Went from D5 to legend with this deck. So much fun to play and definitely a good deck! Thanks for creating!
24-12 67%wr
3
Went from D5 to legend with this deck. So much fun to play and definitely a good deck! Thanks for creating!
24-12 67%wr
1
what modules did pick for ziliax?
2
didnt expect it to be fun to play, very good job you've done here ;3
4
It is actually pretty nice deck, im currently 4-0 with it
2
cooking happened here
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This card sucks ass. I dont why every single deck is running it.
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I said "about as good as kingsbane", because it heavily relies on a weapon and pretty much loses to the same stuff. It is indeed less aggressive, but it means opponent has more time to find their answers (if they have it).
Academic Espionage seems pretty decent, since we have a lot of card draw, especially if you add something like Silverleaf Poison on top.
2
HOLY summary, my dude. 1200 WORDS!
On a real note, I imagine this deck is about as good as Kingsbane, lifesteal is nice, but random cards aren't. Fun, but inconsistent. Solid list, thought not sold on Clever Disguise.
2
Pelagos is a perfect addition to this archetype. Thanks for the idea!
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Absolutely love this deck. I run Rally! for pelagos recursion and replaced Deathlord with Frazzled Freshman to guarantee the pelagos
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Wow! Very impressive winrate. Nice job and glad you liked the deck :)
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Such a house of a card
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You’re free to play it but trying to complete that quest slows the deck down by a lot, and a smaller starting hand also hurts you.
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There is no card that fills the same functionality or is equally as good, but you can just throw in a rust rot viper or timberwolf as reasonably playable cards. Alternatively if you start seeing any control Rats of extraordinary size could be a decent pick if you like
if you want to try your hand at climbing this to legend or climbing in legend dreadscale is really necessary though. Just a fair warning
2
That is not high legend in wild
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Yeah the things with mutanus in rat are that ever since stormwind people have been playing them much less so I've only really had 7 or so rats played against me and no mutani's in ~200 games. Usually the first rat will whiff and then the second will hit either apprentice or chandler but I'll just have a second. Perhaps I'm just lucky.
My mulligan is very similar. Always keep flow or mysteries no matter what but I'll also always keep AI. The games I lose are more often than not games where my hand gets stuck full of dead end cards like apprentice, mirror, and a bunch of discounters so arcane intellect giving me two random cards rather than mulliganing it and just getting 1 random card is really good in my opinion.
The more situational keeps for me are:
against the most aggressive decks (basically anything as or more aggressive than shadow priest) I will keep ice block as well,
against decks with very specific high priority targets (like cannon, 1/3 in shadow priest, far watch post in any deck that runs it, or like 3 different odd dh minions) I will keep first flame as it usually gives you at least an extra turn or two if you do that especially in the case of dh,
against decks I can mill (other combo mages, seedlock, renopriest, pillager rogue) I will keep research project because in a world where you can mill them with it, it often feels like better AI,
and lastly I've been keeping chandler more just in general but usually always going second because of the extra card. I wasn't doing this for the longest time but I've lost too many games to just clogging my hands with both of my other combo pieces and discounting cards. Chandler is the only one you can actually use before the combo turn just to draw so it's never stuck in your hand. Often, if you have chandler, apprentice, and a hand full of junk you can still go off and just draw into your molten. If you know the matchup will be slow for whatever reason then I would always keep chandler and even springwater.
And my nichest mulligan advice is if you know they're an alignment deck, keep both minions. Apprentice after an allignment turn often wins you the game and if you have both minions you can win even if they tog combo you. Edit: In hindsight this one works for all combo decks besides stuff like glare. Particularly, other mages and pillager rogue
3
I mean you can see the rank I hit with the deck right there so evidently it's not garbage.