You can rob them of important resources (burn, value, removal, whatever is relevant in the matchup), play any 0 cost cards they're holding, see their hand, play out their combo pieces, and sometimes even steal win conditions like Galakrond for yourself.
But they can do the same to you. I thought it was one of the best cards ever before I realized that they mess with your hand and deck too. That being said I'm not sure where this card goes. Much smarter people than me will have to experiment with it.
They only speak out against oppressive American infrastructure because it won't cost them billions to do so. They are still silent about the issues in Hong Kong, which are far worse and have lasted far longer than in America.
It does struggle against Secret Mage if they draw either Flakmage or Flame Ward, but Quest Mage should be free most games unless they run Frostbolt or get a good Flame Ward.
Just keep clicking the left side of the board where all of the cards show themselves for 2 seconds upon being played.
Clicking it makes it go and makes the next queued card show up immediately, making their turn appear to end sooner, and so letting you start your turn earlier
Doesn't work with Ysera Unleashed portals. If she spawns Nozdormu followed by a few more portals you're just fucked.
I don't know about standard, but this is going to do real damage to wild, particularly in combination with Flobbidinous Floop and Ultimate Infestation. Also, I REALLY don't like that this has been added to the pool of minions you can get off of Conjurer's Calling or evolution mechanics--that highroll could be absolutely devastating.
Compared to Kael'thas Sunstrider 's impact on wild, Ysiel seems pretty tame. That deck can consistently draw its entire deck on turn 6 if you draw Kael'thas.
I'm not denying that Ysiel is insane if Flooped, but most of the time I think you'd rather just do the crazy Kael'thas cycling thing.
16
Just. Change. Nozdormu.
Please.
0
You can rob them of important resources (burn, value, removal, whatever is relevant in the matchup), play any 0 cost cards they're holding, see their hand, play out their combo pieces, and sometimes even steal win conditions like Galakrond for yourself.
But they can do the same to you. I thought it was one of the best cards ever before I realized that they mess with your hand and deck too. That being said I'm not sure where this card goes. Much smarter people than me will have to experiment with it.
16
They only speak out against oppressive American infrastructure because it won't cost them billions to do so. They are still silent about the issues in Hong Kong, which are far worse and have lasted far longer than in America.
0
At what rank are you encountering Big Priest? The meta is like 50% Mage for me.
0
It does struggle against Secret Mage if they draw either Flakmage or Flame Ward, but Quest Mage should be free most games unless they run Frostbolt or get a good Flame Ward.
1
Galakrond and Pirate Warriors are low tier 1/high tier 2 decks in Wild, what are you talking about? And Odd Warrior is playable.
Did you mean Warlock? Because Warlock is the 2nd best class in wild.
0
Doesn't work with Ysera Unleashed portals. If she spawns Nozdormu followed by a few more portals you're just fucked.
0
Compared to Kael'thas Sunstrider 's impact on wild, Ysiel seems pretty tame. That deck can consistently draw its entire deck on turn 6 if you draw Kael'thas.
I'm not denying that Ysiel is insane if Flooped, but most of the time I think you'd rather just do the crazy Kael'thas cycling thing.
0
I'm aware, but for the sake of going face it functions the same.
-1
4 mana 3/5 Charge is comparable to Kor'kron Elite, plus it has a Mass Dispel attached.
This will be in Standard for 2 whole years too.
7
Tundra Rhino, Gahz'rilla, Rapid Fire, Rapid Fire is 26 burst damage.
Add a third beast and that's an OTK.
2
Woops! Well in that case replace Floops with a second Pounce.
3
Second Pounce is the 30th card. Maybe replace Gloop with another 1-cost spell like Claw, but Gloop is really good.
10
Infinite damage to 0 attack minions
10 damage to 1 attack minions
5 damage to 2 attack minions
4 damage to 3 attack minions
3 damage to 4 attack minions
2 damage to 5-9 attack minions
1 damage to everything else
Not bad at all. Also bypasses taunt.
0
Endless 7/3s would have been bad?