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    posted a message on [LOE] Predictions: Cancer Murloc Shaman in Two Months

    Murrlrrroc
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    Contrary to the popular disappointment, it seems a number of players, myself included, are very HYPED about Everyfin and the possibility that the Tunnel Trogg can bring Shaman to a new archetype. I understand that my take is not the first attempt but I am not seeing many aggro Murloc Shaman ideas around.

    I have proxied the deck in the game by replacing the Sir murloc, Tunnel Trogg and Everyfin with cards of same mana cost. Then I tested it with the help of another friend against popular decks in the current meta such as Secretadin, Tempo Mages, Combo Druids, Zoo, Dragon Priest and Aggro Hunters. Although the games are played with theoretical assumptions, most of the moves are discussed to be very close to the real ladder playstyles with my communication to my friend. Based on the results, I am very excited to see that this deck has a great shot against all the decks we've tested.

    However, without actual cards in the deck, I am unable to announce matchup stats in future ladder. The way I see this deck though, is that it is not super expensive clocking below 4000 dust including no Legendary that requires dust. And it can end game very quickly if your threats are left unanswered, similar to most cancer decks on ladder. Furthermore, it doesn't have a high learning curve because all a new navigator of the deck needs to know is when to play the correct minions.

    Certainly, this type of strategy can be countered easily because it is minion-heavy. I am seeing the decks that can easily counter it are, for example, Control Priest and Freeze Mage. These decks are nevertheless inefficient to play on ladder and expensive to build. So I am expecting this archetype to lead a player quickly to a Rank 5 at the beginning of a season at least. There are potentials for this deck to be tuned towards Midrange to include more silence effect and burn damage to help fight against decks that are targeting to disarm minions.

    I hope every Shaman lovers can share my HYPE and discuss the possibilities of this archetype :DDD

    Posted in: General Deck Building
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    posted a message on Should I buy it ?
    Quote from Arks0 »

    Blizzard aren't dumb, they will make cards you need in this adventure to be competitive with certain classes

    Exactly. If they were not making staples in new adventures at all, it would only be assuming that Blizzard had no plan to make profits.

    Not every card can be undertaker, Sludge Belcher, Loatheb or Dr.GG. Bad cards need to exist to create more variety in limited environment (Arena), and tell players what a great card in constructed should look like. With the cards spoiled so far, I'd say I'm seeing cards that fit in certain decks already. I'm expecting hungry dragon to be a staple in midrange decks. Rend Blackhand is a powerful meta-tool for control decks from my perspective as well.

    In Naxx, one undertaker as an aggro staple was enough to make cancer deathrattle decks, and one Sludge Belcher as a midrange staple was once so annoying to deal with that I remembered almost every player had at least one owl in their decks, not mentioning the almost auto-include Loatheb which challenges spell-heavy decks such as Miracle and Freeze Mage. Those three cards alone were shaking the meta. Besides those three staples, we're seeing good cards for certain decks as well.

    Therefore, if you're not buying BRM because you're not yet impressed with the cards spoiled so far, I'd suggest you reconsider it. However, if you are a casual player that only plays for fun, I'd say you don't even need to bother worrying about it.

     

    Posted in: Adventures
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    posted a message on Oil Rogue is new cancer

    Shaman and Priest are the new cancer!!! Nerf lightning bolt nerf thoughtsteal kappppa!

    Posted in: General Discussion
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    posted a message on Conscience problem - Releasing a cancer deck?
    Quote from Duranoar »

    Why would people copy a rank 6 deck when they can copy xixos place 1 legend EU/NA/Asia Zoo deck?

    Don't be afraid, you probably wont even get more than 100 eyes on the deck and as long the title doesn't have the name of a progamer or the word LEGEND! (yes, caps is important) in it, nobody is going to care.  

    qft.

    I mean no offense but since hs doesn't have a huge card pool, it is not likely that there's any new decks to be discovered. I've also had a 15 wins out of 17 games result using an aggro paladin I brewed this season on ladder. I don't think anyone want to copy it even if I'd like to share as long as I don't prove the strength of it by grinding to legend on multiple servers.

