This is pretty smart, never thought about the application of witching hour like the resurrect effects priests have, but I’m truly sorry to say it won’t work as well as you think bc there are only 2 Rez affects in the deck, while priest has a lot more. However on the flip side, maybe it will work bc Oondasta pulls out other beasts and that might work. Maybe also put in Yshraj to pull out the big beasts as well.
### Mechathun Rogue # Class: Rogue # Format: Standard # Year of the Raven # # 2x (0) Backstab # 2x (0) Preparation # 2x (1) Cold Blood # 2x (1) Fire Fly # 2x (2) Eviscerate # 1x (2) Galvanizer # 2x (2) Sap # 1x (2) Wild Pyromancer # 1x (3) Hench-Clan Thug # 2x (3) SI:7 Agent # 2x (4) Elven Minstrel # 2x (4) Fal'dorei Strider # 1x (4) Walk the Plank # 1x (4) WANTED! # 1x (5) Leeroy Jenkins # 2x (5) Vilespine Slayer # 1x (5) Zilliax # 2x (6) Gadgetzan Auctioneer # 1x (10) Mecha'thun # AAECAaIHCK8E9gem7wKJ9ALx+wLX/gKggAPOjAMLtAGMAs0DiAekB90IhgmBwgLrwgLc0QLb4wIA # # To use this deck, copy it to your clipboard and create a new deck in Hearthstone
i play this mechathun rogue as an attempt to play a normal miracle rogue to beat combo and midrange but against control use the mechathun package. Against Aggro, I use the pyromancers to survive till I can burst them with miracle+Leeroy.
I play a mechathun rogue with a miracle and pirate package(shadow blades Southsea deckhands, that 4-cost 3/3 that costs the attack of your weapon less, with auctioneers and faldorei striders. The idea is to try to win with the super aggressive deck of 26 cards against a combo and hold even against an Aggro and against control, you use four cards in your deck to win. The draw is double pirate and weapon draw card( sorry I can’t remember any names) double minstrel, one sprint and 2 auctioneers.
I think he’s used because of the combination of his effects: deal 3 damage to a minion and heal 3 to your hero, summon a 3/2 with taunt and life steal. The value on the damage and healing is about 2.5 and the value on the minion is 3 ish but the combined effect is strong enough to give it about 6.5 mana worth of value making it a powerful card.
What usually happens in the combo is saving 2 ish mana and playing sun fury protector onto the molten giants if their board is threatening enough. Also, zihi is a good card to put in the deck, and obviously rag as well, but zihi is much more versatile and slows them down whereas when you play rag you spend a while turn and if you are behind on the board by more than a bit they can just play aggressive and win.
Sorry, how will drakarri trickster give you a double rag blast? As for the deck, try pyromaniac, it’s really powerful in the early game, and gives you card advantage in tempo matchups.
1. The wild bundle is still accessible if you access it via the battle.net online shop
2. I was once in the same position, I started playing around the beginning of KOFT and a lot of the cards were far too expensive for me to afford so I ended up playing decks that were expensive at the end but the core was cheap(i.e. tempo rogue, which has cobalt scalebane, bonemare, etc. ) and I ended up crafting a lot of cards that fit into that deck like keleseth, vancleef, patches, sonya. so try to do this
3. When you're crafting cards, make them fit into not only the deck you play, but other decks. When I crafted sonya, I thought about maybe playing the quest later, and I did(this was before the second nerf)
4. After this, just go int he direction RNG takes you, the legends you pull should be the general archetypes you go for
5. Finally, try to craft "packages" for each class that fit into various archetypes. When I was a rogue main, I crafted some random paladin cards because patches made it possile to have a cheap aggro deck with any class. Then I made aggro druid, burn mage, spiteful priest, and other decks. Just try to branch out into all of the classes.
I can play standard odd rogue without it with high winrate. Craft something like leeroy, Edwin, or Thalnos for miracle, or Zilliax Genn or Baku for everything
Some parts are true. I loved playing mech hunter and Paladin but the giggles nerf killed the already low win rate deck. Good cards that are in fun decks are inadvertently killed because of one broken interaction and this should have some other solution.
1
This is pretty smart, never thought about the application of witching hour like the resurrect effects priests have, but I’m truly sorry to say it won’t work as well as you think bc there are only 2 Rez affects in the deck, while priest has a lot more. However on the flip side, maybe it will work bc Oondasta pulls out other beasts and that might work. Maybe also put in Yshraj to pull out the big beasts as well.
