Quote from WillowthePegasus >>E.T.C.'s spells.
Spare parts.
But hey you tried.
- cecil0610
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xeyedeaa posted a message on The first neutral spell!Posted in: General DiscussionYsera feels left out -
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kindapowerfulwizard posted a message on "League of Explorers" Card Design Competition - Submission Topic [Up-Voting Only!]Posted in: Fan Creations"He throws the best costume parties."
By new hero emote, I mean only the hero's voice changes. From my one-time test, a player can emote three times before there's a 15- to 20-second forced pause. Meaning, he's essentially a little "better" Madder Bomber? Or worse, as the effect can be activated by both players! The 1-damage ability would work regardless of squelching.
My first entry! Love all the work y'all do! And as my first entry... don't know how to keep my card online. So! Now an attachment!
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macbx_jfc posted a message on "League of Explorers" Card Design Competition - Submission Topic [Up-Voting Only!]Let find that Golden Monkey, shall we?
Edit: Yes, Discover mechanic.
Edit2: I didn't know there was a character in WoW name Jack Arrow. That's much better. Thanks to teursu!
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Zoughtbaj posted a message on "League of Explorers" Card Design Competition - Submission Topic [Up-Voting Only!]Posted in: Fan CreationsHere's an idea for more AoE in shaman. Each card is technically overcosted (compare to consecrate and holy nova/darkscale healer), however, this is to make up for the infinite chain potential of these cards. Tidal wave is the beginning of the chain, and subsequently healing rain is non-collectible.
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teursu posted a message on "League of Explorers" Card Design Competition - Submission Topic [Up-Voting Only!]Posted in: Fan Creations -
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RandomScribbles posted a message on "League of Explorers" Card Design Competition - Submission Topic [Up-Voting Only!]The injuries:
Sort of a Venture Co/Fel Reaver thing, but you get to pick your handicap.
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Konf posted a message on "League of Explorers" Card Design Competition - Submission Topic [Up-Voting Only!]Posted in: Fan CreationsHi guys, here's my entry for this week, hope you enjoy it! Oh, and as usual - it's WoW themed, of course.
Alternative card-draw, flexible synergy and late-game staying power for Shamans:
Balance Explanation and thoughts behind the card (for the curious and the critics):Mana Cost and inclusion of Overload:
As a Shaman supporter, I really hate cards with Overload and wanted to avoid it. The original thought was to make Ascendance cost (3) and just be done with it. However, I was afraid that it would hinder the card, because I want Ascendance to be able to provide at least 2 cards when it’s played. It would be difficult to accomplish that goal when playing creatures during mid/late game in that scenario. On the other hand, this card has more synergy with spells (since a lot of them are low cost) and limiting your mana by (2) for a following turn kind of makes it fair as you can’t dump all the creatures you just collected. So I thought it was balanced this way.Isn't this card broken with low cost spells?
It does synergise a little too well, yes. But that’s the point. Shamans have pretty much no win conditions outside of playing for early board and trying to seal out the game, which doesn't work as well as a lot of people would hope for. You can easily run out of steam or fall victim to bad draw. This card allows you to try to turn it around and stabilize. When Ascendance goes off – your opponent should know what’s coming.How does it work?
Similar to Lock and Load, except the Discover mechanic gives you a choice to pick from. The effect lasts during the turn the card was played. I understand the wording can be misleading, but there really was no space to add "whenever you play/cast a minion/spell this turn" clause to the card text. I'm hoping it seems intuitive enough. -
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Zadikiel posted a message on "League of Explorers" Card Design Competition - Submission Topic [Up-Voting Only!]Includes minions and spells!
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EmBeRNaGa posted a message on "League of Explorers" Card Design Competition - Submission Topic [Up-Voting Only!]Are you feeling down because you discarded Mal'Ganis or Lord Jaraxxus when you played Doomguard or Soulfire? No problem! We can at least remedy the situation by giving you MORE card advantage! Replace your dirty Succubus and play more Fel Reavers and Piloted Shredders from the ashes of your fallen cards. ;)
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HalfHalf posted a message on "League of Explorers" Card Design Competition - Submission Topic [Up-Voting Only!]Posted in: Fan CreationsYep, it's made with bits of real cobra, so you know it's good.
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Contrary to the popular disappointment, it seems a number of players, myself included, are very HYPED about Everyfin and the possibility that the Tunnel Trogg can bring Shaman to a new archetype. I understand that my take is not the first attempt but I am not seeing many aggro Murloc Shaman ideas around.
I have proxied the deck in the game by replacing the Sir murloc, Tunnel Trogg and Everyfin with cards of same mana cost. Then I tested it with the help of another friend against popular decks in the current meta such as Secretadin, Tempo Mages, Combo Druids, Zoo, Dragon Priest and Aggro Hunters. Although the games are played with theoretical assumptions, most of the moves are discussed to be very close to the real ladder playstyles with my communication to my friend. Based on the results, I am very excited to see that this deck has a great shot against all the decks we've tested.