    Posted in: General Discussion
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    posted a message on Dr Boom. One of the top 5 best non class legendary right now?

    I like this card because of its stats and being hard to deal with, but it never occured to me that it's becoming almost a must have in almost all current midrange and control decks.

    During the first week of gvg, most players don't have enough tools for midrange or control, I played a lot against aggro mechmage, paladin, hunter, mechzoo. There were control warrior and priest but Dr. Boom was way too slow at that time.

    Now the metagame shifts, more players have a better collection, and most of my opponents I encounter play midrange or control as well as myself playing a slightly modified version of the old midrange shaman. Dr.boom was literally seen in my 14 out of 16 games I played over the last few days if my memory serves. And everyone in those games were either playing midrage or control. Every mechmage I played now plays midrange instead of aggro. I believe Dr.Boom is one of those cards encouraging you to go midrange, and to spam it on board most of the time in your game considering we no longer need to worry too much about OTKS.

    Nerfing soulfire and auctioneer reallys hurts the variety of deck types. Zoo and miracle got slowed and axed too hard, or at least that's how I feel after my testing. Now that hunter is given stronger late game card to have "more options". As an experienced MTG player, I'm not happy but still okay with zoo players topdecking doomguard right after they played a doomguard or soulfire, and miracle players drawing many cards a turn then getting OTKed. I'm well aware of the fact this is part the of CCG and what makes it fun. The problem I believe is that there is no interruption opportunities in your turn, no sideboard, and no chance of a second game being a best of 1 format. There is nothing you can do to manipulate the odds against your favour.

    I am worried about the future of hearthstone right now because the game now simply goes too much with board building and trading since aggro and combo decks are declining. I understand this is exactly what Blizzard think hearthstone is. I just never felt this repetitive about hearthstone games before GVG.  

    Posted in: Card Discussion
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    posted a message on New Card: Flame Leviathan

    Thank you Blizz, you make me love Bolvar and Nozdormu now.

    What's more disappointing is that mage players are not given a card to manipulate the top cards of library like tracking at all. IMO, the concept of this class is similar to blue planeswalkers in Magic where you have quite much control over the game, which would suit the profile of the class. Yet I see nothing but more RNG coming.

    None of the Mage cards excites me. All of them are medicore. Rogue players got axed but they have the prince now. Mage gets nothing but opposing threats such as Kezan mystic. Great Job Blizz, you just made a rarely played class even less popular. I don't think anyone will agree this is good for the metagame if we only see same classes in the meta over and over.

     

    Posted in: Card Discussion
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    posted a message on New Card - Trade Prince Gallywix
    Quote from DarkTycon »

    This card is going to make control rogue vs priest tug of wars very dull and might even make an odd stale mate. That is until one player draws some swing cards with the 1 mana coin they get. I think rogue will have more options they can play during the trade but if it goes on long enough priest wins from fatigue

    Turn 10: Rogue plays Trade prince

    Turn 11: Priest plays Mind control

    Turn 12: Rogue plays Mind control

    Turn 13: Priest plays Mind control

    Turn 14: Rogue plays Mind control

    Turn 15: Priest plays Mind control...

    I agree with your sound theory if the prince costs 10.

    Posted in: Card Discussion
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    posted a message on Favorite class after GvG?

    1) Rogue  super solid class cards+ trade prince definitely a big gun

    2) Priest  amazing value class cards+Vol'jin, I'm sad that card draw is still not fixed

    3) Warlock  Bring me the burning legion!!!

    Posted in: General Discussion
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    posted a message on New Card - Bolvar Fordragon

    Blizzard just nerfed pally by giving him such a subpar legendary. Great job Kappa.

    Posted in: Card Discussion
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    posted a message on New Card - Quartermaster

    Why Blizzard loves recruits so much... Chances are it may make weenie pally viable, but I really doubt it.

    Posted in: Card Discussion
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