As a wild player, I like to see how some less played cards in wild performing in the standard. Nobody play the Curator or Varian anymore, but they are still decent cards
Priest's spellstone is not that good, you need to have this card in hand and wait for several turns to play it. If you draw this spellstone in your last 10 cards, it will be very hard to upgrade, 7mana rez 2 random minions in late game is not that amazing.
Rogue's spellstone's upgrade condition should be play combo card. Deathrattle theme limit its usage.
Pretty cool at the first thought. But, if I know my opponent gonna play a big elemental next turn, how could I make a counterplay? You can kill the mechs, pirates and break the weapon to prevent further enhancement. This elemental staff don't have a clear counterplay. Unless we got viable silence again, which is unlikely to happen.
Imo, hearthstone should introduce more mechanisms that can interact with your opponent at his turn. Secrets like counterspell and ice block are good examples. But there are only 3 class have access to secret.
There are almost no counters to Battlecry effect also makes that game less interactive. Just imagine your opponent is at turn 6 and about to play mysterious challenger. You have no way to stop him pull out 5 secrets. The only counter they ever printed are so bad and almost unplayable.
0
As a wild player, I like to see how some less played cards in wild performing in the standard. Nobody play the Curator or Varian anymore, but they are still decent cards
0
It is kinda like a Shredder with liftsteal
0
That quest druid is like doing almost nothing in the first 5 turn
2
This is dark bomb vs frost bolt again.
2
Wild warrior has a late game wining condition now:
Emperor for one turn, needs to hit 3 cards
Mech Cthun (9 mana) + Bring it on! (1 mana) + shield slam (0 mana)
-3
Priest's spellstone is not that good, you need to have this card in hand and wait for several turns to play it. If you draw this spellstone in your last 10 cards, it will be very hard to upgrade, 7mana rez 2 random minions in late game is not that amazing.
Rogue's spellstone's upgrade condition should be play combo card. Deathrattle theme limit its usage.
2
Peter reply it here: https://twitter.com/LegendaryFerret/status/934128833502040065
You need a big Dshield minion to block the face damage
0
Get a random mage spell to your hand, play two elemental to upgrade
2
According to BB, I am supposed to play around fireball/secrets against rogue.
Where is the fxxking logic?
21
Why not just admit Jade idol is a bad design and change that card. Now they just print another bad card. FailFish
4
This card is insanely good in wild Anyfin paladin, you could easily have 2 old murk eye at first Anyfin
0
Pretty cool at the first thought. But, if I know my opponent gonna play a big elemental next turn, how could I make a counterplay? You can kill the mechs, pirates and break the weapon to prevent further enhancement. This elemental staff don't have a clear counterplay. Unless we got viable silence again, which is unlikely to happen.
5
Imo, hearthstone should introduce more mechanisms that can interact with your opponent at his turn. Secrets like counterspell and ice block are good examples. But there are only 3 class have access to secret.
There are almost no counters to Battlecry effect also makes that game less interactive. Just imagine your opponent is at turn 6 and about to play mysterious challenger. You have no way to stop him pull out 5 secrets. The only counter they ever printed are so bad and almost unplayable.
2
Aggro/Control Shaman
Reno Mage
Renoloc
Pirate warrior
Miracle Rogue
Pick 4 from these 6 decks. No paladin/hunter, 3 Druid, 2 Priest.
0
Emm..... a good card for sure, but situational.