena. New players need to have experience before going to the arena.
That is the point though. The expectation should be that you are bad and you learn to become better. No one should expect to be brand new at something and magically be the best at it. There is a learning curve and there should be.
Not only that, but you will develop skills that translate to ladder. Learning how to trade and generate tempo as well as how to evaluate cards.
None of this is to say that Ranked play is not still too unfriendly to new players. They need more ranks or something. But Arena puts everyone on the same footing. Collection does not matter.
I seriously doubt that Arena is good for new players (less that 3 months playing). Simple math proves otherwise. A pack costs 100 gold, the arena costs 150 gold. New players can gain skills in constructed in casual. The main problem facing new players is lack of cards.
When I was a new player, it didn't take me long to get to the point where I was earning at least a pack and 50 gold from arena. This made it a break even proposition for purchasing a pack outright. On top of that I was playing a mode that was fun and competitive, given that I couldn't compete on the ladder yet.
Most importantly, I was gaining the experience I needed. So, eventually I was good enough at arena that I was consistently earning more than 50 gold.
I think it's a much better proposition than getting beat by players in the other modes who simply have more and better cards than you.
Jun 16, 2018Posted in: Top 100 legend VELYGOS!
I had a lot of fun with this deck! I believe everyone should give this deck at least one try. not only is it super satisfying but it also works decently well on the ladder too! Most people are just not expecting this when they see you are playing!
Here's a video showcasing the deck in action which I hope you all enjoy!
Dec 31, 2017Posted in: Legend in 1 day
You must be high. Ive been playing this deck today for about 15 games and only lost 3.
Most of the time I dont even draw Keleseth prior to winning. The deck has a good balanced curve and has sufficient removal to be effective. You have several win conditions. If you dont know what they are, that might be the main reason that you are losing. Not playing around your win conditions is terrible. A spell breaker isnt wasted if both boards are empty..... Gotta learn the game bro. Tempo is everything.
Apr 13, 2016Posted in: Heal the Injured
Hello and welcome! Always nice to have more people playing and talking about Hearthstone!
As far as the deck goes, it's a little bit tough to give exact suggestions without knowing your card pool, but it's probably safe to assume that you're flush with rares, a few epics, and maybe a couple of random legendaries. But looking at this list here are my thoughts:
- Since Priest has SW:D, BGH is largely irrelevant, I wouldn't use him.
- Cut Voodoo Doctor, Injured Kvaldir, at least one SW:P (if not both), and probably the Lightspawn as well.
- GvG has a lot of good Priest cards that synergize with your deck's idea, including: Light of the Naaru, Shadowboxer, Velen's Chosen, and even Lightbomb.
Some cards I would add (if you have them or can get them): Power Word: Shield, Dark Iron Dwarf, Sen'jin Shieldmasta, Piloted Shredder, Azure Drake, Loatheb, Kvaldir Raider, Mukla's Champion, and Sludge Belcher.
A few tips: You're running a creature deck, that's focused on healing your creatures, keeping them alive, and extracting value out of them. This means you're probably going to be a Midrange/Tempo type of deck. You'll want to be using all of your mana efficiently each turn, making good trades, maintaining board control, and avoiding AoE/Board Wipes. Taunts will protect your creatures (Deathlord/Sludge Belcher), Loatheb will help protect against big spell turns, and Northshire Cleric will keep your hand full so you don't run out of steam.
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