yea these monetization methods suddenly started to feel like Diablo immoral methods.
"you managed to do the thing X ! congratz! as a reward, you can give some money to us"
7
yea these monetization methods suddenly started to feel like Diablo immoral methods.
"you managed to do the thing X ! congratz! as a reward, you can give some money to us"
12
Uninstall
3
So many fancy words you use. Please shut up next time, thx.
3
As a person who has played this game since as early as the days of Blackrock Mountain (left in witchwood, cameback in schoolomance) I have to say that this game has done nothing but increase in its greediness over the years. I haven't paid that much money to Blizzard, but that's my thing that's what I do. I consider myself as a no life person that is okay with grinding for months to get free content. The only time I bought something was when I bought like a super small bundle that gave you a classic legendary which costed like no money at all so basically a free to play here.
The problem I have with the game, which by the way I only realized this back when Knights Of The Frozen Throne was released, is that this game is always random no matter what. Just like how a doomsayer might spawn from a shredder to lose you the game, Valeera the Hollow was my free legendary which in the end was just a contribution to my progress towards crafting Deathstalker Rexxar. Now even though you might think im an entitled piece of shit and say that "oh bohoo you got 400 dust for free from our everloving company so bad for you" i have to tell you that, i was grinding my ass off for days and days literally working the game by doing arena cycles non-stop and ending my runs at 10-12 wins to get a golden doomguard and 20 dust as my reward, the difference between free 400 dust and 1600 dust is a lot bigger than you would ever think. However such small things would never be realized by the community and especially not by the Pay2Play parts of the community so people never talked about why Blizzard didn't just gave us a chance to choose our free legendary until the time came around and blizzard realized free2play people werent the only parts of community they can pickpocket and getaway with. They realized "oh you know we have been giving the short end of the stick to the free2plays maybe we can do it to p2w players as well", and then the outrage happened. Don't get me wrong im a person that is willing to say that "remove dailies" for the oppurtunity of having no restrictions on daily 100g quota, im quite the no life. But when the game I play all day doesnt reward me for playing the entire day and instead gives me literally nothing in change, I think I have some type of a right to be able to say "this reward track is absolutely trash". Not because that's what it is but because I have a right to express my opinion.
Now you a "higher class person" might disagree with me and see me as some sort of a rat for not paying money and instead would willingly waste hours and hours playing this game but I think that the general way of how they handled the free content they give us is kinda stingy. That being said im a free to play that plays hunter nonstop so my opinion probably doesnt matter in the eyes of the community :)
11
The math is in, they screwed everybody over with the battlepass system.
Sounds like you're shilling hard to me.
19
Quote from Shadowrisen >>That's the last time I believe someone on this forum when they use the phrase "well-written".
By virtue of the fact that, until early 2019 I had bought just about everything there was to buy, including enough packs to have a vast majority of the playable cards in the game in gold, I can say fairly confidently that my account had one of the largest amounts of money spent in all of the player base. That's roughly $200 worth of packs every expansion plus all the extra heroes, all the adventures, and quite a bit of classic packs for gold forging dust. I suppose some people who are bad at arenas might have spent more on real money arena tickets; I generally get to a point where I can sustain myself in arena via gold.
The above link speaks of "maxing out credit cards to keep up" when I have just outlined that, again, unless you suck at arena and constantly spend real money to play it, it is basically impossible to spend more than $700 a year on this game; there is simply nothing else to buy.
No question, $700 a year on a video game is astronomically high in terms of cost of a video game, but it isn't in the same universe as "maxing out credit cards" of anyone with a job that makes use of post-high school education. In fact, it represents a fairly minuscule amount of disposable income for someone gainfully employed in the U.S.
As for the bullshit about missing phone payments and all that, I'm sure that even in the hell world of 2020, there are still people with so few real problems, the temptation to spend too much on pixels still ranks. Fortunately or not, I'm not quite so lucky, which is why, when I lost my job, I subsequently . . . and try to stay with me here, I know it's a radical concept . . . stopped . . . buying . . . Hearthstone pixels.
It took a year and some for me to find a comparable job, and during that time I broke my streak of collecting all heroes and card backs, but that was the intelligent thing to do. Now, I'm back to a spot where spending $20 on a Battle Pass is a trivial expense, so why not? Why would anyone presume to tell someone how to spend truly disposable income when financial obligations are met?
I will say, that part about not knowing what you're buying and mistaking the pass for battleground perks was worth a good laugh. As if the fact that the same screen clearly showing them as two different things wasn't enough, one has only to read the three or so lines of text describing the pass to know exactly what was included and what wasn't.
Imagine thinking spending 700 dollars on a video game that you play while you poop is a reasonable thing to do.
8
The following cards should imo either be buffed to preserve their uniqueness of their rarity or be compensated with dust similar to hall of fame rotations.
Solia is objectively worse than the rare (double copy) dragoncaster. The fact that Dragoncaster costs 1 mana less is huge deal for the effect, giving you the ability to cast Pyroblast for free one turn earlier. Also the condition of needing a dragon is easier to meet, especially when highlander cards like Dragonqueen Alextrasza are already present in almost every reno deck.
Adding the Dragoncaster to the wild card pool basically nerfs Inkmaster Solia and I think player who have that card should be compensated. In fact it's more like Solia was hall of famed and made unplayable, which might warrant the usual full dust refund AND keeping the card. Alternatively they could salvage the Legendary status of the card by making it "Your next spell costs (0)".
