I'd really like an expansion that utilizes WoWs profession, basically having each class go with a profession (Enchanting - Mages, Leatherworking - Hunters, etc.) as one of the major themes. They can wrap it into another overall idea since professions alone could be a bit dull but it could add some cool ideas.
Was recently finishing up some heroic bosses while waiting for the meta to change and was wondering why new decks aren't made for old adventures. I get the amount of people playing them is near zero at this point but I can see it being fun to see how new cards interact with old boss mechanics or finding decks that are just beyond easy for what was originally a very hard boss (aka Chromaggus).
Has anyone tried tinkering around with this or am I just living in the past?
So far the main support for this card is Landscaping and FoN. The mulchmuncher isn't bad as a "giant" like card, but there doesn't seem to be enough treant generation yet.
All the spells that add a spell to your hand should cost more. Why would I run Flamestrike when I could add the other card and maybe use it to generate it earlier when I have free mana?
It should cost 4 or 5 so that you're paying for the added flexibility.
Seems like these should've been part of the final card dump and not a separate reveal. The mechanic isn't bad but the power isn't there to support the variability, except maybe on the spell damage one.
0
Battletag: JoeMajor#1824
Region: NA
Trade Only?: Yes, you go first!
0
Battletag: JoeMajor#1824
Region: NA
Trade Only?: Yes, you go first!
34
Still not good enough. If Blizzard wants forgiveness I need $10,000 in unmarked bills and a free tavern pass.
0
Feel like you can really game the fact that it's a set cost upgrade, not sure how good it will be but definitely an interesting card.
3
Good card, horrible name. Wish it was just Rigged Game
4
I'd really like an expansion that utilizes WoWs profession, basically having each class go with a profession (Enchanting - Mages, Leatherworking - Hunters, etc.) as one of the major themes. They can wrap it into another overall idea since professions alone could be a bit dull but it could add some cool ideas.
11
Ever consider they are setting up archetypes to be built upon?
0
Felt the same way but I don't think there are any named murlocs from TBC but could be misremembering that.
0
Was recently finishing up some heroic bosses while waiting for the meta to change and was wondering why new decks aren't made for old adventures. I get the amount of people playing them is near zero at this point but I can see it being fun to see how new cards interact with old boss mechanics or finding decks that are just beyond easy for what was originally a very hard boss (aka Chromaggus).
Has anyone tried tinkering around with this or am I just living in the past?
0
Got Dr. Boom and Zilliax and have been having a "blast" with mech warrior. This has been the most fun I've had since KotFT.
Just play around with some fun stuff and enjoy the wacky decks while the meta is still unkown.
0
Doomsayer+Doomsayer+Coin+Star Aligner = Profit
0
So far the main support for this card is Landscaping and FoN. The mulchmuncher isn't bad as a "giant" like card, but there doesn't seem to be enough treant generation yet.
0
All the spells that add a spell to your hand should cost more. Why would I run Flamestrike when I could add the other card and maybe use it to generate it earlier when I have free mana?
It should cost 4 or 5 so that you're paying for the added flexibility.
0
Seems like these should've been part of the final card dump and not a separate reveal. The mechanic isn't bad but the power isn't there to support the variability, except maybe on the spell damage one.
0
Playing him with Drakkari Summoner, Dragon Hatcher, and something like Hadronox or that 3/5 bear for a big/dragon druid could be pretty nuts.
Not sure how the meta will pan out but I could definitely see something like this working. Thoughts?