However, without actual cards in the deck, I am unable to announce matchup stats in future ladder. The way I see this deck though, is that it is not super expensive clocking below 4000 dust including no Legendary that requires dust. And it can end game very quickly if your threats are left unanswered, similar to most cancer decks on ladder. Furthermore, it doesn't have a high learning curve because all a new navigator of the deck needs to know is when to play the correct minions.
Certainly, this type of strategy can be countered easily because it is minion-heavy. I am seeing the decks that can easily counter it are, for example, Control Priest and Freeze Mage. These decks are nevertheless inefficient to play on ladder and expensive to build. So I am expecting this archetype to lead a player quickly to a Rank 5 at the beginning of a season at least. There are potentials for this deck to be tuned towards Midrange to include more silence effect and burn damage to help fight against decks that are targeting to disarm minions.
I hope every Shaman lovers can share my HYPE and discuss the possibilities of this archetype :DDD
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Exactly. If they were not making staples in new adventures at all, it would only be assuming that Blizzard had no plan to make profits.
Not every card can be undertaker, Sludge Belcher, Loatheb or Dr.GG. Bad cards need to exist to create more variety in limited environment (Arena), and tell players what a great card in constructed should look like. With the cards spoiled so far, I'd say I'm seeing cards that fit in certain decks already. I'm expecting hungry dragon to be a staple in midrange decks. Rend Blackhand is a powerful meta-tool for control decks from my perspective as well.
In Naxx, one undertaker as an aggro staple was enough to make cancer deathrattle decks, and one Sludge Belcher as a midrange staple was once so annoying to deal with that I remembered almost every player had at least one owl in their decks, not mentioning the almost auto-include Loatheb which challenges spell-heavy decks such as Miracle and Freeze Mage. Those three cards alone were shaking the meta. Besides those three staples, we're seeing good cards for certain decks as well.
Therefore, if you're not buying BRM because you're not yet impressed with the cards spoiled so far, I'd suggest you reconsider it. However, if you are a casual player that only plays for fun, I'd say you don't even need to bother worrying about it.
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Shaman and Priest are the new cancer!!! Nerf lightning bolt nerf thoughtsteal kappppa!
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qft.
I mean no offense but since hs doesn't have a huge card pool, it is not likely that there's any new decks to be discovered. I've also had a 15 wins out of 17 games result using an aggro paladin I brewed this season on ladder. I don't think anyone want to copy it even if I'd like to share as long as I don't prove the strength of it by grinding to legend on multiple servers.
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I like this card because of its stats and being hard to deal with, but it never occured to me that it's becoming almost a must have in almost all current midrange and control decks.
During the first week of gvg, most players don't have enough tools for midrange or control, I played a lot against aggro mechmage, paladin, hunter, mechzoo. There were control warrior and priest but Dr. Boom was way too slow at that time.
Now the metagame shifts, more players have a better collection, and most of my opponents I encounter play midrange or control as well as myself playing a slightly modified version of the old midrange shaman. Dr.boom was literally seen in my 14 out of 16 games I played over the last few days if my memory serves. And everyone in those games were either playing midrage or control. Every mechmage I played now plays midrange instead of aggro. I believe Dr.Boom is one of those cards encouraging you to go midrange, and to spam it on board most of the time in your game considering we no longer need to worry too much about OTKS.
Nerfing soulfire and auctioneer reallys hurts the variety of deck types. Zoo and miracle got slowed and axed too hard, or at least that's how I feel after my testing. Now that hunter is given stronger late game card to have "more options". As an experienced MTG player, I'm not happy but still okay with zoo players topdecking doomguard right after they played a doomguard or soulfire, and miracle players drawing many cards a turn then getting OTKed. I'm well aware of the fact this is part the of CCG and what makes it fun. The problem I believe is that there is no interruption opportunities in your turn, no sideboard, and no chance of a second game being a best of 1 format. There is nothing you can do to manipulate the odds against your favour.
I am worried about the future of hearthstone right now because the game now simply goes too much with board building and trading since aggro and combo decks are declining. I understand this is exactly what Blizzard think hearthstone is. I just never felt this repetitive about hearthstone games before GVG.
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Thank you Blizz, you make me love Bolvar and Nozdormu now.
What's more disappointing is that mage players are not given a card to manipulate the top cards of library like tracking at all. IMO, the concept of this class is similar to blue planeswalkers in Magic where you have quite much control over the game, which would suit the profile of the class. Yet I see nothing but more RNG coming.
None of the Mage cards excites me. All of them are medicore. Rogue players got axed but they have the prince now. Mage gets nothing but opposing threats such as Kezan mystic. Great Job Blizz, you just made a rarely played class even less popular. I don't think anyone will agree this is good for the metagame if we only see same classes in the meta over and over.
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I agree with your sound theory if the prince costs 10.
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1) Rogue super solid class cards+ trade prince definitely a big gun
2) Priest amazing value class cards+Vol'jin, I'm sad that card draw is still not fixed
3) Warlock Bring me the burning legion!!!
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Blizzard just nerfed pally by giving him such a subpar legendary. Great job Kappa.
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Why Blizzard loves recruits so much... Chances are it may make weenie pally viable, but I really doubt it.