I feel like people are making the mistake of seeing this as an anti-aggro card with their comments about the opponent rushing face when this seems much more like an anti-control card to me. It's obvious Blizz is pushing with WotOG a control heavy meta with long games and a lot of big minions. This isn't an aggro counter; we'd just use Flamestrike for that. This is a big minion counter.
It's certainly not my favorite class legendary from this set, but it seems like such an interesting card and I'd love to try it.
I really want to try this in an aggro priest. The effect is so similar to Leper Gnome that it's like having 4 copies of Leper Gnome in your deck (something I'm sure all aggro decks would love). People call this a worse Leper Gnome, but I feel the opposite is true as it deals more damage and a battlecry is more useful than a deathrattle; the damage it does to your own hero is irrelevant in an aggro deck, especially considering priest's hero power. Imagine playing two of these with Brann Bronzebeard on turn 5: that's 12 damage to the opponent's face (yes, yours as well, but probably negligibale) while placing a 2/4 and two 2/1s on the board.
Only problem is that there's no way I'm willing to dump 800 dust into enchanting this when aggro priest is so iffy.
Getting way too much hate IMO. Let's not forget that token druid is a thing; it probably won't have a place in any other druid deck, but it will be very good there.
My first TGT legendary. I'm not disenchanting it yet in case it finds its way into some niche (slim possibility after the new expansion, I guess), but... son of a bitch.
Most certainly the weakest Old God so far, but it might have minions that synergize with it which haven't been shown yet. As is, the only way this is going to work is with Ancestor's Call in Wild.
I get the feeling you only play aggro or are one of those people who thinks C'Thun or N'Zoth, the Corruptor will be useless too, because actually playing either of those on turn 10 after you've spent all game buffing them will end the game.
I love this in theory, but... Arcane Intellect already often feels like too huge of a tempo loss in today's meta... and it's 3 mana. If WotOG really does slow down the meta substantially, this might be strong.
You don't get it, when it dies with effigy you're able to first deal 8 damage to the whole board and then get an eight-drop. This means that you'll probably clear the whole board and may get something like Tirion Fordring or Ragnaros the Firelord from the effigy.
This is absolute bullshit. Nerf/delete the combo all you want, Blizzard... But this nerf is completely unnecessary. AoL has been my favorite card since I started playing. Horrible value now. RIP.
its been many people's favorite since beta for the same particular reasons, hence the nerf. The two options need to be situational, not one always prioritized over the other
Blizzard did say they were going to try and balance both wild and standard. I don't have much faith in that, but it does seem they are at least trying.
Murozond limits your opponent to one card per turn, while allowing you to play two, acting as a win condition for a control deck. Silencing this is an interesting idea, restarting the game.
This weeks tavern brawl focuses on innovative deck building, and what is everyone still doing? That's right, netdecking!
How about we, and I know that this is going to sound crazy, but maybe, just maybe, this one time, WE COULD MAKE OUR OWN DAMN DECKS!
I know "everyone" wants to be cool and get to the front page of heathpwn, but this brawl, and hs in general, would be a much funner game if everyone could at least try SOME variety. I mean thats what tavern brawl was SUPPOSED to be, a new format to fuck around in and have FUN, not Ranked version 2.0.
So, all in all, think outside the box sheeple, and try to use your heads more and your search engines less.
2
I feel like people are making the mistake of seeing this as an anti-aggro card with their comments about the opponent rushing face when this seems much more like an anti-control card to me. It's obvious Blizz is pushing with WotOG a control heavy meta with long games and a lot of big minions. This isn't an aggro counter; we'd just use Flamestrike for that. This is a big minion counter.
It's certainly not my favorite class legendary from this set, but it seems like such an interesting card and I'd love to try it.
3
4
I feel like Blizz should've given it divine shield as well...
2
Getting way too much hate IMO. Let's not forget that token druid is a thing; it probably won't have a place in any other druid deck, but it will be very good there.
2
My first TGT legendary. I'm not disenchanting it yet in case it finds its way into some niche (slim possibility after the new expansion, I guess), but... son of a bitch.
1
Most certainly the weakest Old God so far, but it might have minions that synergize with it which haven't been shown yet. As is, the only way this is going to work is with Ancestor's Call in Wild.
0
I get the feeling you only play aggro or are one of those people who thinks C'Thun or N'Zoth, the Corruptor will be useless too, because actually playing either of those on turn 10 after you've spent all game buffing them will end the game.
-1
I love this in theory, but... Arcane Intellect already often feels like too huge of a tempo loss in today's meta... and it's 3 mana. If WotOG really does slow down the meta substantially, this might be strong.
1
Damn, not only is this a good card; it's also a beautiful card. Look at that art!
2
How is a 5/6/3 worse than a 6/5/3...? Can't be the effect, because Kidnapper's cost ensures its effect is less likely to be useful than Nesingwary's.