Just 4? Christ, Rogue can do that by turn 4.
- clawz161
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Member for 6 years, 1 month, and 17 days
Last active Wed, Mar, 31 2021 12:44:58 -
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xanzan1 posted a message on New Card - Rogue Quest - Bazaar BurglaryPosted in: Card Discussion -
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JawsLoanCompany posted a message on New Mage Card Revealed - Flame WardPosted in: NewsCosts 1 more, does 1 more damage, doesn't damage the enemy hero, doesn't trigger from weapon attacks, won't kill the attacking minion before it can do its damage. I'm not saying this won't see play though; it's a solid card. But I wouldn't call it an upgrade.
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The_Polital posted a message on New Mage Card Revealed - Flame WardPosted in: NewsExplosive Trap Just upgraded
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Cyberdra posted a message on [SoU] Wild Quest C'thunPosted in: [SoU] Wild Quest C'thunYou could probably tech a Fencing Coach for a more explosive C'thun turn.
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Hematyt posted a message on To all the sore losers out there....Posted in: General DiscussionStarting a new thread with a "To all sore losers..." is surely a great way to improve the hs community...
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Shadowrisen posted a message on I hate the reputation of "A recent opponent would like to be your friend"Posted in: General DiscussionI'm still struggling to understand, even if the odds are 1000 to 1 against finding someone you want to talk to, why would you not take the chance?
It's like saying, you have 1 1/1000th chance to win $100, but it costs you nothing to enter the lottery. It's difficult to argue that your "time is worth more than that" when you're playing a game.
Furthermore, if you're actually ever going to practice for tournaments, which is something more and more people are getting into now that the scene has expanded, you're going to need folks you can chat with and set up multiple games against the right decks.
IF you are actually one of those folks that are truly thrown off by someone yelling or insulting them, even over text, then that's fine. I used to cope with intravenous drugs, so I can't really talk shit about coping mechanisms. But do consider all the ways that can effect your life negatively, and try to work on it. Preferably without the drugs.
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Wilsbourne posted a message on New Neutral Card Revealed - Mortuary MachinePosted in: NewsHow many krakens did we see in Year of the Kraken? How many mammoths in Year of the Mammoth? How many Ravens in Year of the Raven? Not many.
That said, the third expansion will probably be more dragon focused. Uldum is not at ALL known for dragons, so it's not really the best time for that
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Techwood posted a message on I hate the reputation of "A recent opponent would like to be your friend"Posted in: General Discussionyeah, because of this opinion my friend request rarely gets accepted eventhough i would just say gg, really liked your deck after a well played game. Not healthy for the community. If it's a toxic message, you just remove him, it's not like he threatens your life. But this just shows how bad hs community acts towards each other and proves my point. have a nice day.
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ZiombalaBoms posted a message on I hate the reputation of "A recent opponent would like to be your friend"Posted in: General DiscussionI'm greedy for compliments, so I always hope my recent opponent wants to congratulate me the game. In 90% cases they do : )
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MrSantos posted a message on I hate the reputation of "A recent opponent would like to be your friend"Posted in: General DiscussionQuote from Shadowrisen >>Somewhere along the way, the late Gen-Xers and the Millennials decided that the worst thing in the world was hearing a mean word.
Sums up being moderator
(i always accept friend requests, i love when people get mad)
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how does this just not auto lose to token druid?
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I understand what you're saying about how the quality of cards this "year" has toned down a lot compared to previous "years" But i don't really mind, in my opinion SoU seems like the expansion built for wild players, i made a shaman quest C'thun deck already, which i think fits the hero power from the quest perfectly. Some of the quests are pretty bad, paladin quest relies on cards that will only be printed in this expansion warlock has to draw almost their entire deck(yeah i know about plot twist but it's a bigger meme than 7 mana 1/1 deal 20 dmg to all enemies), the warrior quest i can't imagine seeing play at all, at least until boomsday rotates out. As for singleton decks being outright destroyed by bomb warrior B), i have never queued into a bomb warrior deck, never, i've faced control warriors that have a few bomb cards, but never a full fledged focused on bombs warrior, i understand this is just my own experience but i believe it's being blown out of proportion.
