Arena card but solid one in Arena. Can target certain spells due to the small pool it draws from and also provides a decent (not great but still a minion that needs to be dealt with) body.
In all seriousness, this just improves 7 mana pool for random effects and is a better way of doing a vanilla pack filler than just making a body of stats.
Could be a cool new token Druid archetype with Treants being the catalysts. Cards like Cenarius could possibly come back as well as Force of Nature. Probably won't work right now but if they keep putting new cards that support the deck, could be a nice change of pace Druid choice.
Love the card and could open the door for Countess Ashmore to start showing up in some decks due to this having both Rush and Lifesteal.
It's a neutral Wickerflame Burnbristle for 2 more mana with +1 Attack. But the extra cost comes with the ability to guarantee a life gain of at least 3 and interact with the board immediately, leaving behind a 3/2 Taunt body. In Mech decks, has the ability to be a cool buff on top of that all.
Strong card that isn't OP but very well could be seen in decks that lack removal or lifegain.
0
Arena card but solid one in Arena. Can target certain spells due to the small pool it draws from and also provides a decent (not great but still a minion that needs to be dealt with) body.
3
My Wild Deathrattle Rogue deck loves this card. Jade Swarmer, Aya Blackpaw, Xaril, Poisoned Mind, Sylvanas Windrunner, Tomb Pillager etc.
2
One thing not being mentioned is the AoE protection this card provides when playing this as a followup to a solid board state.
4
Liking the card. As mentioned, Void Ripper for a turn 10 burst (or next turn).
Can also play Spiritsinger Umbra + Carnivorous Cube next turn for a Fireball to face as well.
In Wild, think about this: Turn 7 Boommaster Flark Turn 8 Baron Rivendare + double Feign Death for OTK of 32 damage.
0
Turn 10: Validated Doomsayer + Validated Doomsayer + Preparation + Conceal
Turn 11: Star Aligner
BOOM! Rogue 2 turn KO! :)
In all seriousness, this just improves 7 mana pool for random effects and is a better way of doing a vanilla pack filler than just making a body of stats.
3
Deathrattle Priest approves. Use cards that generate value like Weaponized Pinata and Bone Drake, cards that are sticky like Cairne Bloodhoof, and effect on the field like Obsidian Statue.
6
Liking Brann Bronzebeard synergy in Wild for the ultimate annoyance.
2
Staple for Mech Paladin if the Legendary spell works out due to getting value late game.
13
Lab Recruiter on a Fal'dorei Strider makes it where you can be summoning spiders the rest of the game... Scary card for Rogues.
0
Could be a cool new token Druid archetype with Treants being the catalysts. Cards like Cenarius could possibly come back as well as Force of Nature. Probably won't work right now but if they keep putting new cards that support the deck, could be a nice change of pace Druid choice.
6
Love how bright and colorful this set's artwork is and keeps getting better with each expansion.
6
Rogue Legendary Myra 7/27 12PM
17
Love the card and could open the door for Countess Ashmore to start showing up in some decks due to this having both Rush and Lifesteal.
It's a neutral Wickerflame Burnbristle for 2 more mana with +1 Attack. But the extra cost comes with the ability to guarantee a life gain of at least 3 and interact with the board immediately, leaving behind a 3/2 Taunt body. In Mech decks, has the ability to be a cool buff on top of that all.
Strong card that isn't OP but very well could be seen in decks that lack removal or lifegain.
8
Mechanized Hippo incoming! Hype!
0
It was a really cool Doomsday Project drinking set.