0
This is a good idea, adds some snipe-like cards to the game, opens up new card space. Also doesn’t seem too broken either so good job.
0
### Mechathun Rogue
# Class: Rogue
# Format: Standard
# Year of the Raven
#
# 2x (0) Backstab
# 2x (0) Preparation
# 2x (1) Cold Blood
# 2x (1) Fire Fly
# 2x (2) Eviscerate
# 1x (2) Galvanizer
# 2x (2) Sap
# 1x (2) Wild Pyromancer
# 1x (3) Hench-Clan Thug
# 2x (3) SI:7 Agent
# 2x (4) Elven Minstrel
# 2x (4) Fal'dorei Strider
# 1x (4) Walk the Plank
# 1x (4) WANTED!
# 1x (5) Leeroy Jenkins
# 2x (5) Vilespine Slayer
# 1x (5) Zilliax
# 2x (6) Gadgetzan Auctioneer
# 1x (10) Mecha'thun
#
AAECAaIHCK8E9gem7wKJ9ALx+wLX/gKggAPOjAMLtAGMAs0DiAekB90IhgmBwgLrwgLc0QLb4wIA
#
# To use this deck, copy it to your clipboard and create a new deck in Hearthstone
i play this mechathun rogue as an attempt to play a normal miracle rogue to beat combo and midrange but against control use the mechathun package. Against Aggro, I use the pyromancers to survive till I can burst them with miracle+Leeroy.
0
I play a mechathun rogue with a miracle and pirate package(shadow blades Southsea deckhands, that 4-cost 3/3 that costs the attack of your weapon less, with auctioneers and faldorei striders. The idea is to try to win with the super aggressive deck of 26 cards against a combo and hold even against an Aggro and against control, you use four cards in your deck to win. The draw is double pirate and weapon draw card( sorry I can’t remember any names) double minstrel, one sprint and 2 auctioneers.
1
I think he’s used because of the combination of his effects: deal 3 damage to a minion and heal 3 to your hero, summon a 3/2 with taunt and life steal. The value on the damage and healing is about 2.5 and the value on the minion is 3 ish but the combined effect is strong enough to give it about 6.5 mana worth of value making it a powerful card.
1
What usually happens in the combo is saving 2 ish mana and playing sun fury protector onto the molten giants if their board is threatening enough. Also, zihi is a good card to put in the deck, and obviously rag as well, but zihi is much more versatile and slows them down whereas when you play rag you spend a while turn and if you are behind on the board by more than a bit they can just play aggressive and win.
0
Sorry, how will drakarri trickster give you a double rag blast? As for the deck, try pyromaniac, it’s really powerful in the early game, and gives you card advantage in tempo matchups.
4
1. The wild bundle is still accessible if you access it via the battle.net online shop
2. I was once in the same position, I started playing around the beginning of KOFT and a lot of the cards were far too expensive for me to afford so I ended up playing decks that were expensive at the end but the core was cheap(i.e. tempo rogue, which has cobalt scalebane, bonemare, etc. ) and I ended up crafting a lot of cards that fit into that deck like keleseth, vancleef, patches, sonya. so try to do this
3. When you're crafting cards, make them fit into not only the deck you play, but other decks. When I crafted sonya, I thought about maybe playing the quest later, and I did(this was before the second nerf)
4. After this, just go int he direction RNG takes you, the legends you pull should be the general archetypes you go for
5. Finally, try to craft "packages" for each class that fit into various archetypes. When I was a rogue main, I crafted some random paladin cards because patches made it possile to have a cheap aggro deck with any class. Then I made aggro druid, burn mage, spiteful priest, and other decks. Just try to branch out into all of the classes.
0
I play hunter, mage, Paladin, rogue, and shaman with a golden rogue
0
I’m pretty sure that it wont work, all rng elements exclude quests I believe
1
That’s really cool man. I’m happy that you got a good pack
0
Darius
0
It is a really strong card in most control builds of any shaman, aside from that, it’s ok in the Aggro token shaman.
1
I can play standard odd rogue without it with high winrate. Craft something like leeroy, Edwin, or Thalnos for miracle, or Zilliax Genn or Baku for everything
0
Some parts are true. I loved playing mech hunter and Paladin but the giggles nerf killed the already low win rate deck. Good cards that are in fun decks are inadvertently killed because of one broken interaction and this should have some other solution.