I don't have Sylvannas nor Tirion. So, I use Justicar and Quartermaster. The deck got me a rank immediately with 3 wins in a row from rank 10 to 9. It's a very solid deck!
- dammitdaisy
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Dec 23, 2015billynup posted a message on Odemian : Number 2 EU Rafaam+Reno Paladin (credits to Lifecoach)Posted in: Odemian : Number 2 EU Rafaam+Reno Paladin (credits to Lifecoach)
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Conellossus posted a message on #Top5 OTK Murloc PaladinPosted in: #Top5 OTK Murloc PaladinFor all unaware, if you play Anyfin Can Happen, then all the murloc's summoned die to say Flamestrike, then when you play a second Anyfin Can Happen, it resummons the same murlocs AND the ones that died to Flamestrike last turn, making a strong reason to run two Anyfin Can Happen.
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ButtSeriously posted a message on Desert CamelPosted in: Desert CamelThis card is gonna f#ck up Sir Finley Mrrgglton so bad.
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baumsalot posted a message on The Card Backs of HearthstonePosted in: GuidesI propose that if you hit legend again (after the first time), you can pick a cardback from the whole collection.
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SeminoleWind posted a message on MalornePosted in: MalorneHere are the pros and cons of running Malorne in a mill druid deck.
Cons: He's expensive in a meta in which games usually end around the time that he would be dropped.
If not in your hand, he's a card in rotation in your deck, that can potentially be drawn before cards you need. Success against an aggro deck as a mill druid usually depends on three things, when you get your milling cards, when you get your board clears, when you get tree of life. Malorne is none of these, and you can potentially draw him 3 times while needing the stuff behind him.
He's a win condition for your opponent if faceless, thought stolen, or mind controlled without a silence.
Pros: He could be more expensive, and he gets great value against decks that don't silence or transform him.
He can potentially put a ton of strain on your opponent's removal if drawn consecutively or close together.
Having a constant threat that just won't go away suits the milling play-style.
I like this card in Mill. The thing is, you can always opt not to play it in priest match ups, and it is a 29/30 chance this card won't be thought stolen. Faceless Manipulator is fairly uncommon these days, most decks are tightly wound in terms of composition. Mill decks put so much into utility, two cold lights, two brews, two naturalizes, that often they lose out on raw stats of the creatures they bring to the table. Malorne's the stag in this sort of scenario, he brings potentially limitless stats to your deck, and is a durable, repeating threat in situations where the opponent can't deal with him permanently. I've enjoyed him in my deck for a little while.
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sethdasloth posted a message on MalornePosted in: MalorneMalorne is a good card, because it's stats are great and it's effect is great as well. Think of it as a Core Hound with +2 health, and it goes back into your deck. Sure, it's not a standout legendary, but it's not something people should treat it like trash. Also, this card is great against fatigue rogue. If it was a card that was common and had the stats by themselves, it would be on a lot of nerf lists.
Overall Card Grade: B
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Posted in: MalorneNot sure why Malorne is so unpopular. It's a simply better Core Hound - its stats are incredible. It's 2 stats more than Core Hound or War Golem. And its effect is great.
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Alper posted a message on Promo & Reward Cards GuidePosted in: General DiscussionThis going to be a small guide to show you how to obtain the Promo and Reward cards in Hearthstone.
PROMO CARDS:
- Gelbin Mekkatorque Obtainable with purchasing ANY amount in the Store during the closed & open beta test of Hearthstone
- Golden Elite Tauren Chieftain
It is a special card for attendees of the Blizzcon 2013 (including Virtual Ticket owner)
REWARD CARDS:- Old Murk-Eye (Unlocked after obtaining every Murloc card)Cost for Old Murk-Eye:
Murloc Tidehunter (Basic)
Bluegill Warrior (Basic)
Murloc Raider (Basic)
Grimscale Oracle (Basic)
Murloc Tidecaller 100 Arcane Dust
Coldlight Oracle 100 Arcane Dust
Coldlight Seer 100 Arcane Dust
Murloc Warleader 400 Arcane Dust
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700 Arcane Dust Total - Old Murk-Eye (Unlocked after obtaining every golden Murloc card)Cost for Golden Old Murk-Eye:
Murloc Tidehunter (Basic, Rogue LvL 53/54)
Bluegill Warrior (Basic, Paladin LvL 53/54)
Murloc Raider (Basic, Priest LvL 51/52)
Grimscale Oracle (Basic, Warlock LvL 53/54)
Murloc Tidecaller 800 Arcane Dust
Coldlight Oracle 800 Arcane Dust
Coldlight Seer 800 Arcane Dust
Murloc Warleader 1600 Arcane Dust
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4000 Arcane Dust Total - Captain's Parrot (Unlocked after obtaining every Pirate card)Cost for Captain's Parrot:
Southsea Deckhand 40 Arcane Dust
Bloodsail Raider 40 Arcane Dust
Dread Corsair 40 Arcane Dust
Bloodsail Corsair 100 Arcane Dust
Southsea Captain 400 Arcane Dust
Captain Greenskin 1600 Arcane Dust
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2220 Arcane Dust Total - Captain's Parrot (Unlocked after obtaining every golden Pirate card)Cost for Golden Captain's Parrot:
Southsea Deckhand 400 Arcane Dust
Bloodsail Raider 400 Arcane Dust
Dread Corsair 400 Arcane Dust
Bloodsail Corsair 800 Arcane Dust
Southsea Captain 1600 Arcane Dust
Captain Greenskin 3200 Arcane Dust
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6800 Arcane Dust Total
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