Honestly i think they're trying to tone down card effects because the past was so good, cards like deathstalker rexxar, frostlich jaina, bloodreaver gul'dan were absolutely disgusting and autoincludes for deckbuilding. i think reborn is a pretty bad mechanic that panders to arena and aggro because they're the deckbuilding style of "Maybe i'll just keep playing minions and they won't be able to deal with them all eventually and i'll just win"
I'm not super exited for this expansion as you can probably tell by the tone of this looooooooooooooong drawn out chunk of text, but i don't think it's bad i just think we're going back to normal and that's not necessarily a bad thing.
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Best art of the expansion so far
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This all started with blizzard's new "class identity" post explaining certain things about classes and their direction in the future, and don't worry this isn't just another thread complaining about mind blast or paladins suddenly being necromancers, these changes slightly bother me but i think there is another larger issue at play here.
I have been a hearthstone player for a looooong time i played the beta but i immediately stopped playing when grand tournament came out, and i came back when gadg came out, and have been playing since, i don't normally play for the competitive style, i usually just enjoy deck making and i've noticed this slowly happening for a while that certain classes are being pigeon-holed into certain playstles.
In kobolds and catacombs i made a deathrattle kingsbane deck, it was a control deck that played spellstones and vanishes and tried to outlast the opponent with the healing from kingsbane before the nerfs, this deck was ruined with the nerf to leeching poison. You had no sustain to last through to the late game against more oppressive decks. And with blizzard getting rid of vanish a card that was usually never played in most rogue decks, getting hall of famed' it really gets my noggin joggin about how rogue is just not allowed to have a control style deck in blizzard's eyes. After the nerf to leeching poison one could argue that kingsbane grew to be even more oppressive, because the weapon had to be changed from something where they would probably win eventually through steady buildup to something they need to play for tempo because they could not win late anymore, and it was they played a more aggro style with it.
Let's look at one of the classes that is allowed to play aggro and control, druid. Druid has been spoiled by the developers some players would say and it's hard to disagree, with the ramp, oaken summons package that you could literally just put in any deck and just rotate out your win condition of the past, to the ever evolving token druid of today, these styles of decks are completely dissimilar from each other and blizzard is fine with it. They are fine with it being in druid's "Class identity" Mage is another class that is allowed to play control and aggro in blizzard's eyes, they are allowed to have boardclear and also the ability to go face, and tempo out their opponent. Warrior has the rush playstyle of cards to try to tempo out their opponent, paladin has giant late game taunts and boardclear and sunkeeper tarim, but also is able to play aggro, so why isn't rogue? Even hunter now has a sort of late game plan deck style with Zul'jin being a massive late game play, but rogue is still doing the same thing it did in the very first expansion.
I'm not going to ignore obvious elephants in the room either with this not very thought out rant, maly rogue is a control deck in certain respects, as much as a combo deck can be. And although i haven't touched rogue since KnC because i mainly do not enjoy the aggro style of play i still did not touch it, so don't take my word as gospel here, but i don't know how a deck like that can work without vanish anymore. Double sap, double fan, is pretty much all rogue has without going for neutral high cost minions for AOE and honestly it just seems sad whenever i think about it.
I'm not trying to say i have a better opinion on where the game should go than the developers i'm just wondering why rogue isn't allowed the same things that other classes are. To me rogue losing vanish was a bigger hit than priest losing mindblast, in some respects priest still has cards that envision mindblast fairly well, but rogue doesn't. I'm not "quitting the game" "being salty" about it because i just don't really care about rogue anymore, but they used to be one of my favorite classes, it was really fun punishing a paladin by vanishing several buffed recruits into their hand or beating a control warrior because they mulliganed incorrectly against me as rogue. But i think vanish died because blizzard just doesn't like the mill mechanic being in the game anymore, and that's the whole reason it left.
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locust launcher
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I don't think this will see play at all, not even in a aggro or midrange deck Revenge of the Wild saw no play at two mana and i doubt it'd see play in other classes for seven mana even with the 6/8 body
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I play Brightwing, i shadowstep it i play it again, I SHADOW STEP IT AGAIN, I PLAY IT AGAIN, and now i have not just one but three nat pagles, how can i possibly lose with a strategy like that
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f
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Yeah the bartender bob was a GREAT addition to the run style, and i hope they retcon something like that in the other runs, when i did my first run i was like "Wow bartender bob twice?!?! always lucky!" Before i knew he was always twice haha