I think it's fine, it can absolutely not be run in aggro. Aggro warrior does not care about armor, so why would they care about a card that relies on generating at least 15?
- coolpillow
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Member for 6 years, 4 months, and 21 days
Last active Thu, Jul, 6 2023 14:38:27 -
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YourPersonalGuru posted a message on Cannonmaster SmythePosted in: Cannonmaster SmytheWell you can't have OP legendaries all the time....
Still a great card to make a fun statement with
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Chewmass posted a message on Cannonmaster SmythePosted in: Cannonmaster SmytheLet me put it like this. In order for this to work, you need to spend a turn playing at least 2 secrets. Hoping that your opponent won't proc any of those and then play him. Clunky at the very least.
Go ahead, downvote me. You can't make this card any better.
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b1ak1ce posted a message on Cannonmaster SmythePosted in: Cannonmaster SmytheRequires a lot of burst setup (paladin secrets trigger easy) to get a lot of use, sure you get them back but Id rather have 3-5 paladin secrets trigger in 1 turn most of the time.
Will prolly get more support so a wait and see but not a hopeful one -
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AnAlexOfHexagons posted a message on BackfirePosted in: BackfireThe drawback is for the scrubs that don't play warlock. January 21st can't come quick enough.
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Tyk3 posted a message on Which golden legendaries will you craft?Posted in: General DiscussionNone because wasting dust on golden serves no purpose.
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lucarioevolution posted a message on Wild Combos at the Darkmoon FairePosted in: NewsBut when you stop to think about it, it would only be possible on turn 9. By that time Tempo Quest Mage and Raza Priest (the 2 combo decks that appear the most on ladder) have already killed you.
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Abstractz posted a message on Crazy New Evolve Ramp Shaman! Lightning Bloom Is BROKEN! Scholomance Academy New Deck | HearthstonePosted in: Crazy New Evolve Ramp Shaman! Lightning Bloom Is BROKEN! Scholomance Academy New Deck | HearthstoneWhat an awsome human being you are to steal someone else's deck and sign them as your own :)
Win big or lose quick - SA evolve shaman Unknown Deck by Abstractz - Jul 31, 2020Minion (17) - 2x Escaped Manasaber
- 1x Sea Giant
- 2x Bogstrok Clacker
- 2x Mogu Fleshshaper
- 2x Desert Hare
- 2x Dread Corsair
- 2x Imprisoned Vilefiend
- 2x Marshspawn
- 2x Tour Guide
Ability (11) - 2x Far Sight
- 2x Torrent
- 2x Explosive Evolution
- 2x Lightning Bloom
- 2x Mutate
- 1x Serpentshrine Portal
Weapon (2) Loading Collection It was a theorycrafting meme deck, don't play this on ladder.
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user-19533453 posted a message on New Paladin Legendary Card Revealed - TuralyonPosted in: NewsYeah really follow Pally's theme of having pathetic cards
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Shwarzinator posted a message on New Paladin Legendary Card Revealed - TuralyonPosted in: NewsMore shit for paladin
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This might seem just like the frost shaman or the menagerie paladin or whatever else that never really received enough love to see the light of day. However, there are cases where it worked out somehow in the long run like the treant druid. Will it? Hopefully but I do think future investment is a terrible design philosophy. Because sometimes entire archetypes are just abandoned and players are left with a bunch of useless cards. Literally useless, not even a functioning tier 4 deck.
"Oh I pulled a legendary! Ah it's Moorabi" is the worst feeling in HS for a casual player.
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Never really watch HS but I cannot wait to witness the shitstorm that will be the chat this time around.
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Yes sir.
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Not every kind of randomness is bad.
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There is a special place in hell waiting for you.
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Oh yeah? What's your list.
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I don't think that was the aim in the first place. Top 100 most played is a measure of flexibility. This adventure had niche cards filling in the gaps nicely.