• 11

    posted a message on Venture into the Wild is this Week's Tavern Brawl!

    this game has really lost my interest in the past several months. And even this brawl is pretty boring. Tried Warlock 4 times and got stomped each time by a Mage, Rogue, Paladin (twice). Finally did it with paladin myself.

    I'm now on a "log-in once every three days and clear the quests" relationship with this game. Hopefully that changes with the next expansion and cycling of sets.

    Posted in: News
  • 5

    posted a message on Kingsbane

    I'm calling it right now....In the next set, we will see a neutral minion that sets a weapon's attack to 1. Then, we finally have a counter to Kingsbane Rogue (since Gnomeferatu can only help Warlocks against Rogues). I think this will be needed, especially after the nerfs and possibly with the next expansion.

    It will probably be a niche minion (similar to Skulking Geist) so that it really only exists to keep Kingsbane Rogue in check. Would be awesome if it  was another Geist or an Ooze-type minion. 

    Posted in: Kingsbane
  • 2

    posted a message on Patches the Pirate Loses Charge - Four Card Nerfs Coming in February

    Haven't gone through all the comments so I'm not sure if anyone else has mentioned this, but the Bonemare change is also a slight nerf to Spiteful Summoner, as it will now be another choice for 8 mana. Granted it just changes the percentages of getting a good outcome very slightly, but it's still something.

    Posted in: News
  • 1

    posted a message on Marsh Queen revisited, thoughts?

    I've always wanted to make this quest work, but I agree you will need a few more 1-cost minions. This type of deck should be more midrange, as you are not going to survive against Cubelock or Raza Priest in the long game. I like your idea of a few more spells to deal with agro though.

    I'd also drop the multi-shots, as your first 4 turns really should be about maintaining minions on board to avoid getting stomped by agro. I guess you do have explosive traps, but that's useless once minions get over 2 health (most agro decks can easily do that or already have minions with more than 2 health). So I'd drop both explosive traps for Wandering Monsters, or maybe one of each to see which one performs better.

    I'd recommend 2 Raptor Hatchling as they are a one drop that gives you another one drop, which can then be pulled by Tol'vir. 

    I'd probably also lose a stampede, a candleshot and the starving buzzard. Instead put in 2 alleycats (since their deaths will synergize with Corridor Creeper) and the Death Knight (for helping in the longer game as well as a decent stall mechanic). Then your card draw engines are either the Marsh Queen (once she gives you all the raptors) or the Death Knight (and you can craft cards to sustain yourself).

    And I'm curious, so I'll actually try out my own recommendations and see how this does. I'm currently rank 14 (had no desire to rank up this month and played arena almost exclusively except to complete some quests), so I'll see how my build does and report back. 

    Posted in: Hunter
  • 2

    posted a message on Nefarian Rises is This Week's Brawl! Play Hearthstone Cooperatively!
    Quote from toomuchespresso >>

    Not sure what's wrong with the decklists, but Shaman also has Mukla, Tyrant of the Vale.

     I think they put in Mukla's Champion instead. I don't remember seeing that card in the shaman deck when I played it to fatigue.
    Posted in: News
  • 1

    posted a message on Freeze Shaman?
    Quote from Stormbringer36 >>

    I actually like the idea of Freeze Shaman, but I hate the direction they were going with it. Moorabi and Cryostasis are trash, but the other Freeze cards would be decent if we had a few strong synergy cards to go with them.

     Why so much hate for Cryostasis? It's actually pretty great to use it on any 0-health minion since they immediately unfreeze at the end of your turn. So, turn one would be Shieldbearer or Wax Elemental and turn 2 is Cryostatis (since very few classes can kill either of those on turn 1 or with the coin. The best defense against it is Devolve after you have played Cryostatis. Then, on turn 2, you either have a 3/5 taunt (possibly with Divine Shield) or a 3/7 taunt (or maybe 3/6, 3/5, or 3/4). Sure, it can still be dealt with, but the high health on turn 2 still makes it stick.
    It really is more of a defensive card, since you do freeze the minion, but the gain in stats is hard to beat for the mana cost.
    Posted in: Card Discussion
  • 1

    posted a message on GOLDEN HERO.. And beyond?!

    considering I have 16000 wins and am over 2K wins with many classes, yes, yes yes! Even better if they reward packs or dust, but I'd be fine with cosmetic changes (like hero skins, hero portraits, etc).

    Or maybe if you get to 2000 wins with a class, whenever you play that class, your deck is turned Golden for the game (cards revert back to their normal status after the game). Could be a cool feature (although possibly difficult to implement).

    Posted in: General Discussion
  • 2

    posted a message on Mike Donais and Peter Whalen on Nerfs, Design, Early Kobolds Cards, and Cards that Didn't Make It
    Quote from Ferrafox >>

    Gelatinous Trepezoid Warlock does have a nice ring to it.

     It would just be Traplock, which DOES have a nice ring to it
    Posted in: News
  • 2

    posted a message on Cards that needs BUFF!

    has blizzard EVER buffed any cards? This is just a pipe dream, since we've never seen this happen yet. Why even consider it? 

    For both Illidian and Al'Akir, no need to buff them. Just create alternate versions like Ragnaros or Deathwing. Then, they could still be iconic without actually changing the originals.

    For the DK's, they shouldn't all be equally playable otherwise they would also need to balance quests and weapons as we are seeing the same trend with those unique class legendaries. And Garrosh DK can be used successfully in a Warrior Quest deck. Plus, he might get more support with new card releases or even with the reset in April.

    And for any basic card, those are supposed to be worse than any class cards or expansion cards. 

     

    Posted in: General Discussion
  • 1

    posted a message on Which Champion did you pick ?

    I'm going with Ant. I looked at a lot of the decklists and he is one of the only ones NOT running Highlander Priest, which I despise

    Posted in: General Discussion
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