• 5

    posted a message on Hakkar Plague v2 - Priest Control

    good against control... but who's playin' control these days?? :'(

    Posted in: Hakkar Plague v2 - Priest Control
  • 1

    posted a message on [12-1 Legend] Holy Tiger TTK

    this deck is super bad against aggro (that is dominating all over the ladder, after this is hs!!! )... so NO!!! :P

    Posted in: [12-1 Legend] Holy Tiger TTK
  • 4

    posted a message on New Card Reveal - Mojomaster Zihi

    druids get REKT !!!!! 

    Posted in: News
  • 5

    posted a message on New Mage Card Reveal - Arcanosaur

    I want it to be Elemental and Dragon!! :'(

    like this bad boi::

     

    Posted in: News
  • 1

    posted a message on Artifact
    Quote from Thonson >>

    After watching some of the streams of Artifact the last few hours, Artifact still seems very RNG based.

    Yes, there are some more thought provoking decisions, but there is also really stupid RNG that determines how your minions, or creeps, attack.  Just now Toast has a 26 attack creep with no one in front of it attack the enemy creep to it’s right.  That enemy minion had one health left.  One!  And there was already a 15 attack creep directly in front of the enemy.

    Furthermore, another coin flip caused a 4 attack minion to go left instead of face.  That 30 missed damage caused him to not kill the Ancient in that lane, and he lost.

    Similar RNG from creep attack directions caused him to miss about 80 damage to the Ancient in that one lane over consecutive turns.  And he LOST the game.

    So again, while some of the choices you can make probably are more skill intensive than HS, having RNG determine if you attack face when the path is open, or helping defend if there is a creep in the position next to you...  If this game is supposed to be skill intensive with deep gameplay, why is that important part of your strategy and attack/defense left up completely to chance?

    God Toast All Mighty sucks at the game... so game must be bad!!! ^^

    Posted in: Other Games
  • 3

    posted a message on Rastakhan Reveal Discussions, WESG, Artifact Tournament - Value Town #192
    Quote from Bandit >>

    Just when I thought you guys had finally got the hint to stop posting this crap, you go ahead and do this.

     this!! pleeeease stop!!!!

    Posted in: News
  • 1

    posted a message on Dead game!

    dead is not as black n white as either fanboys/haters present it...

    ...it is dead to good/hard-core players/gamers... ppl who like to get serious about stuff... most of streamers (ex champs, clowns (ex. kripp, toast, trump...) are still in HS because of d $ !! and because they know that they can not get gold mine like this elsewhere...

    ...hs is becoming mobile/casual-player game... as much (easy)fun as possible / as little skill as possible... bring on the RNG!! bring explosive combos... bring polarized matchup concedes... print broken cards, then nerf standard to not give dust for new ones... make players feel bad/cheated/salty by making their's favorite characters behind paywall...

    ...hs will have it's customers/players... but I guess most of the ppl on this or similar forums get into that group... lifecoach left for gwent... gwent wasn't that good of a game in the end... as with many other... artifact is made by valve thou... we'll see...

    and the game itself is not fun (for me and many of my friends that play it...)... you face aggro, combo decks... that 30% of time draw like crazy... can't do anything... you do not have a way to interact with solitaire that you opponent is playin'... then you are forced to play deck you do not like... and you get grumpy!! ^^ lets not lie: we all like to win, hate to loose... especially to undeserving opponent... and you think of leaving... but you do not! like a bad relationship... 90% it's a hell, but you justify that person/thing for that 10% of okeyish crap... and you invested so much of your time/money/nerves that it feels sooooooo bad to quit... I have spent over 2k $ since Un'Goro, when I started playin' hs...

    tl;dr; not dead, won't be dead in while... in a terrible state... if it is more frustrations than fun -> just quit!!

    Posted in: General Discussion
  • 3

    posted a message on What happened to that whole "discarding opponent's cards is against our policy" bit?
    uote from Liam3Bucks >>
    Quote from DuckZerg >>

    Is Void Contract such a big deal right now? we didnt see it playing one single time, and anyone is once that card is broken. Maybe it shall be as i said in the thread before, the power level of this expansion become really high and of cause there are not all cards released right now. so take it easy calm down and wait for the rest of RR. and at least, blizz has no problem to fix cards , we saw this in the past.

    In more seriousness though this is the same company that flip-flopped on the "Evergreen Set" philosophy & went with Hall of Fame right after. it's also the company that let us have Cubelock, Cube/Deathrattle Hunter, but nerfed FoN Combo Druid & Patron Warrior to the ground.

    I mostly agree with your argument, but Cubelock was nerfed and Deathrattle Hunter isn't even very powerful. 

    "...Deathrattle Hunter isn't even very powerful..."

    Posted in: Card Discussion
  • 1

    posted a message on Question about duplicate legendaries rules

    you get 1 golden leg after 10 regular... on average... ;)

    Posted in: General Discussion
  • 2

    posted a message on PCGamer Leaks Expansion Information - Rastakhan's Rumble

    would be cool... but may just be minions...

    Posted in: News
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