• 0

    posted a message on New Warlock Legendary Card - Clutchmother Zavas

    ... blizzard... forcing the cancer

    Posted in: Card Discussion
  • 0

    posted a message on New Card - Servant of Kalimos
    Quote from Hearthsam >>

    This is the kinda card we've needed to keep the elemental curving going on and fufilling the elemental played mechanic. I wonder if you can cross-class discover, aka grabbing kalimos as a mage.

    I don't think so, considering cards like netherspite historian doesn't cross classes.
    Posted in: Card Discussion
  • 2

    posted a message on New Card - Blazecaller

    ... WOW ... Maybe not meta defining but... this card is incredible....

    Posted in: Card Discussion
  • 1

    posted a message on New Card - Gentle Megasaur

    Why is the art so damn blurry?

    Posted in: Card Discussion
  • 0

    posted a message on New Druid Card - Evolving Spores
    Quote from takeagabu >>

    This + living mana. New druid turn 9 combo.

     You need minions to stick on the board before, so 1 minion on turn 10. Thats a really unreliable combo.
    Posted in: Card Discussion
  • 0

    posted a message on New Hunter Card - Raptor Hatchling
    Quote from FortyDust >>
    Quote from Ishaprotects >>

    The guys who voted for meta-defining and very good probably do not understand it's shuffled into the deck, not added to your hand. This card is tier 3 at best. 

     You need to understand that Tol'vir Warden isn't worried about that.
     on turn 6, probably wont make a big deal, besides you want to play highmane, so this comes out like t7.
    Posted in: Card Discussion
  • 2

    posted a message on New Hunter Card - Raptor Hatchling

    I think this card is only relevant when running the quest, and is really terrible otherwise, except maybe as a 1-drop in a fatigue control hunter which needs cards. The problem is the stat distribution; having 1 health 1 drop is generally terrible. The effect is also mediocre, considering the fact that it is highly unlikely a 1-mana 4/3 is going to be relevant when you draw it. This of course is solved with the new card which draws two 1-drops. People are overhyping this but IMO the real card to be concerned about is the quest. Just the fact that this card costs 1 mana and the token as well may be enough to push it into constructed. Without the quest it's dubious whether or not any hunter would run this over the other options.

    tl;dr : Seemingly ok/not broken card, may see lots of play if quest is good.

    Posted in: Card Discussion
  • 0

    posted a message on New Hunter Quest Card - The Marsh Queen
    Quote from Gosphor >>

    Quest is for aggro, reward is for fatigue WTF

    But this will still be played in aggro for 5 mana 8/8

    Edit: Wow raptors are insane.

    I think you realized this already but just in case raptors cycle so fatigue isn't affected unless you dont play them.
    Posted in: Card Discussion
  • 0

    posted a message on New Card - Gluttonous Ooze

    This card is absolutely meta-defining. It almost single-handedly counters a tier-1 deck from this season, pirate warrior. 

    Posted in: Card Discussion
  • 2

    posted a message on Cards you are Glad are rotating

    Reno jackson is a superhero. But I think it limits the design space too much; everyone believes that in order to play control you need to run this card. 

    Posted in: Standard Format
  • 0

    posted a message on New Hunter Legendary Card - Swamp King Dred

    Entomb is rotating out. 

    Posted in: Card Discussion
  • 0

    posted a message on At that special time again - which legendary to craft?

    did you see alexstraza on that list dude?

    Posted in: Card Discussion
  • 3

    posted a message on Our Card Design Competition Returns - Season 5: We're The Millers

    nat pagle dark fisher

    Posted in: News
  • 0

    posted a message on Here's an idea for a brawl: Stacked Deck tavern brawl

    Oh for that deck ^ theres a ton of counters, i was unable to build around counterspell and spellbender, so being unable to clear your board is really big. Astral druid into leeroy jenkings on their side spawning 2 1/1 on your side is also ruinous. mayor noggenfogger. astral druid into yoggsaron into 3 pyroblast face :D The problem is the deck is so intricate any extra cards here or extra minions means you're gonna get screwed.

    Posted in: Tavern Brawl
  • 1

    posted a message on Here's an idea for a brawl: Stacked Deck tavern brawl

    1 Innervate

    2 Innervate

    3 Astral Communion

    4 Novice Engineer (first 4 cards, turn 1 or carry over turn 2)

    5 Nourish

    6 Coldlight Oracle (at the end of turn 2, next 4 cards in hand)

    7 Wisp (for potion of polymorph)

    8 Aviana

    9 Kun

    10 Nourish (last card in hand, 5 mana remains)

    11 Brann Bronzebeard

    12 Coldlight Oracle

    13 Moonfire

    14 Youthful Brewmaster (Kun again)

    15 Gadgetzan Auctioneer

    16 Wrath

    17 Wrath

    18 Fight Promoter

    19 Naturalize

    20 Naturalize

    21 Mulch

    22 Youthful Brewmaster

    23 Mulch

    24 Malygos

    25 Faceless Manipulator

    26 Moonfire

    27 Eater of Secrets (for ice block)

    28 Living Roots

    29 Living Roots

    30 Leeroy Jenkins

     

    Turn 1 : Innervate out Astral turn 1

    Turn 2 : 4 cards in hand, 1-2 bodies on board

    Turn 3 : oh boy here we go

    Wisp - potion of polymorph from a lucky mage

    Aviana Kun - 10 mana, now 4-5 bodies on board

    Nourish - Last card in your hand right now, draw 3, 5 mana left, your hand now goes up to Moonfire

    Brann Coldlight - d 3 mana left, 6-7 bodies on board, your hand now goes up to second Wrath

    Moonfire - kill the wisp - 2 mana left, 5-6 bodies on board

    Panda Kun - 10 mana left, 6-7 bodies on board

    Wrath Coldlight - 8 mana left, 5-6 bodies on board, your hand now goes up to Fight Promoter

    Auctioneer - 7 mana left, 6-7 bodies on board

    Wrath Panda, 5 mana left, 5-6 bodies on board, your hand now goes up to second Naturalize

    Fight Promoter - 4 mana left, 6-7 bodies on board, your hand now goes up to Malygos

    (Board state is now (sometimes first novice engineer) Aviana Kun Brann Auctioneer Coldlight Promoter

    Naturalize Coldlight and Fight Promoter - 2 mana left, 4-5 bodies on board, your hand now goes up to Moonfire

    Brewmaster Kun - 10 mana left, 5-6 bodies on board

    Mulch Brewmaster - 8 mana left, your hand now goes up to EoS, 4-5 bodies on board

    Mulch Kun - 6 mana left, your hand now goes up to first Living Roots, 3-4 bodies on board

    Malygos - 5 mana left, 4-5 bodies on board

    Manipulator - 4 mana left, 5-6 bodies on board

    Eater of Secrets - 3 mana left, 6-7 bodies on board

    Moonfire face - 3 mana left, your hand now goes up to Living Roots 2

    Living Roots face - 2 mana left, your hand now goes up to Living Roots Boogeymonster

    Leeroy face - 1 mana left

    Living Roots face - 0 mana left, lethal (41 damage)

     

    Edit: This deck now keeps in mind how many minions you have on board as well as potion of polymorph.

    P.S. Wrote this at 2 AM, tried double checking the deck, may have a few... flaws... if so then please reply with math.

     

     

     

     

     

     

     

    Posted in: Tavern Brawl
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