I thought about adding it but most of the cards from Symphony are useless to play with no actual deck. Plus I am never really worried about the fatigue dmg.
Before I say anything I want to say that I love the new expansion and there are alot of cool cards put out in this set.
That being said, mech mage is busted.
The deck WANTS to go second for coin. To have an unstoppable turn 5.
The reducing the costs of ever mech in your hand by 1 is insane for how much synergy each mech has with another. Turn 5 they not only can set their board with with various 2/3 3/2 3/5 4/3 combonations. They wipe your board with each mech summon because of Mecha-shark.
Without a complete board wipe no deck is safe from it’s turn 6 overdrive play which does the same exact play just better. Leaving you with more minions to deal with and again an empty board.
Don’t even get me started about the Mage Colossal. Which if you so how make it to turn 7 you will see one drop almost every turn until you’re dead.
0
Again I fear that the cards don't do enough once my deck is destroyed.
0
Warriors have been my problem too! and matchmaking only seems to give me them and hunters LOL
0
The creepers have been helping me alot in the early game.
0
Yeah you need to survive the first 5 turns unscathed or the late game is ROUGH.
0
I will test this, thank you for the suggestion!
0
so much value!
0
I thought about adding it but most of the cards from Symphony are useless to play with no actual deck. Plus I am never really worried about the fatigue dmg.
0
And I am fine with that but stuff like this happens it needs to be addressed IMMEDIATELY
0
Thank you!!!
2
Before I say anything I want to say that I love the new expansion and there are alot of cool cards put out in this set.
That being said, mech mage is busted.
The deck WANTS to go second for coin. To have an unstoppable turn 5.
The reducing the costs of ever mech in your hand by 1 is insane for how much synergy each mech has with another. Turn 5 they not only can set their board with with various 2/3 3/2 3/5 4/3 combonations. They wipe your board with each mech summon because of Mecha-shark.
Without a complete board wipe no deck is safe from it’s turn 6 overdrive play which does the same exact play just better. Leaving you with more minions to deal with and again an empty board.
Don’t even get me started about the Mage Colossal. Which if you so how make it to turn 7 you will see one drop almost every turn until you’re dead.
Legit not playing ranked again until Nerfs.
5
Suggestion: remove Quartz Elemental add Witchwood Grizzly
0
Just an FYI this also works with Anomalus and Baron Geddon while having the Mage DK ability active. Giving you life for each enemy hit.
2
Blademaster is now a character in Heroes of the Storm
2
I would drop Sindragosa
0
as much as I like the idea of the anomalus lifesteal deathrattle I doubt it will work that way