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    posted a message on Top 25 Legend Wild Beast Hunter

    I have literally been playing against these top decks over and over again. Everything I said there is my own experience combined with stats. You are sitting here literally telling me to ignore people lmao. Alignment druid is not the best deck in the meta. Evenlock and Pirate warrior (two great matchups for me) out perform it by a large margin.

    You are accusing me of faking getting to 25 legend with a deck bro. I think calling you extremely toxic is entirely justified. Get over yourself 

    You are free to just stop typing to me, as it seems like you've lost the ability to reasonably discuss the arguments you were making. In fact, I'm ignoring you. It's not worth taking the time out of my day to respond to people like you. Who would doubt a #25 legend. Have fun in your bubble. I'll continue playing off meta decks at high legend

    Posted in: Top 25 Legend Wild Beast Hunter
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    posted a message on Top 25 Legend Wild Beast Hunter

    The wild snapshot is quite solid, dude. All of the players that contribute to it are well known and well respected in the community. They miss some things but for the most part it is a pretty nice resource to make use of.

    I mean no where am I denying that these are poor matchups lmao. I understand they are poor but when I was climbing, I was rarely seeing alignment druids on ladder. They picked up popularity in the last week or so of the season. If you want an honest answer though, the best decks against quest hunter are stuff like glarelock, questline druid which I've seen a recent small resurgence of, pirate warrior as you said, and shadow priest. Decks like big priest, cutelock, and discolock are also winning vs. it but they are very rare. Celestial druids are in a pretty good spot but not unbeatable by any means. Does pretty well into the tippy top of decks but has a tendency to get outcomboed and is losing vs. quest hunter. 

    I mean I have a lot of pictures of wins ranging from 120-25 (the range I climbed) with the deckif you really need to see them but I don't know why you're being so doubtful about this lmao. The deck farms a lot of the better decks in the game right now. You can pick 2 random ones it loses to but it also has some really nice and more popular matchups like pirate warrior and evenlock. Try the deck out or even go watch some of the streamers who have tried it (like corbett and getmeowth). Beast hunter is nearly at a critical mass of good support. Buzzard and rhino are crazy cards. You have these really strong synergies you talk about. The deck absolutely farms the board based decks that make up most of the meta game.

    Imagine you make a cool and unique deck, get really good with it, climb it to 25 legend, decide to share it with the world and you get people like you commenting on it. Speaking of extremely toxic experiences.

    Posted in: Top 25 Legend Wild Beast Hunter
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    posted a message on Top 25 Legend Wild Beast Hunter

    According to the tempostorm snapshot and also my own experience at top legend alignment druid was and is not one of the top decks. I mean I did climb it to #25 legend. Even looking at the stats on hsreplay; pirate warrior, quest hunter, and evenlock varients are still the best performing decks as of 15 hours ago. 

    Evenlock and pirate warrior are still insanely popular as well and were even more popular when I was climbing with the deck. The popularity of quest hunter hurts the deck a lot but I'm not claiming the deck is insane or anything, just good enough to climb to top legend. A fair tier 2 or 3 imho. 

    If you doubt me that much then just give it a shot. Once you get the hang of it getting to legend is a breeze even with the popularity of quest hunter. I had to switch decks just to prevent myself from hitting legend too soon lol.

    Posted in: Top 25 Legend Wild Beast Hunter
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    posted a message on Top 25 Legend Wild Beast Hunter

    You’re free to play it but trying to complete that quest slows the deck down by a lot, and a smaller starting hand also hurts you.

    Posted in: Top 25 Legend Wild Beast Hunter
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    posted a message on Top 25 Legend Wild Beast Hunter

    And what are those? It loses to quest hunter, is favored against pirate warrior, and beats evenlock by a lot

    those are the top 3 decks right now

    Posted in: Top 25 Legend Wild Beast Hunter
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    posted a message on Top 25 Legend Wild Beast Hunter

    There is no card that fills the same functionality or is equally as good, but you can just throw in a rust rot viper or timberwolf as reasonably playable cards. Alternatively if you start seeing any control Rats of extraordinary size could be a decent pick if you like

    if you want to try your hand at climbing this to legend or climbing in legend dreadscale is really necessary though. Just a fair warning

    Posted in: Top 25 Legend Wild Beast Hunter
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    posted a message on Boar Hunter

    Get a couple buffs on a boar and then copy it a few times and play them for lethal. Was an okay deck in standard during ashes but hasn’t really kept up enough support. Not to mention hunter’s draw isn’t there yet

    Posted in: Boar Hunter
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    posted a message on Top 5 Legend Wild Ignite Mage

    What does this mean

    Posted in: Top 5 Legend Wild Ignite Mage
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    posted a message on Top 5 Legend Wild Ignite Mage

