• 3

    posted a message on Open the Waygate

    I think it's a little crazy to think that you will ever have the time to both generate and cast 6 random spells in 6 turns. Hypothetically it's possible, but drawing in hearthstone rarely happens so perfectly. That's even conceding you drew every part of the combo on curve, and most of the spells you drew not only have valid targets, but cost three or less. This seems like a "revamped" freeze mage type deal. You are right on the infinite combo though, I believe that will be what it's used for.

    Posted in: Open the Waygate
  • 1

    posted a message on Lakkari Sacrifice

    I REALLY love this card. There's only one thing that scares me: how many games do you win as zoo when you don't have a one drop? Like, if you play this card on turn one, you aren't playing a one drop or coining a two drop, and that's crucial lost tempo. If you wait to play this card later, like playing it on turn three with a two drop, you might risk discarding it or losing tempo by not playing a three drop. Even then, all that is predicated on you drawing it within your first few turns, and even with a hard mulligan that is a 50/50. It doesn't take a genius to tell this card is dead in the water as far as top decks go. As much as I want this card to be good, it seems like the stars must align a little too perfectly for this card to work well, and even when it does, it isn't a guaranteed victory. 

    Posted in: Lakkari Sacrifice
  • 11

    posted a message on Twilight Summoner
    Quote from SanityBox >>

    Have fun in Wild Mode with your Hobgoblin

     Says the guy with a Piloted Shredder portrait :P
    Posted in: Twilight Summoner
  • 3

    posted a message on Twilight Summoner
    Quote from krmko >>

    Wow, everyone mentions Earth Shock and Shadow Priest like the ladder is full of shamans and priests.

     This is true, but we don't really know what the ladder will be full of when the the new expansion goes live. All the Shaman cards so far are REALLY good, so I dunno.
    Posted in: Twilight Summoner
  • 3

    posted a message on Scaled Nightmare
    Quote from FromBeyooond >>

    I disagree. I don't think strength should be any factor in deciding whether a card should be legndary or not. That can only lead to the game becoming pay-to-win. Cards should be good because they are good and everybody should have equal amount of resources. the only thing rarity should impact is how much of a gimmick a given card is. The fact that the 7+ slots are almost entirely dominated by epic and legendary cards is a very bad thing and is actually a major contributing factor in the prelevance of aggro decks.

    Yes high mana drops should be scary, they should be a win conditions in on themselves, they should require an answer and they should in some respects be as risky to play as they are to face, but no, they shouldn't necessarily be legendary.

    The problem isn't that you can play aggro decks like face Shaman or Zoo without legendaries. The problem is that I don't want to. I want to play control. I want to play big drops. I want to play big scary things that are impressive, but no I do NOT want to pay for that in a free to play game.

     
    Alright. Here are ALL the issues I have with this.
     
    1) The only decks I know of that consistently run +7 legendaries are like . . . Naga Druid, Renolock and Control Warrior. Some others might be in the running, but even most control decks don't bust 7 out unless they're using more than they need to.
     
    2) You have this faulty assumption that you NEED to have a lot of legendaries to win games as control. For instance Malyrogue, it's a good control/combo deck, and one of my friends mains rogue, so I play against it quite a bit. It has three legendaries, two of which are Classic and can be used FOREVER and all of which are neutral and can be used in ANY DECK.
     
    3) I'm a F2P guy who plays Control Warrior. Yeah. Ysera, Grommash Hellscream, Ragnaros the Firelord, Baron Geddon, Alexstrasza, Sylvanas Windrunner, and Cairne Bloodhoof are all in my deck. I am F 2 P . As you can see, all those cards are Classic and all besides Gromm are neutral. As long as you are focused and don't enchant frivolously, you can have my deck in 8 months. I've been playing this game since PRE-RELEASE. There is no sense of accomplishment out of me buying packs. There is one out of me playing and completing quests and getting gold, and doing well, and seeing my progress, and slowly watching replacement cards like Sunwalker go away, and turn into a deck I've honed and crafted MYSELF. In every sense.
     
    4) You brought up League of Legends as a game that does the F2P thing better than Hearthstone in a later comment, so I'll use it as an example. There are a few F2P character in LoL, but most you have to get using IN GAME CURRENCY. Sound familiar? And if you don't want to wait until you have enough, then you can buy them using REAL MONEY. This really does sound familiar. And there are masteries and such that more time (or monetarily) invested players will have that you won't, thus GIVING THEM A SLIGHT EDGE. Dude. It's exactly like Hearthstone. 
     
    5) Blizzard is a company. You can expect a company to make something that makes it likely to make money. Yes they're using a model that is based off of human impatience to entice you to make purchases, similar to how many other time-based systems work. In an ideal world it would work like Dota 2, where everyone is on a level playing field from the start and everything is based on your skill as a player. I get that. Things like Dota 2 though, because of a variety of factors like being based off a mod and such, weren't monetized instantly and are pretty rare cases. This game is good enough that it doesn't matter though! Look at it this way. If you are playing League, and you're having fun every game you're grinding to get that new character, then is it really a grind? I've always had fun with Hearthstone, no matter if I had 150 cards, or 600 cards in my set. 
     
    6) You saying that Blizzard game development skills are that of an "idiot" is rather upsetting. Obviously you like the game that they developed enough to not only play it, but to COMPLAIN about it because you think that the core of the game is good enough that you won't give up on it entirely. If you like it even that much, then they did a decent job.
     
    So in short, if your going to blame anything, just say you don't like playing Hearthstone. That's what it boils down to. Or maybe you do like it, enough to keep playing and overlook the fact that it may take a bit for you to craft your dream deck. But saying that you need to pay to get in the door, is just silly. I haven't payed a dime, and I've reached legend. Don't make what you think the game should be, dictate how you view the game for what it really is.
    Posted in: Scaled Nightmare
  • 1

    posted a message on Master of Evolution

    That is the question indeed.

    Posted in: Master of Evolution
  • 3

    posted a message on Possessed Villager
    Quote from hagoun >>

    beast warlock confirmed...

     The fact that people took this seriously makes me question humanity.
    Posted in: Possessed Villager
  • 3

    posted a message on Mire Keeper

    He is speaking on the one from Adventure/Tavern Brawls mode.

    I am also curious on the effects, if any, that the slime has.

    Posted in: Mire Keeper
  • 4

    posted a message on Blood of The Ancient One

    I've seen a few Aviana/Naga Sea Witch lists that I imagine this could be just another threat in. Alternatively, priest Resurrect shenanigans :3

    Posted in: Blood of The Ancient One
  • 2

    posted a message on Call of the Wild

    This is most certainly my favorite card in the set. I've always wanted a value based Beast Hunter, and here I have been blessed with something that, as Kripp would say, seems preeeeeeeeeeeeeeeeeetty good.

    Posted in: Call of the Wild
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