Dies to removal is an argument that can be used against any card. Yes, this is a pile of stats, but if you've exhausted your opponent's removal then it could be a game-winning pile of stats.
Loving the idea behind this deck. Great job with the concept of using Ancestor's Call more than just to pull out Maly for the OTK. I've made some minor tweaks so far, subbing Hallazeal and a Lava Burst for Emperor and Devolve.
Lava Burst even as a one of may be overkill since I'm noticing that you don't often need a big Maly turn to win. However, adding Emperor should make lethal-sized combos come online sooner so you want to continue to emphasize that game plan.
Although it's kind of counterintuitive, Hallazeal is often just too slow vs. aggro. I think the meta needs to be a lot more midrange to warrant his inclusion. The other problem is he's pretty a bad pull from Y'Shaarj and even worse to land a "tempo" Ancestor's Call on. In it's place, devolve is pretty money vs. a wide spectrum of decks especially early on vs. Pirates. I would even try to slot a 2nd Devolve in, perhaps instead of one Feral Spirit.
I agree with the choice of not running Barnes in this deck. I am often winning from big ass minions coming out on turn 3/4 and Barnes wouldn't mesh with this game plan. I think for Barnes to be really worth it in control Shaman, you want to run some Ancestral Spirits or Earth Shocks which is not something that this deck is built around.
Most Pirate warriors just ignore your board and go face which makes it pretty easy to build up enough tokens for a Savage Roar lethal before they can finish you.
Also, if you want to shit on Pirate Warriors, just farm them with Jade Aggro Shaman.
If you think Stonetusk Boar is a replacement for Patches you're missing the whole point of this card.
If you don't have patches, replace the entire pirate package in this deck. I'm honestly not sure it's even all that good against non-weapon decks. Recommendations would include other sticky minions (Raptors) or egg activators (abusive or even lance carrier).
With only 6 overload cards and no Feral Spirits, I think it's correct to ditch at least one of the Troggs for Thalnos, which will do just as well in this list as it does in standard Midrange. And maybe the other one for Brann, a tech card like Harrison, or just something OP. Losing t1 plays hurts but it's not like those Troggs are going to do much more than trade with a few tokens or an x/2 after lightning bolt.
2
Dies to removal is an argument that can be used against any card. Yes, this is a pile of stats, but if you've exhausted your opponent's removal then it could be a game-winning pile of stats.
1
Those are actually the heads of murloc #7.
2
Loving the idea behind this deck. Great job with the concept of using Ancestor's Call more than just to pull out Maly for the OTK. I've made some minor tweaks so far, subbing Hallazeal and a Lava Burst for Emperor and Devolve.
Lava Burst even as a one of may be overkill since I'm noticing that you don't often need a big Maly turn to win. However, adding Emperor should make lethal-sized combos come online sooner so you want to continue to emphasize that game plan.
Although it's kind of counterintuitive, Hallazeal is often just too slow vs. aggro. I think the meta needs to be a lot more midrange to warrant his inclusion. The other problem is he's pretty a bad pull from Y'Shaarj and even worse to land a "tempo" Ancestor's Call on. In it's place, devolve is pretty money vs. a wide spectrum of decks especially early on vs. Pirates. I would even try to slot a 2nd Devolve in, perhaps instead of one Feral Spirit.
I agree with the choice of not running Barnes in this deck. I am often winning from big ass minions coming out on turn 3/4 and Barnes wouldn't mesh with this game plan. I think for Barnes to be really worth it in control Shaman, you want to run some Ancestral Spirits or Earth Shocks which is not something that this deck is built around.
3
So you're really bad at this game?
3
Most Pirate warriors just ignore your board and go face which makes it pretty easy to build up enough tokens for a Savage Roar lethal before they can finish you.
Also, if you want to shit on Pirate Warriors, just farm them with Jade Aggro Shaman.
5
If you think Stonetusk Boar is a replacement for Patches you're missing the whole point of this card.
If you don't have patches, replace the entire pirate package in this deck. I'm honestly not sure it's even all that good against non-weapon decks. Recommendations would include other sticky minions (Raptors) or egg activators (abusive or even lance carrier).
4
Azure Drakes haven't been used in Freeze mage in ages.
2
Well said sir, well said!
3
Total troll deck. No one runs Tuskarr in regular MRS any more and Al'Akir without Rockbiter? Yea, okay guy.
3
With only 6 overload cards and no Feral Spirits, I think it's correct to ditch at least one of the Troggs for Thalnos, which will do just as well in this list as it does in standard Midrange. And maybe the other one for Brann, a tech card like Harrison, or just something OP. Losing t1 plays hurts but it's not like those Troggs are going to do much more than trade with a few tokens or an x/2 after lightning bolt.