• 0

    posted a message on A Weird Solution for Baku and Genn

    If your hero power costs 2 in an all even deck, you'd ALWAYS float mana on odd numbered turns.  No good.

    Posted in: Card Discussion
  • 0

    posted a message on Hots

    I do not own a PC.  I only play HS on mobile.  My wife and friends are excited about Diablo Immortal.

    More platforms available more better.

    Posted in: Other Games
  • 0

    posted a message on Brode working on a Marvel CCG Maybe????

    I'm actually disappointed they are not inventing original content and instead licensing existing IP.

    edit:  I counted like 4 people that were formally on the Blizzard HS team.  Brode doing some headhunting.

    Posted in: Other Games
  • 0

    posted a message on Artifact

    Wow there's some niche no-name games on that list, as well as stuff over 10 years old.

    Posted in: Other Games
  • 0

    posted a message on Ysera vs Lich King

    I've managed to ignore Ysera for two turns and still pull out a win.

    If the king is ignored for two turns you best believe you've lost.

    Posted in: Card Discussion
  • 2

    posted a message on Small indie BUGS!
    Quote from Synthetikmisery >>

    How is that a bug?? Working as intended. To put this simply for your own benefit; It's is like when a rogue has kingsbane with healing - it can attack a minion that puts the hero at negative health but then applies the heal which keeps it alive cause the healing negated the damage taken that if weren't there would have lost that rogue the game. Takes into account all of the variables for the play not just the initial hit.

    Working as intended and not a bug in any way. Pretty basic stuff here.

     

     Watch the replay.  Certainly a bug.

    The Tiny Knight is the only minion at 1 health during the defile.  In fact, it was the only minion under 3 health.  the wave of Defile "kills" the Knight.  At the same time, the Howlfiend discards a card and the Knight gains 1 health.  Even though it survives, Defile considers it a kill and it triggers another wave of Defile.  This cycle repeats indefinitely, with the Knight alternating between 0 and 1 health, until either the Howlfiend dies or there are no cards left to discard.

    So the bug can be simplified as such:  Why does a Tiny Knight of Evil at 1 health trigger additional Defile waves when it does not in fact die?

    Posted in: Card Discussion
  • 0

    posted a message on Small indie BUGS!

    That is a really bizarre bug!  Thanks for sharing that.  

    Posted in: Card Discussion
  • 3

    posted a message on Why I left Hearthstone for Faeria
    Quote from Billie_Lurk >>

    You ran far away but not far enough. Artifact is coming and it's going to blow everything out of the water.

     How are you enjoying Artifact?

    Posted in: Other Games
  • 0

    posted a message on Beyond Legendary? Anyone seen this?
    Quote from devcrom3 >>
    Quote from Jajoe >>

    Blizzard is lazy. There is so much unused Potential in this Game. You could basically do awesome Card Designs like that one in the opening Post because in the digital World, there are no boundaries. But they now, just Cards with cheap animations will generate same amount of income with lesser work.

     I am eagerly awaiting your card game with superior graphics, card design, 3d modelling, and advanced shaders.

     That also performs well on older machines, phones, and tablets across multiple operating systems!

    edir: Mods Im so sorry.  I didnt realize this was an old post.  Im reporting myself for necro please delete

    Posted in: General Discussion
  • 0

    posted a message on Can a Tier 4 Wild deck defeat any standard deck easily?

    Tier 1 standard decks are about on par with Tier 2 wild decks.

    Why isn't wild tiers 2 thru 4 simply comprised of dozens of tier 1 standard decks of the past, you ask?  Because they're boring AF and wild is a great place to try fun yet unreliable shit.

    Posted in: General Discussion
  • 0

    posted a message on Anyone buying packs for xmas

    My wife and I bought a few hundred bucks worth of packs two years ago and again last year.

    This year no packs.  We just don't have the same fervor for Hearthstone we used to.

    Posted in: General Discussion
  • 0

    posted a message on Hearthstone mechanics don't make any sense

    Once you learn it, it's both predictable and stupid.

    Posted in: General Discussion
  • 0

    posted a message on Best summon from Astromancer?
    Quote from TheUnhacker >>
    Quote from Pullaa >>

     

    Quote from MexRNG >>
    Quote from TheUnhacker >>

    10 is better than 8, but unfortunately not possible with Astromancer

     Is it ? how about the stargazer on the field if astromancer is your 10th card ? Does it trigger before or after

     Triggers before, my best is tyrantys btw

     Are you sure Stargazer Luna triggers first? I haven't tried it, but usually the battlecry triggers first since the text says after you play the right-most card, compared to whenever you play the right-most card. 

    Bliz sometimes puts after when it's whenever or whenever when it's after.  An easy test would be to play Luna then Mossy Horror.  If it draws a card then the true mechanic is whenever.

    Posted in: Card Discussion
  • 0

    posted a message on Fun Priest interaction with Lynessa

    Good find.  However, you'll find your Lynessas are a whole lot weaker without divine shield, +6/+10, and taunt.

    Thoughtsteal a Spikeridged Steed and you're all set.

    Posted in: General Discussion
  • 0

    posted a message on Rate this card effect: (Start of Game: Draw an extra card.)
    Quote from FilsonTheRat >>

    Even 10 mana 1/1 with "Start of Game: Draw an extra card" will be played.

     This is 100% true, because until you draw that 1/1 naturally, you're ahead of the game.  Even if you get it in your starting hand you are no worse off than not including it at all, and it is even a good discard or demonic project target.  The only downside is that you'd fatigue 1 turn early.

    Due to this interaction, the downside would have to be 1) huge and 2) nigh unavoidable.  Example that could be viable after testing and tweaking:

    8 mana spell- Start of Game: Draw a card.  While this is in your hand, take 4 damage at the end of your turn.

    Posted in: Card Discussion
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