Gnomish Spy: An decently stated minion which can help give you an idea of what type of deck your opponent is playing.
Risk Assessment: Allows you to cycle a card whilst giving you more information about your opponents deck.
Orgrimmar General: A slightly below average midgame taunt that helps you determine what late game finisher your opponent is using, If you already know what it is (e.g. C'Thun doesn't really make his presence a secret) it also lets you know if your opponent has drawn their finisher or not.
In general the keyword is designed to A) help you work out what deck you're up against and B) In situations where you know your opponents deck list (like tournaments) it also tells you information about whats NOT in their hand, narrowing down what counter-plays they might try and make and letting you be more confident in your decisions.
EDIT: Adjusted the card size so all three fit on one row (instead of 2)
I tried to create a card that plays the the Priest classes current strengths and embodies what it means to play Priest, I think I did a pretty good job.
The adventure takes place in the nerubian capital, Azjol-Nerub, and Anub'arak has returned yet again (he said he'd be back). Kilix the Unraveler enlists the help of the adventurer to slay the traitor king for the 4th and (maybe) final time and return the city to the control of the (living) nerubians. The adventurer spends the first 2-3 wings (not sure how many yet) battling the undead nerubian elite to get to Anub'arak. Throughout these wings Anub'arak laments about how the kingdom is rightfully his, undead or not, and how Kilix is not worthy of the title of King. Kilix joins the player in battle, but is gravely wounded by Anub'arak. Upon his defeat Anub'arak has one last message for the adventurer.
After uttering these last words, faceless ones burst into the kings chambers and attack the adventurer! The last few wings consist of the adventurer fighting faceless ones and co. before finally reaching their old god master, the big bad boss, The Forgotten One. An old god rumoured to have been undiscovered by the titans, she lay dormant while her brothers were imprisoned, biding her time. And now, she has begun to sow the seeds of corruption.
Ai'thar uses mostly faceless minions (like Faceless Manipulator), along with cards that can copy the adventurer's cards (like Mind Vision etc.), effectively trying to turn the adventurers cards against them. Her hero power is a passive and 'random minion' includes the adventurers own minions (so your minions might attack each other). During the fight she will also resurrect previous boss encounters as minions in a variety of ways, including secrets, spells and regular summoning.
The Cards
First up, Priest! This new card functions in a similar way to Shadow Madness except it triggers on your opponents turn like Beneath the Grounds and you can attack with the minion you stole on your turn. However if the opponent draws it and they have no minions on the board then the card has no effect.
A decent utility card can can copy friendly or enemy effects, it can copy battlecries however they will not be triggered. Because it has such a powerful effect it has poor health and attack for it's cost. Similar to Faceless Manipulator it does not copy 2 effects from interactions with Brann Bronzebeard.
"It's like Master of Disguise but good!", well maybe. It can protect 2 other minions from being targeted however stuff like Rag's effect still breaks stealth and it can leave you open to being attacked in the face if you don't have other non-stealthed minions, but it can also set up lethal pretty well since it also has stealth.
So In conclusion the card theme is along the lines of copying, stealing & randomly summoning cards; and trying to have some more interesting and (hopefully) fun ways of using and interacting with the stealth mechanic.
Edit: fixed some [card] tags and clarified some interactions
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Gnomish Spy: An decently stated minion which can help give you an idea of what type of deck your opponent is playing.
Risk Assessment: Allows you to cycle a card whilst giving you more information about your opponents deck.
Orgrimmar General: A slightly below average midgame taunt that helps you determine what late game finisher your opponent is using, If you already know what it is (e.g. C'Thun doesn't really make his presence a secret) it also lets you know if your opponent has drawn their finisher or not.
In general the keyword is designed to A) help you work out what deck you're up against and B) In situations where you know your opponents deck list (like tournaments) it also tells you information about whats NOT in their hand, narrowing down what counter-plays they might try and make and letting you be more confident in your decisions.
EDIT: Adjusted the card size so all three fit on one row (instead of 2)
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Balance Update:
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Update, added a boatload of new cards!
(It's probably about time I start completing this collection eh?)
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I tried to create a card that plays the the Priest classes current strengths and embodies what it means to play Priest, I think I did a pretty good job.
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The Big Bad Boss?
The adventure takes place in the nerubian capital, Azjol-Nerub, and Anub'arak has returned yet again (he said he'd be back).
Kilix the Unraveler enlists the help of the adventurer to slay the traitor king for the 4th and (maybe) final time and return the city to the control of the (living) nerubians. The adventurer spends the first 2-3 wings (not sure how many yet) battling the undead nerubian elite to get to Anub'arak. Throughout these wings Anub'arak laments about how the kingdom is rightfully his, undead or not, and how Kilix is not worthy of the title of King. Kilix joins the player in battle, but is gravely wounded by Anub'arak. Upon his defeat Anub'arak has one last message for the adventurer.
After uttering these last words, faceless ones burst into the kings chambers and attack the adventurer! The last few wings consist of the adventurer fighting faceless ones and co. before finally reaching their old god master, the big bad boss, The Forgotten One. An old god rumoured to have been undiscovered by the titans, she lay dormant while her brothers were imprisoned, biding her time. And now, she has begun to sow the seeds of corruption.
Ai'thar uses mostly faceless minions (like Faceless Manipulator), along with cards that can copy the adventurer's cards (like Mind Vision etc.), effectively trying to turn the adventurers cards against them. Her hero power is a passive and 'random minion' includes the adventurers own minions (so your minions might attack each other). During the fight she will also resurrect previous boss encounters as minions in a variety of ways, including secrets, spells and regular summoning.
The Cards
First up, Priest! This new card functions in a similar way to Shadow Madness except it triggers on your opponents turn like Beneath the Grounds and you can attack with the minion you stole on your turn. However if the opponent draws it and they have no minions on the board then the card has no effect.
A decent utility card can can copy friendly or enemy effects, it can copy battlecries however they will not be triggered. Because it has such a powerful effect it has poor health and attack for it's cost. Similar to Faceless Manipulator it does not copy 2 effects from interactions with Brann Bronzebeard.
"It's like Master of Disguise but good!", well maybe. It can protect 2 other minions from being targeted however stuff like Rag's effect still breaks stealth and it can leave you open to being attacked in the face if you don't have other non-stealthed minions, but it can also set up lethal pretty well since it also has stealth.
So In conclusion the card theme is along the lines of copying, stealing & randomly summoning cards; and trying to have some more interesting and (hopefully) fun ways of using and interacting with the stealth mechanic.
Edit: fixed some [card] tags and clarified some interactions
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All Warrior Cards and Rogue Cards are done! Check them out and as always any feedback is much appreciated.
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A bunch of new cards have been added, as always I hope you enjoy and post feedback (it's always appreciated).
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Thanks!
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All Shaman cards and Warlock cards are done! Check them out ! (and the other cards if you want).
As always feedback is greatly appreciated, I hope you enjoy!