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    posted a message on Fast Tempo Warrior

    how does this just not auto lose to token druid?

    Posted in: Fast Tempo Warrior
  • 1

    posted a message on The problem with Hearthstone right now.

    I understand what you're saying about how the quality of cards this "year" has toned down a lot compared to previous "years" But i don't really mind, in my opinion SoU seems like the expansion built for wild players, i made a shaman quest C'thun deck already, which i think fits the hero power from the quest perfectly. Some of the quests are pretty bad, paladin quest relies on cards that will only be printed in this expansion warlock has to draw almost their entire deck(yeah i know about plot twist but it's a bigger meme than 7 mana 1/1 deal 20 dmg to all enemies), the warrior quest i can't imagine seeing play at all, at least until boomsday rotates out. As for singleton decks being outright destroyed by bomb warrior B), i have never queued into a bomb warrior deck, never, i've faced control warriors that have a few bomb cards, but never a full fledged focused on bombs warrior, i understand this is just my own experience but i believe it's being blown out of proportion. 

    Honestly i think they're trying to tone down card effects because the past was so good, cards like deathstalker rexxar, frostlich jaina, bloodreaver gul'dan were absolutely disgusting and autoincludes for deckbuilding. i think reborn is a pretty bad mechanic that panders to arena and aggro because they're the deckbuilding style of "Maybe i'll just keep playing minions and they won't be able to deal with them all eventually and i'll just win"

    I'm not super exited for this expansion as you can probably tell by the tone of this looooooooooooooong drawn out chunk of text, but i don't think it's bad i just think we're going back to normal and that's not necessarily a bad thing.

    Posted in: General Discussion
  • 5

    posted a message on Bloodsworn Mercenary

    Best art of the expansion so far

    Posted in: Bloodsworn Mercenary
  • 4

    posted a message on Things i need to get off my chest about hearthstones "New direction"

    This all started with blizzard's new "class identity" post explaining certain things about classes and their direction in the future, and don't worry this isn't just another thread complaining about mind blast or paladins suddenly being necromancers, these changes slightly bother me but i think there is another larger issue at play here.

    I have been a hearthstone player for a looooong time i played the beta but i immediately stopped playing when grand tournament came out, and i came back when gadg came out, and have been playing since, i don't normally play for the competitive style, i usually just enjoy deck making and i've noticed this slowly happening for a while that certain classes are being pigeon-holed into certain playstles.

    In kobolds and catacombs i made a deathrattle kingsbane deck, it was a control deck that played spellstones and vanishes and tried to outlast the opponent with the healing from kingsbane before the nerfs, this deck was ruined with the nerf to leeching poison. You had no sustain to last through to the late game against more oppressive decks. And with blizzard getting rid of vanish a card that was usually never played in most rogue decks, getting hall of famed' it really gets my noggin joggin about how rogue is just not allowed to have a control style deck in blizzard's eyes. After the nerf to leeching poison one could argue that kingsbane grew to be even more oppressive, because the weapon had to be changed from something where they would probably win eventually through steady buildup to something they need to play for tempo because they could not win late anymore, and it was they played a more aggro style with it.

    Let's look at one of the classes that is allowed to play aggro and control, druid. Druid has been spoiled by the developers some players would say and it's hard to disagree, with the ramp, oaken summons package that you could literally just put in any deck and just rotate out your win condition of the past, to the ever evolving token druid of today, these styles of decks are completely dissimilar from each other and blizzard is fine with it. They are fine with it being in druid's "Class identity" Mage is another class that is allowed to play control and aggro in blizzard's eyes, they are allowed to have boardclear and also the ability to go face, and tempo out their opponent. Warrior has the rush playstyle of cards to try to tempo out their opponent, paladin has giant late game taunts and boardclear and sunkeeper tarim, but also is able to play aggro, so why isn't rogue? Even hunter now has a sort of late game plan deck style with Zul'jin being a massive late game play, but rogue is still doing the same thing it did in the very first expansion.

    I'm not going to ignore obvious elephants in the room either with this not very thought out rant, maly rogue is a control deck in certain respects, as much as a combo deck can be. And although i haven't touched rogue since KnC because i mainly do not enjoy the aggro style of play i still did not touch it, so don't take my word as gospel here, but i don't know how a deck like that can work without vanish anymore. Double sap, double fan, is pretty much all rogue has without going for neutral high cost minions for AOE and honestly it just seems sad whenever i think about it.

    I'm not trying to say i have a better opinion on where the game should go than the developers i'm just wondering why rogue isn't allowed the same things that other classes are. To me rogue losing vanish was a bigger hit than priest losing mindblast, in some respects priest still has cards that envision mindblast fairly well, but rogue doesn't. I'm not "quitting the game" "being salty" about it because i just don't really care about rogue anymore, but they used to be one of my favorite classes, it was really fun punishing a paladin by vanishing several buffed recruits into their hand or beating a control warrior because they mulliganed incorrectly against me as rogue. But i think vanish died because blizzard just doesn't like the mill mechanic being in the game anymore, and that's the whole reason it left.

    Posted in: General Discussion
  • 5

    posted a message on New Hunter Card Revealed - Desert Spear

    locust launcher

    Posted in: News
  • 1

    posted a message on New Legendary Card - High Inquisitor Whitemane

    I don't think this will see play at all, not even in a aggro or midrange deck Revenge of the Wild saw no play at two mana and i doubt it'd see play in other classes for seven mana even with the 6/8 body

    Posted in: Card Discussion
  • 4

    posted a message on New Legendary Card - Brightwing

    How is this being lowballed so hard? Its a 3m 3/2 that on battlecry of giving you a random legendary minion in your hand. Like this just gives rogues a new card to play that they can do. Play Brightwing, get a random legendary, bounce back to hand with Shadowstep or Youthful Brewmaster or Waggle Pick. then play it again.

     I play Brightwing, i shadowstep it i play it again, I SHADOW STEP IT AGAIN, I PLAY IT AGAIN, and now i have not just one but three nat pagles, how can i possibly lose with a strategy like that

    Posted in: Card Discussion
  • 2

    posted a message on The HearthPwn Tavern Is Closing Its Doors

    f

    Posted in: News
  • 1

    posted a message on Adventure is super easy, but also fun

    Yeah the bartender bob was a GREAT addition to the run style, and i hope they retcon something like that in the other runs, when i did my first run i was like "Wow bartender bob twice?!?! always lucky!" Before i knew he was always twice haha

    Posted in: General Discussion
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