I can't vote, C'thun is not in the list :P
I don't like it because the C'thun decks are lazy and uncreative :)
2
I can't vote, C'thun is not in the list :P
I don't like it because the C'thun decks are lazy and uncreative :)
5
Reno will still be in the game, just not in every gamemode. I see no reason to change the name.
7
This is the worst brawl in my Hearthstone experience. You have absolutely no control over the minions you get. I have witnessed several times a Witch's Apprentice getting the poison dye on my and my opponents side.
The games are slow and the decks can contain ridiculus one-sided cards like Blizzard and Explosive Trap.
Whenever i finished the Brawl on an account, i sighed in relief.
2
Light of the Naaru also does wonders against Mind Blast.
3
I will. Reno Jackson is the trademark for these kind of decks. Basically the founder of highlander/singleton/one-of-decks in Hearthstone. So he deserves the honour of being always remembered.
3
If Artifact is "just Hearthstone, but with three games side by side", Artifact is doomed to fade quicker than Gwent. But I don't think it is.
I think that Artifact is aiming for the people that like TCGs and which find HEarthstne too simple. It will be a more complex game already because of the three lanes and it must be, because if they aim for casual gamers, they will utterly fail. Casual gaming is Hearthstones battleground and it is unlikely to be beaten on that ground. E.g. look at Elder Scrolls: Legends. ESL has two lanes but besides that it felt very similar to hearthstone. And it never got a lot of attention. It was fun for the short time I played it, but eventually I returned to Hearthstone (only have time to play one CCG and after all, on average I like Hearthstone better). So If Artifact has the ESL approach just with three lanes, I can not see that it gains any traction.
And for me, I will not even try it. I don't want to invest 20 bucks to see whether I like it or not (which will also be a major barrier for F2P people). That's nearly half my next preorder and I am not willing to pay when there are so many other CCGs which are good enough to be played for free like Gwent and Faeria (and probably shadowverse which I never tried). I think Artifact is severely overhyped. I might be wrong, we will see...
3
Wild Adventures would be great. I'd probably spend my gold for naxx. And the content is also worth it as a collection per se.
As for wild packs, they should be heavily discounted. Otherwise it's just better to craft what you need with dust - and getting Standard cards in the meanwhile.
7
Wild dust.
You can then convert Standard Dust into Wild Dust at 1:1, but NOT the other way around.
Then again, with no discount there is no point in buying 5 random old cards per pack when you just need a small sub-set of the whole Wild collection.
7
FINALLY MANA WYRM NERFED.
DIE TEMPO MAGE DIE
7
When I didn't play much ladder I was wondering why people call this card broken cause I was just thinkin "yeah you get like an 8 mana beast wow but too slow"
But after like a month or so I started laddering since a long time and holy fuck this card. They literally draft the perfect beast every time when they need it.
Lifesteal? Lifesteal
Poisonous? Poisonous
I think the card should have been 7 mana to begin with but yeah main problem is the hero power and you cant change it in any other way but change it to the way it used to be as no future beasts.
I think there are 0 other cards in the game that can turn a 100% aggro deck into a control deck with and that has 0 synergy with the rest of the deck
Click on the buttons to change the PopCard background.
Click on the button to hide or unhide popcard elements.
6
Can we stop talking about its power level for a moment and appreciate how cool this card is? It's a f****** missile launcher.
5
Finally an official statement. "Wait for the meta to settle you whining babies" people still here?
22
"Ben Brode has betrayed me"
4
Insta-squelching is like breathing to me. But the thing that I hate the most, when the game reconnects after a connection problem, you need to squelch again. If you don't do that, "Happy New Year!"
My god those stupid emotes.
1
I've been logging my pack openings to pitytimer and it's been almost 200 packs in total. When you look at the statistics, you see that it's always the same percentage. So you may get lucky in a few packs as some people get even 3 legendaries in a single pack, but in the end, it's always the same percentage for everyone.
1
I'm an average player, so my opinion may not be valuable, but I find playing control much easier, at least "safer". Because it's the opponent who plays proactively, and I'm reacting to his play by defending myself to survive until late game. Playing aggro feels "wrong" to me (especially face decks). It's like your only option is to go "all in" and pray for good draws. Of course, there is the fact that depending on the meta, it may be harder to win with control decks.
1
First of all, those new quests made me install the game again, so I can say that we are on the same side. But...
NEVER, ever concede.
I mean, really. For the obvious practical reasons, what if you face all those "cancer" decks in a row? You will concede 10 games without even playing? And what if this becomes a trend? Imagine people always conceding to Shamans (and to be honest, every class can have a "fun" deck, so no need to ban them altogether). Then people would play Shaman even more, just for the possibility of getting free wins.
If you like you're deck, if you're having fun, then most of the time the opponent doesn't matter. Just keep playing and don't concede ;)
1
2
I did it. Felt like Big Boss killing his own soldiers.
15
Am I the only one who's a bit disappointed with the damage animation?