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    posted a message on Pricing for New Hero Skins

    No real issue with it -- their game, their business plan, they can make what they want and charge what they want for it.  If anyone feels it's too much for what you get, don't buy it.  If sales aren't what they expect, they can re-evaluate pricing or availability.  Probably fair to say that alternate heroes are cheaper/quicker to produce than new heroes outright, what with the hero power and class cards not needing redesigned.

    I suppose I'd care more if it had an actual mechanical impact on the game, but being cosmetic...not so much.  People buy WoW mounts hand-over-fist for $25, that do the exact same thing as mounts they already have (and are paying a subscription to boot!).

    Posted in: General Discussion
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    posted a message on Thoughts on Sylvanas + Void Terror

    I don't do much with PO with the combo -- but I do see how it could be of value.  Pump up Sylvanas and eat her for a massive VT, or kill her off with it for a turn 7 MC without the secondary leftover minion.  Maybe I'll add one or two in, if just to speed up my tempo or reach better lethal conditions.

    Is Void Terror an awesome card that we'll see in all competitive decks?  No, probably not, but it does add some variety and fun.  Nothing like seeing your opponent freaking out looking for a solution, and sometimes, winning a mental game will win the whole thing if they start playing sloppy.

    Posted in: Warlock
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    posted a message on Thoughts on Sylvanas + Void Terror

    Any thoughts out there for a Sylvanas + Void Terror combo in a deck?  Not necessarily absorbing two minions with the Void Terror, just Sylvanas to trigger her deathrattle.

    I've been playing around with it, and a "somewhat controlled" mind control on Turn 9 is pretty nice from a Warlock -- seems to be very unexpected.  Stolen several giants and a Rag or two with it just playing around in casual mode.

    Worst case -- you steal a minion, Void Terror is silenced down to a 3/3, or BGH/SWD/etc
    Best Case -- you steal a minion, Void Terror goes unhandled with 8/8 stats.  Depending on what you stole, pain incoming next turn.

    A little gimmicky, sure, but committing 2 cards out of 30 to something that can really turn a game around, or solidify a win, seems to be reasonable.

    Posted in: Warlock
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    posted a message on Mage Freeze being nerfed

    The more I think about it, the more I'd like to see freeze be "a chance to freeze" on these abilities, add some risk-reward to them.  Maybe it hits and freezes your 8/8, but misses and doesn't freeze your 4/4, etc.  At least give the other player possibly *something* productive to do on their next turn.

    Posted in: General Discussion
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    posted a message on Mage Freeze being nerfed

    Quote from Travalisfox »

    Are you referring to me Danielsjt?  Or another person?  Because my solution could possibly solve the issue you just mentioned.  On your turn, as in right after they have frozen you.  Your minions have a 50% chance each to self unfreeze.  *thaw out*  They still completely unfreeze 100% of the time at the start of the opponents turn.

    Course also having a mechanic to cause targeted spells to target a certain character would be interesting too. 

    It was in reply to someone else on up above, complaining that this change would limit strategies, when in reality, the flexibility in strategy is already compromised by it being a "FOTM" and most people effectively just spamming freeze to win conditions.

    I'd also be in favor of an unthaw or resist mechanic for freeze, or maybe some mechanic to remove freeze.  Maybe a Warlock could Hellfire to remove freeze.  Eat damage, but free back up minions that are left standing, etc.  I'm sure other classes could have something similar to counter it.

    Posted in: General Discussion
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    posted a message on Mage Freeze being nerfed

    You're certainly entitled to your opinion, but the problem I've found is, most Mages were using one strategy -- delay with chained freezes -- then depending on how they finished their deck, Pyro/Fireball, Giants, etc -- most Mage decks were deviating ~5 cards out of 30.  There wasn't (and still really isn't) any reasonable way to combat freeze, short of dropping a silence on one of your own minions to try to make some kind of headway.  The cost was so low versus the effective immunity it gave the Mage for a whole turn.

    It's one thing if you have a nice combo that, if the stars align, is awesome and really packs a punch.  It's another thing entirely to be able to reach that specific win condition that often, with the other player losing the bulk of their turns.

    That said, I'd be a bigger fan of taunt minions having to be targeted first for direct damage spells.  That would allow taunt decks to counter pure spell decks, and increase the value of taunt.

    Posted in: General Discussion
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