You know what would be a fresh and exciting brawl?
A brawl of standard format, with 8 classes without Druid.
FRESHNESS GUARANTEED
13
You know what would be a fresh and exciting brawl?
A brawl of standard format, with 8 classes without Druid.
FRESHNESS GUARANTEED
16
Alright, I enjoyed this deck enough to write my first review:
This deck is pretty good, but obviously you can't say that for sure because the meta is still adjusting. I think the original version is ok, but I made some replacements and the winrate increased significantly:
The deck is, in my opinion, quite good for climbing the ladder, losing only to very quick aggro decks and (sometimes) jade druid. Although the situation may, and will change, as the meta is adjusting after the new expansion, I consider this deck a good dust investment, because you'll be able to use most of the legendaries required in other decks as well. On low (20-10) ranks the winrate is 70%, I will update the review when I climb higher.
3
this advice is pretty strange. U recommend to craft good legendaries in golden in purpose not to get them from pack. If i craft good legendaries that means that ill get bad ones from packs
1
Check out my new decklist for KOFT Control Paladin. Let me know what you guys think and any changes you might make. Go check out the deck build and give me some upvote love if you like it.
N'Zoth Control Paladin
N'Zoth Paladin Deck
by Reckless_ID10T - Aug 9, 2017
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Minion (19)
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Ability (8)
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Weapon (2) | Playable Hero (1) |
Loading Collection |
186
My face right after beating Lich King:
27
Calm down guys, don't u know Blizzard is a small indie company?
5
1. If you average 6 wins, then play arena. If you have played long enough to know your average, you should know the rewards, so why are you asking? What do you prefer? Choose the one you like more.
2. If you "average 6 wins" with your past 3 free arenas. I recommend just buying packs.
A. That is not a large enough sample size to consider it your average.
B. Arena is softened by free wins and you are facing inexperienced opponents.
Depending on which category you fall in, 1 or 2. That is your answer.
7
Still no auto-squelch? That should be at the top of the list as literally everyone wants it.
4
Thank you for confirming that it would be a waste of my time.
235
Greetings, Traveler!
Hearthstone is now ~ 2 years old, but there aren't any achievements in it yet. My question is: why not? This would be a great way to motivate players over a long periode of time, especially now with the upcoming formats. So I thought about possible some achievements ... but there was a problem: where should they be placed Ingame? After a few hours, I created some graphics to explain my result.
Okay, let's get started. First of all I placed the Achievement button next to the Collection, directly on the right side. By clicking on it a new layer opens:
(Click here to watch the full sized grafic)
On the left side, you can see, that there are 3 categories: Collection, Account and Conditions. The first one contains Achievements based on generell all Hearthstone cards. Summoning a minion, activate a spell for the first time, collection a special amount of a cardgroup etc. Here's an example:
The thing is, that you don't have to own this minion for this achievement, you also just can play it in Arena/Brawl. After reaching, this achievement get's a 'tick' and coloration.
But that wasn't all! When you have this achievement, you can work on the next one:
Simple, isn't it?
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The next categorie is Account. Here are all achievements, which depends on the own progress like completing an adventure or reaching a rank in a season.
The last categorie are the Conditions, as shown in the graphic. These achievements needs special Ingame situation like winning a match with a complete-murloc deck, killing your opponent with e.g. the Leper Gnome-Deathrattle, summoning Thaddius and many different more (there are like endless ideas, but I just made three as an example in the graphic).
Normally, you can only reach the achievements in Play mode, Arena, Brawl or sometimes also while fighting adventures, but some achievements shows the following icon:
This means, that you can solve them also in a match against friends (because they may not be solvable in normal matches). The reason of this is, that achievements should be a longtime-motivation.
Collection:
Account:
Work in progress! =]
Conditions:
Work in progress! =]
Okay, that was my "short" explaination for the achievements. What do you guys think? Do you want this in Hearthstone or not? And what are your ideas for achievements (also different ones!)? Let's start a collection for Blizzard! :)
Sorry for grammar-mistakes, I'm not a native speaker. ^^
Greets, XanXon
Some other graphics from the next sides:
=== >
This is a new design. You can find the old one here:
Greetings, Traveler!
Hearthstone is now ~ 2 years old, but there aren't any achievements in it yet. My question is: why not? This would be a great way to motivate players over a long periode of time. So I thought about possible some achievements ... but there was a problem: where should they be playced Ingame? After a few hours, I created some graphics to explain my result.
Okay, let's start. First of all, I plaiced the Layer directly next to the Quests. So instead of just showing the Hero-level, Quests and Co., it also now opens a Layer with the Achievements - something like this:
(You can open a fullsized version of this graphic by clicking on it!)
On the right side, you can see, that there are 3 categories: Cards, Account and Conditions. The first one contains Achievements based on generell all Hearthstone cards. Summoning a minion, activate a spell for the first time, collection a special amount of a cardgroup etc. Here's an example:
The thing is, that you don't have to own Ysera for this achievement, you also just can play her in Arena/Brawl. After reaching, this achievement get's a 'tick'.
But that wasn't all! When you have this achievement, you can work on the next one:
Simple, or?
-------
The next categorie is Account. Here are all achievements, which one depends on the own progress like completing an adventure ore reaching a rank in a season.
The last categorie are the Conditions, as shown in the graphic. These achievements needs special Ingame-situation like winning a match with a complete-murloc deck, killing your opponent with e.g. the Leper Gnome-Deathrattle, summoning Thaddius and many different more (there are like endless ideas, but I just made three as an example in the graphic).
Normally, you can only reach the achievements in Play mode, Arena, Brawl or sometimes also while fighting adventures, but some achievements shows the following icon:
This means, that you can solve them also in a match against friends (because they may not be solvable in normal matches). The reason of this is, that achievements should be a longtime-motivation.
Cards:
Account:
Conditions:
Okay, that was my "short" explaination for the achievements. What do you guys think? Do you want this in Hearthstone or not? And what are your ideas for achievements (also different ones!)? Let's start a collection for Blizzard! :)
Sorry for grammar-mistakes, I'm not a native speaker. ^^
Greets, XanXon
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4
Prob finja will be better in next expansion. Blizz make some decent\below average cards in one expansion and in next this cards become way much better, may be finja is specificly that card
3
Old DW - discard cards. New DW - spawn cards. Ragnaros - deal dmg, Ragnaros Lightlord - heal. Old Elise give legendary cards. So new Elise - take away legendary cards?
7
So Ben Brode and Kripp will be on Toast`s channel where Noxious will be host FeelsStangeMan
12
What the trick of a f***ing sl*t two times we get heroic brawl and both before expansions, nice try blizzard
-8
I`d like to disable opponents golden cards everywhere, not only my at arena
14
We are thinking of adding a profile page that might have something like a player's favorite decks and cards, but it's not something that we'll add soon.
Is it that hard? Most of games have it at start! Hearthstone doesn't contain any fun information like achievements, player`s statistic... even arena rating was implemented 3 years after realise of the game. Crap...
1
Any replacement for sylv and rag Kappa
2
I hope Muzzy will smile
1
turn 5 lethal with bloodlust (since 2014)
4
Seems good as i live at Bahamas and i play hearthstone (no, i am lier, thanks Ben Brode for making so good card back that costs 1.5k$)