    I think you may be overestimating it. I also think it is quite strong and even underrated but its performances in the meta do not support that. The recent surge of dirty rat in seedlock really hurts you along with a couple other popular poor matchups like odd hunter, taxes paladin, and shadow priest. The flow nerf also did hurt even if not as much as it hurt decks like mozaki or wanker, which is why a lot of people have migrated to the minion version of this deck (of which I've also built on my profile). The rng thing is mostly combo decks in general

    Not sure what you mean by "afk" as this version of the deck is incredibly action intensive. Perhaps you mean solitaire? If so welcome to the wild meta game etc. etc. The deck has been nerf edand it's matchup spread isn't as good as you seem to think like I said. although it has some really great winning matchups and I'm probably about even with the best deck, it's losing matchups that I mentioned are quite prevalent. You also have the potential to fold to any aggro deck that gets a fast enough start. Demon hunter in particular can really highroll you.

    Different strokes for different folks, my guy. I enjoy comboing off and apming. Building up for that one slam dunk. Even doing crazy things like assembling lethal on turn 6 against a double mana burn. The explosiveness can be really fun. 

    Posted in: Top 5 Legend Wild Ignite Mage
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    posted a message on Post-nerf Darkglare... without Darkglare!

    In wild, high legend is about top 200

    Posted in: Post-nerf Darkglare... without Darkglare!
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    posted a message on Post-nerf Darkglare... without Darkglare!

    That is not high legend in wild

    Posted in: Post-nerf Darkglare... without Darkglare!
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    posted a message on Top 5 Legend Wild Ignite Mage

    Probably placebo but after 10 games playing the deck with that change it actually seemed to really help out. I feel like I have a little room to think on my combo turn now. Thanks!

    Posted in: Top 5 Legend Wild Ignite Mage
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    posted a message on Top 5 Legend Wild Ignite Mage

    uh I don't know that there is necessarily a trick. If you have to draw through 20 or more cards it will be very very hard but I've been able to do it relatively consistently (occasionally I do mess up) with no tricks or anything like that. I don't know what else to say besides you gotta be fast. A thing I can think of that definitely helps is trying to get your opponent to 29 health as that will be one whole less ignite required on the combo turn. Make sure you are also actually queuing up your draw spells so that you will draw through your deck a lot faster rather than just playing fire spells. Another thing I've been doing in that same avenue is casting my second reflection on chandler so that he will start drawing me double fire spells from my deck. If you do this though you have to make sure you play your flows and mysteries with no targets and biscuits first (preferably during an animation) so that you don't burn cards from your deck. The last little tip is that if you have both of your ignites in your hand right before you would go infinite and play them both, I've had a lot more success actually getting the damage out because you can cast the next ignite while the prior one's animation is going, rather than having to frame perfect catch the ignite each time you draw it. 

    Posted in: Top 5 Legend Wild Ignite Mage
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    posted a message on Top 5 Legend Wild Ignite Mage

    Yeah the things with mutanus in rat are that ever since stormwind people have been playing them much less so I've only really had 7 or so rats played against me and no mutani's in ~200 games. Usually the first rat will whiff and then the second will hit either apprentice or chandler but I'll just have a second. Perhaps I'm just lucky.

    My mulligan is very similar. Always keep flow or mysteries no matter what but I'll also always keep AI. The games I lose are more often than not games where my hand gets stuck full of dead end cards like apprentice, mirror, and a bunch of discounters so arcane intellect giving me two random cards rather than mulliganing it and just getting 1 random card is really good in my opinion. 

    The more situational keeps for me are:

    against the most aggressive decks (basically anything as or more aggressive than shadow priest) I will keep ice block as well,

    against decks with very specific high priority targets (like cannon, 1/3 in shadow priest, far watch post in any deck that runs it, or like 3 different odd dh minions) I will keep first flame as it usually gives you at least an extra turn or two if you do that especially in the case of dh,

    against decks I can mill (other combo mages, seedlock, renopriest, pillager rogue) I will keep research project because in a world where you can mill them with it, it often feels like better AI, 

    and lastly I've been keeping chandler more just in general but usually always going second because of the extra card. I wasn't doing this for the longest time but I've lost too many games to just clogging my hands with both of my other combo pieces and discounting cards. Chandler is the only one you can actually use before the combo turn just to draw so it's never stuck in your hand. Often, if you have chandler, apprentice, and a hand full of junk you can still go off and just draw into your molten. If you know the matchup will be slow for whatever reason then I would always keep chandler and even springwater.

    And my nichest mulligan advice is if you know they're an alignment deck, keep both minions. Apprentice after an allignment turn often wins you the game and if you have both minions you can win even if they tog combo you. Edit: In hindsight this one works for all combo decks besides stuff like glare. Particularly, other mages and pillager rogue

    Posted in: Top 5 Legend Wild Ignite Mage
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    posted a message on Top 5 Legend Wild Ignite Mage

    Thanks!

    Posted in: Top 5 Legend Wild Ignite Mage
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