Any combo card becomes way better when the cost is reduced. Huhuran is technically better statted for the cost than Terrorscale, but if you can't stick a good deathrattle the turn before, it's really bad. A more expensive Legendary minion that is less powerful in the late game (can't combo with 6 and 7 mana deathrattles) is just sad.
At least make the effect also give rush, or make it similar to Toshley where it both activates and copies the deathrattle.
The once powerful 6 drop Legendary has been replaced by a common card. In most situations, front-loading stats is better, especially for a more expensive minion without any defensive capabilities. The 5 attack on the dragon (yes, it even has a tribal tag) is also way more usual in trades as well as pushing face damage after turn 6. In situations where back-loading stats is preferred, Twilight Summoner and Mechanical Whelp are clearly better choices. Even in deathrattle meme decks I might play terrible cards like Feugen and Stalagg, but Cairne Bloodhoofs effect is too weak and boring to ever include.
To make the card more playable in both standard and wild, you can make the Cairne part have taunt, which immediately makes the card interesting, especially for N'Zoth lists in wild. The taunt effect would also fit the lore, not that anyone cares about that.
This one is a bit of meme. Icehowl has to be the worst card ever printed and I'm sure literally no one has this card in their collection.
To make this one worth the pixels in the crafting tab, the card could be changed to: 10 mana 7/5 "Rush. Divine Shield. Deals double damage to minions". That way it can kill almost any minion in the game and always survives the turn it's played, making it the ultimate board control minion while sacrificing face damage.
The most obvious power difference is that they have the same total stats while the common DRAGON costs 2 less mana. Ironically, the 5/9 statline could arguably be better on the 7 mana card. Either way Soggoth is criminally understatted for it's cost, at least compared to the Drakonid, a card that doesn't really see play either.
By changing Soggoth the Slitherer to a 9 mana 7/9 "Divine shield. Can't be targeted by spells or Hero Powers", you might actually considered playing it in a big minion deck, and the card text is more Legendary worthy.
54
Call it a salt rant if you will, RNG in this game right now is too much. the amount of "discover this, add a random that" from so many cards has turned this game into a joke. You can outplay your opponent for 8 rounds straight but one lucky dragonqueen or discover a spell and they have you losing within 1-3 turns.
Something has to change to make the game more like it used to be. Reliable knowledge and good plays making your wins worthwhile. The level of game swinging RNG right now spits in the face of anyone who has any measure of skill at this game. Whats even the point trying to play well when your opponent can roll the dice and laugh in your face for it.
11
Any game involving cards has some RNG involved in it and no one will contest that. HS, compared the early days, has now too much RNG. It is acceptable when it comes to card draw and discover mechanics. But when it comes to direct action on the board the player should given a certain control. Here is an example of what I am talking about: Let's take Rotnest Drake. Battlecry: If you are holding a dragon destroy a random enemy minion. On top of the ability to destroy a random enemy minion there is a condition. If don't hold a dragon the card is still playable on turn 5 but it loses most of it value. Now, I am not saying it's the best option but just for the sake of proving my point, here is what the Battlecry could be: "Destroy a random enemy minion. If you are holding a dragon, deal 5 damage" it demonstrates that there can be RNG and a certain degree of control that the player can have. Winning because of RNG or your skill to manage RNG is satsifying but winning because of the moves you make and the decisions you make is much more rewarding.
Actually its the other way around. Its cards like Rotnest Drake that is what should be "acceptable RNG" Cause at least this card leaves you some room for countering it. You can play as many tokens as possible when you expect it and decrease the chance it will kill your big minion. Its not different than Ragnaros, i feel like Ragnaros was the type of RNG that was healthy for the game.
Discover mechanic is everything that is wrong with HS right now. It has so many possible outcomes, it makes it so you discover cards that discover more cards that should never be in your deck and everything gets out of control to the point that you cant play around anything. Who exactly is going to play around dragon lackey giving Dragonqueen alexstrasza giving Ysera unleashed that gives you more random dragons.
But as i said once you realize that this is how the game is meant to be you just stop taking it seriously and move on.
9
Click on the buttons to change the PopCard background.
Click on the button to hide or unhide popcard elements.
3
I got to recommend Chump. Guy creates his own decks all the time, trying all the angles
1
Mature people admit when they're wrong. You are not the greatest person for judging me either? Since I created this post hoping the person sees my apology.
P.s. if anyone's interested I won 3/4 with that deck. 2 times against DH, 1 time against quest mage, lost 1 against DH :)
3
So I came back from work today and saw that I got 2 quests for priest. I looked up the lists here but didnt have new cards...so I remembered my good old, fun semi-meme Kind Togwaggle + Murozond the Infinite deck. At platinum 3 I faced a demon hunter (yea usual aggro) deck.
Had like 5hp left, played Amara and he surrendered. I was annoyed to only face same decks all the time so I used "being a dick" Thank You emote. He added me as a friend...I usually not accept but this time I did. Come on what would you expect him to say?.. :D
From my experience people start cursing you, then remove you without waiting for an answer...so I thought I wouldnt wait and wrote "haha, noob. Playing retarded deck". He said "lol. I wanted to say you're welcome...but now I wont you aggressive pice of s#!t :D". Removed me.
It was unexpected. So if you're reading - sorry, zanthe! :)
I wont assume the worst anymore. There are not only toxic scumbags out there but also mature people just having fun.
0
Tried. Too slow, too clunky.